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-rw-r--r--src/core/core.cpp4
-rw-r--r--src/core/frontend/emu_window.h2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 6cc4a0812..26a580cb7 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -169,6 +169,9 @@ struct System::Impl {
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(emu_window, system);
+ if (!gpu_core) {
+ return ResultStatus::ErrorVideoCore;
+ }
gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
is_powered_on = true;
@@ -181,7 +184,6 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
-
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index bb283d844..72294d4d8 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -30,7 +30,7 @@ public:
class Scoped {
public:
- Scoped(GraphicsContext& context_) : context(context_) {
+ explicit Scoped(GraphicsContext& context_) : context(context_) {
context.MakeCurrent();
}
~Scoped() {