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-rw-r--r--src/core/hle/service/hid/hid.cpp28
1 files changed, 24 insertions, 4 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 6b11830f1..4f18c0fd3 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -5,6 +5,7 @@
#include <atomic>
#include "common/logging/log.h"
#include "core/core_timing.h"
+#include "core/frontend/emu_window.h"
#include "core/frontend/input.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
@@ -63,7 +64,8 @@ private:
std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
- // TODO(shinyquagsire23): gyro, touch, mouse, keyboard
+ touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
+ // TODO(shinyquagsire23): gyro, mouse, keyboard
}
void UpdatePadCallback(u64 userdata, int cycles_late) {
@@ -151,8 +153,6 @@ private:
}
}
- // TODO(bunnei): Properly implement the touch screen, the below will just write empty data
-
TouchScreen& touchscreen = mem.touchscreen;
const u64 last_entry = touchscreen.header.latest_entry;
const u64 curr_entry = (last_entry + 1) % touchscreen.entries.size();
@@ -164,7 +164,26 @@ private:
touchscreen.header.max_entry_index = touchscreen.entries.size();
touchscreen.header.timestamp = timestamp;
touchscreen.entries[curr_entry].header.timestamp = sample_counter;
- touchscreen.entries[curr_entry].header.num_touches = 0;
+
+ TouchScreenEntryTouch touch_entry{};
+ auto [x, y, pressed] = touch_device->GetStatus();
+ touch_entry.timestamp = timestamp;
+ touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
+ touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
+ touch_entry.touch_index = 0;
+
+ // TODO(DarkLordZach): Maybe try to derive these from EmuWindow?
+ touch_entry.diameter_x = 15;
+ touch_entry.diameter_y = 15;
+ touch_entry.angle = 0;
+
+ // TODO(DarkLordZach): Implement multi-touch support
+ if (pressed) {
+ touchscreen.entries[curr_entry].header.num_touches = 1;
+ touchscreen.entries[curr_entry].touches[0] = touch_entry;
+ } else {
+ touchscreen.entries[curr_entry].header.num_touches = 0;
+ }
// TODO(shinyquagsire23): Properly implement mouse
Mouse& mouse = mem.mouse;
@@ -250,6 +269,7 @@ private:
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
buttons;
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
+ std::unique_ptr<Input::TouchDevice> touch_device;
};
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {