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-rw-r--r--src/core/hle/service/ssl/ssl_backend.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/core/hle/service/ssl/ssl_backend.h b/src/core/hle/service/ssl/ssl_backend.h
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+++ b/src/core/hle/service/ssl/ssl_backend.h
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+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "core/hle/result.h"
+
+#include "common/common_types.h"
+
+#include <memory>
+#include <span>
+#include <string>
+#include <vector>
+
+namespace Network {
+class SocketBase;
+}
+
+namespace Service::SSL {
+
+constexpr Result ResultNoSocket{ErrorModule::SSLSrv, 103};
+constexpr Result ResultInvalidSocket{ErrorModule::SSLSrv, 106};
+constexpr Result ResultTimeout{ErrorModule::SSLSrv, 205};
+constexpr Result ResultInternalError{ErrorModule::SSLSrv, 999}; // made up
+
+// ResultWouldBlock is returned from Read and Write, and oddly, DoHandshake,
+// with no way in the latter case to distinguish whether the client should poll
+// for read or write. The one official client I've seen handles this by always
+// polling for read (with a timeout).
+constexpr Result ResultWouldBlock{ErrorModule::SSLSrv, 204};
+
+class SSLConnectionBackend {
+public:
+ virtual ~SSLConnectionBackend() {}
+ virtual void SetSocket(std::shared_ptr<Network::SocketBase> socket) = 0;
+ virtual Result SetHostName(const std::string& hostname) = 0;
+ virtual Result DoHandshake() = 0;
+ virtual ResultVal<size_t> Read(std::span<u8> data) = 0;
+ virtual ResultVal<size_t> Write(std::span<const u8> data) = 0;
+ virtual ResultVal<std::vector<std::vector<u8>>> GetServerCerts() = 0;
+};
+
+ResultVal<std::unique_ptr<SSLConnectionBackend>> CreateSSLConnectionBackend();
+
+} // namespace Service::SSL