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Diffstat (limited to 'src/core/loader/smdh.h')
-rw-r--r-- | src/core/loader/smdh.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/core/loader/smdh.h b/src/core/loader/smdh.h new file mode 100644 index 000000000..2011abda2 --- /dev/null +++ b/src/core/loader/smdh.h @@ -0,0 +1,82 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <vector> + +#include "common/common_funcs.h" +#include "common/common_types.h" +#include "common/swap.h" + +namespace Loader { + +/** + * Tests if data is a valid SMDH by its length and magic number. + * @param smdh_data data buffer to test + * @return bool test result + */ +bool IsValidSMDH(const std::vector<u8>& smdh_data); + +/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH +struct SMDH { + u32_le magic; + u16_le version; + INSERT_PADDING_BYTES(2); + + struct Title { + std::array<u16, 0x40> short_title; + std::array<u16, 0x80> long_title; + std::array<u16, 0x40> publisher; + }; + std::array<Title, 16> titles; + + std::array<u8, 16> ratings; + u32_le region_lockout; + u32_le match_maker_id; + u64_le match_maker_bit_id; + u32_le flags; + u16_le eula_version; + INSERT_PADDING_BYTES(2); + float_le banner_animation_frame; + u32_le cec_id; + INSERT_PADDING_BYTES(8); + + std::array<u8, 0x480> small_icon; + std::array<u8, 0x1200> large_icon; + + /// indicates the language used for each title entry + enum class TitleLanguage { + Japanese = 0, + English = 1, + French = 2, + German = 3, + Italian = 4, + Spanish = 5, + SimplifiedChinese = 6, + Korean= 7, + Dutch = 8, + Portuguese = 9, + Russian = 10, + TraditionalChinese = 11 + }; + + /** + * Gets game icon from SMDH + * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) + * @return vector of RGB565 data + */ + std::vector<u16> GetIcon(bool large) const; + + /** + * Gets the short game title from SMDH + * @param language title language + * @return UTF-16 array of the short title + */ + std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const; +}; +static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); + +} // namespace |