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-rw-r--r--src/core/hle/service/gsp.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp
index 08e65612e..e2b0a48a7 100644
--- a/src/core/hle/service/gsp.cpp
+++ b/src/core/hle/service/gsp.cpp
@@ -32,7 +32,7 @@ static inline u8* GetCommandBuffer(u32 thread_id) {
if (0 == g_shared_memory)
return nullptr;
- return Kernel::GetSharedMemoryPointer(g_shared_memory,
+ return Kernel::GetSharedMemoryPointer(g_shared_memory,
0x800 + (thread_id * sizeof(CommandBuffer)));
}
@@ -205,8 +205,16 @@ void ExecuteCommand(const Command& command) {
break;
}
- // TODO: Check if texture copies are implemented correctly..
case CommandId::SET_DISPLAY_TRANSFER:
+ {
+ auto& params = command.image_copy;
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), params.in_buffer_address >> 3);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), params.out_buffer_address >> 3);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
+ WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
+
// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
// work well enough for running demos. Need to figure out how these all work and trigger
// them correctly.
@@ -216,7 +224,9 @@ void ExecuteCommand(const Command& command) {
SignalInterrupt(InterruptId::P3D);
SignalInterrupt(InterruptId::DMA);
break;
+ }
+ // TODO: Check if texture copies are implemented correctly..
case CommandId::SET_TEXTURE_COPY:
{
auto& params = command.image_copy;
@@ -226,8 +236,7 @@ void ExecuteCommand(const Command& command) {
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
- // TODO: Should this only be ORed with 1 for texture copies?
- // trigger transfer
+ // TODO: Should this register be set to 1 or should instead its value be OR-ed with 1?
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
break;
}