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+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <optional>
+#include <unordered_map>
+
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/input.h"
+#include "common/param_package.h"
+#include "common/point.h"
+#include "common/quaternion.h"
+#include "common/vector_math.h"
+#include "hid_core/frontend/motion_input.h"
+#include "hid_core/hid_types.h"
+
+namespace Core::HID {
+static constexpr std::size_t MaxTouchDevices = 32;
+static constexpr std::size_t MaxActiveTouchInputs = 16;
+
+struct ConsoleMotionInfo {
+ Common::Input::MotionStatus raw_status{};
+ MotionInput emulated{};
+};
+
+using ConsoleMotionDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 2>;
+using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, MaxTouchDevices>;
+
+using ConsoleMotionParams = std::array<Common::ParamPackage, 2>;
+using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
+
+using ConsoleMotionValues = ConsoleMotionInfo;
+using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>;
+
+// Contains all motion related data that is used on the services
+struct ConsoleMotion {
+ Common::Vec3f accel{};
+ Common::Vec3f gyro{};
+ Common::Vec3f rotation{};
+ std::array<Common::Vec3f, 3> orientation{};
+ Common::Quaternion<f32> quaternion{};
+ Common::Vec3f gyro_bias{};
+ f32 verticalization_error{};
+ bool is_at_rest{};
+};
+
+using TouchFingerState = std::array<TouchFinger, MaxActiveTouchInputs>;
+
+struct ConsoleStatus {
+ // Data from input_common
+ ConsoleMotionValues motion_values{};
+ TouchValues touch_values{};
+
+ // Data for HID services
+ ConsoleMotion motion_state{};
+ TouchFingerState touch_state{};
+};
+
+enum class ConsoleTriggerType {
+ Motion,
+ Touch,
+ All,
+};
+
+struct ConsoleUpdateCallback {
+ std::function<void(ConsoleTriggerType)> on_change;
+};
+
+class EmulatedConsole {
+public:
+ /**
+ * Contains all input data within the emulated switch console tablet such as touch and motion
+ */
+ explicit EmulatedConsole();
+ ~EmulatedConsole();
+
+ YUZU_NON_COPYABLE(EmulatedConsole);
+ YUZU_NON_MOVEABLE(EmulatedConsole);
+
+ /// Removes all callbacks created from input devices
+ void UnloadInput();
+
+ /**
+ * Sets the emulated console into configuring mode
+ * This prevents the modification of the HID state of the emulated console by input commands
+ */
+ void EnableConfiguration();
+
+ /// Returns the emulated console into normal mode, allowing the modification of the HID state
+ void DisableConfiguration();
+
+ /// Returns true if the emulated console is in configuring mode
+ bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
+ void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
+ void RestoreConfig();
+
+ // Returns the current mapped motion device
+ Common::ParamPackage GetMotionParam() const;
+
+ /**
+ * Updates the current mapped motion device
+ * @param param ParamPackage with controller data to be mapped
+ */
+ void SetMotionParam(Common::ParamPackage param);
+
+ /// Returns the latest status of motion input from the console with parameters
+ ConsoleMotionValues GetMotionValues() const;
+
+ /// Returns the latest status of touch input from the console with parameters
+ TouchValues GetTouchValues() const;
+
+ /// Returns the latest status of motion input from the console
+ ConsoleMotion GetMotion() const;
+
+ /// Returns the latest status of touch input from the console
+ TouchFingerState GetTouch() const;
+
+ /**
+ * Adds a callback to the list of events
+ * @param update_callback A ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
+ int SetCallback(ConsoleUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param key Key corresponding to the callback index in the list
+ */
+ void DeleteCallback(int key);
+
+private:
+ /// Creates and stores the touch params
+ void SetTouchParams();
+
+ /**
+ * Updates the motion status of the console
+ * @param callback A CallbackStatus containing gyro and accelerometer data
+ */
+ void SetMotion(const Common::Input::CallbackStatus& callback);
+
+ /**
+ * Updates the touch status of the console
+ * @param callback A CallbackStatus containing the touch position
+ * @param index Finger ID to be updated
+ */
+ void SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index);
+
+ std::optional<std::size_t> GetIndexFromFingerId(std::size_t finger_id) const;
+
+ std::optional<std::size_t> GetNextFreeIndex() const;
+
+ /**
+ * Triggers a callback that something has changed on the console status
+ * @param type Input type of the event to trigger
+ */
+ void TriggerOnChange(ConsoleTriggerType type);
+
+ bool is_configuring{false};
+ f32 motion_sensitivity{0.01f};
+
+ ConsoleMotionParams motion_params;
+ TouchParams touch_params;
+
+ ConsoleMotionDevices motion_devices;
+ TouchDevices touch_devices;
+
+ mutable std::mutex mutex;
+ mutable std::mutex callback_mutex;
+ std::unordered_map<int, ConsoleUpdateCallback> callback_list;
+ int last_callback_key = 0;
+
+ // Stores the current status of all console input
+ ConsoleStatus console;
+};
+
+} // namespace Core::HID