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-rw-r--r--src/core/tracer/citrace.h12
-rw-r--r--src/core/tracer/recorder.cpp140
-rw-r--r--src/core/tracer/recorder.h2
3 files changed, 86 insertions, 68 deletions
diff --git a/src/core/tracer/citrace.h b/src/core/tracer/citrace.h
index 709abdfb3..ac26e872b 100644
--- a/src/core/tracer/citrace.h
+++ b/src/core/tracer/citrace.h
@@ -61,8 +61,8 @@ struct CTHeader {
};
enum CTStreamElementType : u32 {
- FrameMarker = 0xE1,
- MemoryLoad = 0xE2,
+ FrameMarker = 0xE1,
+ MemoryLoad = 0xE2,
RegisterWrite = 0xE3,
};
@@ -76,12 +76,7 @@ struct CTMemoryLoad {
struct CTRegisterWrite {
u32 physical_address;
- enum : u32 {
- SIZE_8 = 0xD1,
- SIZE_16 = 0xD2,
- SIZE_32 = 0xD3,
- SIZE_64 = 0xD4
- } size;
+ enum : u32 { SIZE_8 = 0xD1, SIZE_16 = 0xD2, SIZE_32 = 0xD3, SIZE_64 = 0xD4 } size;
// TODO: Make it clearer which bits of this member are used for sizes other than 32 bits
u64 value;
@@ -97,5 +92,4 @@ struct CTStreamElement {
};
#pragma pack()
-
}
diff --git a/src/core/tracer/recorder.cpp b/src/core/tracer/recorder.cpp
index 7abaacf70..8fd0018c4 100644
--- a/src/core/tracer/recorder.cpp
+++ b/src/core/tracer/recorder.cpp
@@ -13,7 +13,6 @@
namespace CiTrace {
Recorder::Recorder(const InitialState& initial_state) : initial_state(initial_state) {
-
}
void Recorder::Finish(const std::string& filename) {
@@ -26,35 +25,41 @@ void Recorder::Finish(const std::string& filename) {
// Calculate file offsets
auto& initial = header.initial_state_offsets;
- initial.gpu_registers_size = static_cast<u32>(initial_state.gpu_registers.size());
- initial.lcd_registers_size = static_cast<u32>(initial_state.lcd_registers.size());
- initial.pica_registers_size = static_cast<u32>(initial_state.pica_registers.size());
+ initial.gpu_registers_size = static_cast<u32>(initial_state.gpu_registers.size());
+ initial.lcd_registers_size = static_cast<u32>(initial_state.lcd_registers.size());
+ initial.pica_registers_size = static_cast<u32>(initial_state.pica_registers.size());
initial.default_attributes_size = static_cast<u32>(initial_state.default_attributes.size());
- initial.vs_program_binary_size = static_cast<u32>(initial_state.vs_program_binary.size());
- initial.vs_swizzle_data_size = static_cast<u32>(initial_state.vs_swizzle_data.size());
- initial.vs_float_uniforms_size = static_cast<u32>(initial_state.vs_float_uniforms.size());
- initial.gs_program_binary_size = static_cast<u32>(initial_state.gs_program_binary.size());
- initial.gs_swizzle_data_size = static_cast<u32>(initial_state.gs_swizzle_data.size());
- initial.gs_float_uniforms_size = static_cast<u32>(initial_state.gs_float_uniforms.size());
- header.stream_size = static_cast<u32>(stream.size());
-
- initial.gpu_registers = sizeof(header);
- initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
- initial.pica_registers = initial.lcd_registers + initial.lcd_registers_size * sizeof(u32);;
- initial.default_attributes = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
- initial.vs_program_binary = initial.default_attributes + initial.default_attributes_size * sizeof(u32);
- initial.vs_swizzle_data = initial.vs_program_binary + initial.vs_program_binary_size * sizeof(u32);
- initial.vs_float_uniforms = initial.vs_swizzle_data + initial.vs_swizzle_data_size * sizeof(u32);
- initial.gs_program_binary = initial.vs_float_uniforms + initial.vs_float_uniforms_size * sizeof(u32);
- initial.gs_swizzle_data = initial.gs_program_binary + initial.gs_program_binary_size * sizeof(u32);
- initial.gs_float_uniforms = initial.gs_swizzle_data + initial.gs_swizzle_data_size * sizeof(u32);
- header.stream_offset = initial.gs_float_uniforms + initial.gs_float_uniforms_size * sizeof(u32);
+ initial.vs_program_binary_size = static_cast<u32>(initial_state.vs_program_binary.size());
+ initial.vs_swizzle_data_size = static_cast<u32>(initial_state.vs_swizzle_data.size());
+ initial.vs_float_uniforms_size = static_cast<u32>(initial_state.vs_float_uniforms.size());
+ initial.gs_program_binary_size = static_cast<u32>(initial_state.gs_program_binary.size());
+ initial.gs_swizzle_data_size = static_cast<u32>(initial_state.gs_swizzle_data.size());
+ initial.gs_float_uniforms_size = static_cast<u32>(initial_state.gs_float_uniforms.size());
+ header.stream_size = static_cast<u32>(stream.size());
+
+ initial.gpu_registers = sizeof(header);
+ initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
