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-rw-r--r--src/core/hw/hw.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/core/hw/hw.cpp b/src/core/hw/hw.cpp
deleted file mode 100644
index 2f48068c1..000000000
--- a/src/core/hw/hw.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "core/hw/hw.h"
-#include "core/hw/lcd.h"
-
-namespace HW {
-
-template <typename T>
-inline void Read(T& var, const u32 addr) {
- switch (addr & 0xFFFFF000) {
- case VADDR_GPU:
- case VADDR_GPU + 0x1000:
- case VADDR_GPU + 0x2000:
- case VADDR_GPU + 0x3000:
- case VADDR_GPU + 0x4000:
- case VADDR_GPU + 0x5000:
- case VADDR_GPU + 0x6000:
- case VADDR_GPU + 0x7000:
- case VADDR_GPU + 0x8000:
- case VADDR_GPU + 0x9000:
- case VADDR_GPU + 0xA000:
- case VADDR_GPU + 0xB000:
- case VADDR_GPU + 0xC000:
- case VADDR_GPU + 0xD000:
- case VADDR_GPU + 0xE000:
- case VADDR_GPU + 0xF000:
- break;
- case VADDR_LCD:
- LCD::Read(var, addr);
- break;
- default:
- LOG_ERROR(HW_Memory, "Unknown Read{} @ 0x{:08X}", sizeof(var) * 8, addr);
- break;
- }
-}
-
-template <typename T>
-inline void Write(u32 addr, const T data) {
- switch (addr & 0xFFFFF000) {
- case VADDR_GPU:
- case VADDR_GPU + 0x1000:
- case VADDR_GPU + 0x2000:
- case VADDR_GPU + 0x3000:
- case VADDR_GPU + 0x4000:
- case VADDR_GPU + 0x5000:
- case VADDR_GPU + 0x6000:
- case VADDR_GPU + 0x7000:
- case VADDR_GPU + 0x8000:
- case VADDR_GPU + 0x9000:
- case VADDR_GPU + 0xA000:
- case VADDR_GPU + 0xB000:
- case VADDR_GPU + 0xC000:
- case VADDR_GPU + 0xD000:
- case VADDR_GPU + 0xE000:
- case VADDR_GPU + 0xF000:
- break;
- case VADDR_LCD:
- LCD::Write(addr, data);
- break;
- default:
- LOG_ERROR(HW_Memory, "Unknown Write{} 0x{:08X} @ 0x{:08X}", sizeof(data) * 8, data, addr);
- break;
- }
-}
-
-// Explicitly instantiate template functions because we aren't defining this in the header:
-
-template void Read<u64>(u64& var, const u32 addr);
-template void Read<u32>(u32& var, const u32 addr);
-template void Read<u16>(u16& var, const u32 addr);
-template void Read<u8>(u8& var, const u32 addr);
-
-template void Write<u64>(u32 addr, const u64 data);
-template void Write<u32>(u32 addr, const u32 data);
-template void Write<u16>(u32 addr, const u16 data);
-template void Write<u8>(u32 addr, const u8 data);
-
-/// Update hardware
-void Update() {}
-
-/// Initialize hardware
-void Init() {
- LCD::Init();
- LOG_DEBUG(HW, "Initialized OK");
-}
-
-/// Shutdown hardware
-void Shutdown() {
- LCD::Shutdown();
- LOG_DEBUG(HW, "Shutdown OK");
-}
-} // namespace HW