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-rw-r--r--src/core/hle/service/psc/time/clocks/standard_network_system_clock_core.h30
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diff --git a/src/core/hle/service/psc/time/clocks/standard_network_system_clock_core.h b/src/core/hle/service/psc/time/clocks/standard_network_system_clock_core.h
new file mode 100644
index 000000000..933d2c8e3
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+++ b/src/core/hle/service/psc/time/clocks/standard_network_system_clock_core.h
@@ -0,0 +1,30 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <chrono>
+
+#include "core/hle/result.h"
+#include "core/hle/service/psc/time/clocks/context_writers.h"
+#include "core/hle/service/psc/time/clocks/steady_clock_core.h"
+#include "core/hle/service/psc/time/clocks/system_clock_core.h"
+#include "core/hle/service/psc/time/common.h"
+
+namespace Service::PSC::Time {
+
+class StandardNetworkSystemClockCore : public SystemClockCore {
+public:
+ explicit StandardNetworkSystemClockCore(SteadyClockCore& steady_clock)
+ : SystemClockCore{steady_clock} {}
+ ~StandardNetworkSystemClockCore() override = default;
+
+ void Initialize(SystemClockContext& context, s64 accuracy);
+ bool IsAccuracySufficient();
+
+private:
+ s64 m_sufficient_accuracy{
+ std::chrono ::duration_cast<std::chrono::nanoseconds>(std::chrono::days(10)).count()};
+};
+
+} // namespace Service::PSC::Time