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-rw-r--r--src/core/hle/service/acc/acc.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index 8ee39b54c..3e1c2c0a0 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -82,14 +82,16 @@ private:
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push(true); // TODO: Check when this is supposed to return true and when not
+ rb.Push(false); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
- IPC::ResponseBuilder rb{ctx, 4};
- rb.Push(RESULT_SUCCESS);
- rb.Push<u64>(0x12345678ABCDEF);
+ // TODO(Subv): Find out what this actually does and implement it. Stub it as an error for
+ // now since we do not implement NNID. Returning a bogus id here will cause games to send
+ // invalid IPC requests after ListOpenUsers is called.
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultCode(-1));
}
};
@@ -104,7 +106,7 @@ void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
- ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
+ ctx.WriteBuffer(user_ids);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -113,7 +115,7 @@ void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
- ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
+ ctx.WriteBuffer(user_ids);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}