+ initial.pica_registers = initial.lcd_registers + initial.lcd_registers_size * sizeof(u32);
+ ;
+ initial.default_attributes = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
+ initial.vs_program_binary =
+ initial.default_attributes + initial.default_attributes_size * sizeof(u32);
+ initial.vs_swizzle_data =
+ initial.vs_program_binary + initial.vs_program_binary_size * sizeof(u32);
+ initial.vs_float_uniforms =
+ initial.vs_swizzle_data + initial.vs_swizzle_data_size * sizeof(u32);
+ initial.gs_program_binary =
+ initial.vs_float_uniforms + initial.vs_float_uniforms_size * sizeof(u32);
+ initial.gs_swizzle_data =
+ initial.gs_program_binary + initial.gs_program_binary_size * sizeof(u32);
+ initial.gs_float_uniforms =
+ initial.gs_swizzle_data + initial.gs_swizzle_data_size * sizeof(u32);
+ header.stream_offset = initial.gs_float_uniforms + initial.gs_float_uniforms_size * sizeof(u32);
// Iterate through stream elements, update relevant stream element data
for (auto& stream_element : stream) {
switch (stream_element.data.type) {
- case MemoryLoad:
- {
+ case MemoryLoad: {
auto& file_offset = memory_regions[stream_element.hash];
if (!stream_element.uses_existing_data) {
file_offset = header.stream_offset;
@@ -79,44 +84,62 @@ void Recorder::Finish(const std::string& filename) {
throw "Failed to write header";
// Write initial state
- written = file.WriteArray(initial_state.gpu_registers.data(), initial_state.gpu_registers.size());
+ written =
+ file.WriteArray(initial_state.gpu_registers.data(), initial_state.gpu_registers.size());
if (written != initial_state.gpu_registers.size() || file.Tell() != initial.lcd_registers)
throw "Failed to write GPU registers";
- written = file.WriteArray(initial_state.lcd_registers.data(), initial_state.lcd_registers.size());
+ written =
+ file.WriteArray(initial_state.lcd_registers.data(), initial_state.lcd_registers.size());
if (written != initial_state.lcd_registers.size() || file.Tell() != initial.pica_registers)
throw "Failed to write LCD registers";
- written = file.WriteArray(initial_state.pica_registers.data(), initial_state.pica_registers.size());
- if (written != initial_state.pica_registers.size() || file.Tell() != initial.default_attributes)
+ written = file.WriteArray(initial_state.pica_registers.data(),
+ initial_state.pica_registers.size());
+ if (written != initial_state.pica_registers.size() ||
+ file.Tell() != initial.default_attributes)
throw "Failed to write Pica registers";
- written = file.WriteArray(initial_state.default_attributes.data(), initial_state.default_attributes.size());
- if (written != initial_state.default_attributes.size() || file.Tell() != initial.vs_program_binary)
+ written = file.WriteArray(initial_state.default_attributes.data(),
+ initial_state.default_attributes.size());
+ if (written != initial_state.default_attributes.size() ||
+ file.Tell() != initial.vs_program_binary)
throw "Failed to write default vertex attributes";
- written = file.WriteArray(initial_state.vs_program_binary.data(), initial_state.vs_program_binary.size());
- if (written != initial_state.vs_program_binary.size() || file.Tell() != initial.vs_swizzle_data)
+ written = file.WriteArray(initial_state.vs_program_binary.data(),
+ initial_state.vs_program_binary.size());
+ if (written != initial_state.vs_program_binary.size() ||
+ file.Tell() != initial.vs_swizzle_data)
throw "Failed to write vertex shader program binary";
- written = file.WriteArray(initial_state.vs_swizzle_data.data(), initial_state.vs_swizzle_data.size());
- if (written != initial_state.vs_swizzle_data.size() || file.Tell() != initial.vs_float_uniforms)
+ written = file.WriteArray(initial_state.vs_swizzle_data.data(),
+ initial_state.vs_swizzle_data.size());
+ if (written != initial_state.vs_swizzle_data.size() ||
+ file.Tell() != initial.vs_float_uniforms)
throw "Failed to write vertex shader swizzle data";
- written = file.WriteArray(initial_state.vs_float_uniforms.data(), initial_state.vs_float_uniforms.size());
- if (written != initial_state.vs_float_uniforms.size() || file.Tell() != initial.gs_program_binary)
+ written = file.WriteArray(initial_state.vs_float_uniforms.data(),
+ initial_state.vs_float_uniforms.size());
+ if (written != initial_state.vs_float_uniforms.size() ||
+ file.Tell() != initial.gs_program_binary)
throw "Failed to write vertex shader float uniforms";
