summaryrefslogtreecommitdiffstats
path: root/src/frontend_common/content_manager.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/frontend_common/content_manager.h')
-rw-r--r--src/frontend_common/content_manager.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/frontend_common/content_manager.h b/src/frontend_common/content_manager.h
index 1cbaa73f7..f3efe3465 100644
--- a/src/frontend_common/content_manager.h
+++ b/src/frontend_common/content_manager.h
@@ -9,7 +9,7 @@
#include "core/core.h"
#include "core/file_sys/common_funcs.h"
#include "core/file_sys/content_archive.h"
-#include "core/file_sys/mode.h"
+#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
@@ -159,7 +159,7 @@ inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vf
};
std::shared_ptr<FileSys::NSP> nsp;
- FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::Mode::Read);
+ FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::OpenMode::Read);
if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
nsp = std::make_shared<FileSys::NSP>(file);
if (nsp->IsExtractedType()) {
@@ -224,7 +224,8 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string&
return true;
};
- const auto nca = std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::Mode::Read));
+ const auto nca =
+ std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::OpenMode::Read));
const auto id = nca->GetStatus();
// Game updates necessary are missing base RomFS
@@ -345,8 +346,8 @@ inline std::vector<std::string> VerifyInstalledContents(
inline GameVerificationResult VerifyGameContents(
Core::System& system, const std::string& game_path,
const std::function<bool(size_t, size_t)>& callback) {
- const auto loader =
- Loader::GetLoader(system, system.GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
+ const auto loader = Loader::GetLoader(
+ system, system.GetFilesystem()->OpenFile(game_path, FileSys::OpenMode::Read));
if (loader == nullptr) {
return GameVerificationResult::NotImplemented;
}