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-rw-r--r--src/core/perf_stats.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 8d9e521a3..06bc788bd 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <chrono>
+#include <mutex>
#include "core/hw/gpu.h"
#include "core/perf_stats.h"
@@ -12,10 +13,14 @@ using std::chrono::duration_cast;
namespace Core {
void PerfStats::BeginSystemFrame() {
+ std::lock_guard<std::mutex> lock(object_mutex);
+
frame_begin = Clock::now();
}
void PerfStats::EndSystemFrame() {
+ std::lock_guard<std::mutex> lock(object_mutex);
+
auto frame_end = Clock::now();
accumulated_frametime += frame_end - frame_begin;
system_frames += 1;
@@ -25,10 +30,14 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
+ std::lock_guard<std::mutex> lock(object_mutex);
+
game_frames += 1;
}
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
+ std::lock_guard<std::mutex> lock(object_mutex);
+
auto now = Clock::now();
// Walltime elapsed since stats were reset
auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
@@ -54,6 +63,8 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
}
double PerfStats::GetLastFrameTimeScale() {
+ std::lock_guard<std::mutex> lock(object_mutex);
+
constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}