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-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp49
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h14
2 files changed, 60 insertions, 3 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index b97f71350..2f44d3779 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -9,6 +9,7 @@
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
+#include "common/thread.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
@@ -30,6 +31,33 @@ namespace Service::NVFlinger {
constexpr s64 frame_ticks = static_cast<s64>(1000000000 / 60);
constexpr s64 frame_ticks_30fps = static_cast<s64>(1000000000 / 30);
+void NVFlinger::VSyncThread(NVFlinger& nv_flinger) {
+ nv_flinger.SplitVSync();
+}
+
+void NVFlinger::SplitVSync() {
+ system.RegisterHostThread();
+ std::string name = "yuzu:VSyncThread";
+ MicroProfileOnThreadCreate(name.c_str());
+ Common::SetCurrentThreadName(name.c_str());
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
+ s64 delay = 0;
+ while (is_running) {
+ guard->lock();
+ const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
+ Compose();
+ const auto ticks = GetNextTicks();
+ const s64 time_end = system.CoreTiming().GetGlobalTimeNs().count();
+ const s64 time_passed = time_end - time_start;
+ const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
+ guard->unlock();
+ if (next_time > 0) {
+ wait_event->WaitFor(std::chrono::nanoseconds{next_time});
+ }
+ delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
+ }
+}
+
NVFlinger::NVFlinger(Core::System& system) : system(system) {
displays.emplace_back(0, "Default", system);
displays.emplace_back(1, "External", system);
@@ -47,12 +75,25 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
this->system.CoreTiming().ScheduleEvent(std::max<s64>(0LL, ticks - ns_late),
composition_event);
});
-
- system.CoreTiming().ScheduleEvent(frame_ticks, composition_event);
+ if (system.IsMulticore()) {
+ is_running = true;
+ wait_event = std::make_unique<Common::Event>();
+ vsync_thread = std::make_unique<std::thread>(VSyncThread, std::ref(*this));
+ } else {
+ system.CoreTiming().ScheduleEvent(frame_ticks, composition_event);
+ }
}
NVFlinger::~NVFlinger() {
- system.CoreTiming().UnscheduleEvent(composition_event, 0);
+ if (system.IsMulticore()) {
+ is_running = false;
+ wait_event->Set();
+ vsync_thread->join();
+ vsync_thread.reset();
+ wait_event.reset();
+ } else {
+ system.CoreTiming().UnscheduleEvent(composition_event, 0);
+ }
}
void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
@@ -200,10 +241,12 @@ void NVFlinger::Compose() {
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
+ guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
gpu.WaitFence(fence.id, fence.value);
}
+ guard->lock();
MicroProfileFlip();
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 02c081494..4bc3d7ab2 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -4,16 +4,22 @@
#pragma once
+#include <atomic>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
+#include <thread>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
+namespace Common {
+class Event;
+} // namespace Common
+
namespace Core::Timing {
class CoreTiming;
struct EventType;
@@ -97,6 +103,10 @@ private:
/// Finds the layer identified by the specified ID in the desired display.
const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
+ static void VSyncThread(NVFlinger& nv_flinger);
+
+ void SplitVSync();
+
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<VI::Display> displays;
@@ -116,6 +126,10 @@ private:
std::shared_ptr<std::mutex> guard;
Core::System& system;
+
+ std::unique_ptr<std::thread> vsync_thread;
+ std::unique_ptr<Common::Event> wait_event;
+ std::atomic<bool> is_running{};
};
} // namespace Service::NVFlinger