diff options
Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/kernel/kernel.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 23 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 11 |
3 files changed, 35 insertions, 1 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index e59ed1b57..ae2c11a1c 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -124,6 +124,8 @@ bool LoadExec(u32 entry_point) { // 0x30 is the typical main thread priority I've seen used so far g_main_thread = Kernel::SetupMainThread(0x30); + // Setup the idle thread + Kernel::SetupIdleThread(); return true; } diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index d76451146..58fb62e89 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -11,6 +11,7 @@ #include "common/thread_queue_list.h" #include "core/core.h" +#include "core/core_timing.h" #include "core/hle/hle.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" @@ -34,6 +35,7 @@ public: inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; } inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } + inline bool IsIdle() const { return idle; } ResultVal<bool> WaitSynchronization() override { const bool wait = status != THREADSTATUS_DORMANT; @@ -69,6 +71,9 @@ public: std::vector<Handle> waiting_threads; std::string name; + + /// Whether this thread is intended to never actually be executed, i.e. always idle + bool idle = false; }; // Lists all thread ids that aren't deleted/etc. @@ -444,7 +449,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) { return RESULT_SUCCESS; } -/// Sets up the primary application thread +Handle SetupIdleThread() { + Handle handle; + Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0); + thread->idle = true; + CallThread(thread); + return handle; +} + Handle SetupMainThread(s32 priority, int stack_size) { Handle handle; @@ -497,6 +509,15 @@ void Reschedule() { ResumeThreadFromWait(prev->GetHandle()); } +bool IsIdleThread(Handle handle) { + Thread* thread = g_handle_table.Get<Thread>(handle); + if (!thread) { + LOG_ERROR(Kernel, "Thread not found %u", handle); + return false; + } + return thread->IsIdle(); +} + ResultCode GetThreadId(u32* thread_id, Handle handle) { Thread* thread = g_handle_table.Get<Thread>(handle); if (thread == nullptr) diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 0e1397cd9..dfe92d162 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -104,6 +104,17 @@ ResultVal<u32> GetThreadPriority(const Handle handle); /// Set the priority of the thread specified by handle ResultCode SetThreadPriority(Handle handle, s32 priority); +/** + * Sets up the idle thread, this is a thread that is intended to never execute instructions, + * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue + * and will try to yield on every call. + * @returns The handle of the idle thread + */ +Handle SetupIdleThread(); + +/// Whether the current thread is an idle thread +bool IsIdleThread(Handle thread); + /// Initialize threading void ThreadingInit(); |