- written = file.WriteArray(initial_state.gs_program_binary.data(), initial_state.gs_program_binary.size());
- if (written != initial_state.gs_program_binary.size() || file.Tell() != initial.gs_swizzle_data)
+ written = file.WriteArray(initial_state.gs_program_binary.data(),
+ initial_state.gs_program_binary.size());
+ if (written != initial_state.gs_program_binary.size() ||
+ file.Tell() != initial.gs_swizzle_data)
throw "Failed to write geomtry shader program binary";
- written = file.WriteArray(initial_state.gs_swizzle_data.data(), initial_state.gs_swizzle_data.size());
- if (written != initial_state.gs_swizzle_data.size() || file.Tell() != initial.gs_float_uniforms)
+ written = file.WriteArray(initial_state.gs_swizzle_data.data(),
+ initial_state.gs_swizzle_data.size());
+ if (written != initial_state.gs_swizzle_data.size() ||
+ file.Tell() != initial.gs_float_uniforms)
throw "Failed to write geometry shader swizzle data";
- written = file.WriteArray(initial_state.gs_float_uniforms.data(), initial_state.gs_float_uniforms.size());
- if (written != initial_state.gs_float_uniforms.size() || file.Tell() != initial.gs_float_uniforms + sizeof(u32) * initial.gs_float_uniforms_size)
+ written = file.WriteArray(initial_state.gs_float_uniforms.data(),
+ initial_state.gs_float_uniforms.size());
+ if (written != initial_state.gs_float_uniforms.size() ||
+ file.Tell() != initial.gs_float_uniforms + sizeof(u32) * initial.gs_float_uniforms_size)
throw "Failed to write geometry shader float uniforms";
// Iterate through stream elements, write "extra data"
@@ -124,7 +147,8 @@ void Recorder::Finish(const std::string& filename) {
if (stream_element.extra_data.size() == 0)
continue;
- written = file.WriteBytes(stream_element.extra_data.data(), stream_element.extra_data.size());
+ written =
+ file.WriteBytes(stream_element.extra_data.data(), stream_element.extra_data.size());
if (written != stream_element.extra_data.size())
throw "Failed to write extra data";
}
@@ -137,17 +161,17 @@ void Recorder::Finish(const std::string& filename) {
if (1 != file.WriteObject(stream_element.data))
throw "Failed to write stream element";
}
- } catch(const char* str) {
+ } catch (const char* str) {
LOG_ERROR(HW_GPU, "Writing CiTrace file failed: %s", str);
}
}
void Recorder::FrameFinished() {
- stream.push_back( { { FrameMarker } } );
+ stream.push_back({{FrameMarker}});
}
void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
- StreamElement element = { { MemoryLoad } };
+ StreamElement element = {{MemoryLoad}};
element.data.memory_load.size = size;
element.data.memory_load.physical_address = physical_address;
@@ -166,22 +190,22 @@ void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
stream.push_back(element);
}
-template<typename T>
+template <typename T>
void Recorder::RegisterWritten(u32 physical_address, T value) {
- StreamElement element = { { RegisterWrite } };
- element.data.register_write.size = (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
- : (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
- : (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
- : CTRegisterWrite::SIZE_64;
+ StreamElement element = {{RegisterWrite}};
+ element.data.register_write.size =
+ (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
+ : (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
+ : (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
+ : CTRegisterWrite::SIZE_64;
element.data.register_write.physical_address = physical_address;
element.data.register_write.value = value;
stream.push_back(element);
}
-template void Recorder::RegisterWritten(u32,u8);
-template void Recorder::RegisterWritten(u32,u16);
-template void Recorder::RegisterWritten(u32,u32);
-template void Recorder::RegisterWritten(u32,u64);
-
+template void Recorder::RegisterWritten(u32, u8);
+template void Recorder::RegisterWritten(u32, u16);
+template void Recorder::RegisterWritten(u32, u32);
+template void Recorder::RegisterWritten(u32, u64);
}
diff --git a/src/core/tracer/recorder.h b/src/core/tracer/recorder.h
index febf883c8..6f5354f84 100644
--- a/src/core/tracer/recorder.h
+++ b/src/core/tracer/recorder.h
@@ -54,7 +54,7 @@ public:
* Record a register write.
* @note Use this whenever a GPU-related MMIO register has been written to.
*/
- template<typename T>
+ template <typename T>
void RegisterWritten(u32 physical_address, T value);
private: