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-rw-r--r--src/core/hid/emulated_controller.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 7a01f3f4c..a959c9db9 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -10,6 +10,7 @@
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
+constexpr s32 HID_JOYSTICK_MIN = 0x7ffe;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
// Use a common UUID for TAS and Virtual Gamepad
constexpr Common::UUID TAS_UUID =
@@ -798,9 +799,16 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
return;
}
+ const auto FloatToShort = [](float a) {
+ if (a > 0) {
+ return static_cast<s32>(a * HID_JOYSTICK_MAX);
+ }
+ return static_cast<s32>(a * HID_JOYSTICK_MIN);
+ };
+
const AnalogStickState stick{
- .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
- .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
+ .x = FloatToShort(controller.stick_values[index].x.value),
+ .y = FloatToShort(controller.stick_values[index].y.value),
};
switch (index) {