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diff --git a/src/hid_core/frontend/emulated_controller.cpp b/src/hid_core/frontend/emulated_controller.cpp
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+++ b/src/hid_core/frontend/emulated_controller.cpp
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+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <common/scope_exit.h>
+
+#include "common/polyfill_ranges.h"
+#include "common/thread.h"
+#include "hid_core/frontend/emulated_controller.h"
+#include "hid_core/frontend/input_converter.h"
+#include "hid_core/hid_util.h"
+
+namespace Core::HID {
+constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
+constexpr s32 HID_TRIGGER_MAX = 0x7fff;
+constexpr u32 TURBO_BUTTON_DELAY = 4;
+// Use a common UUID for TAS and Virtual Gamepad
+constexpr Common::UUID TAS_UUID =
+ Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
+constexpr Common::UUID VIRTUAL_UUID =
+ Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xFF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
+
+EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
+
+EmulatedController::~EmulatedController() = default;
+
+NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
+ switch (type) {
+ case Settings::ControllerType::ProController:
+ return NpadStyleIndex::ProController;
+ case Settings::ControllerType::DualJoyconDetached:
+ return NpadStyleIndex::JoyconDual;
+ case Settings::ControllerType::LeftJoycon:
+ return NpadStyleIndex::JoyconLeft;
+ case Settings::ControllerType::RightJoycon:
+ return NpadStyleIndex::JoyconRight;
+ case Settings::ControllerType::Handheld:
+ return NpadStyleIndex::Handheld;
+ case Settings::ControllerType::GameCube:
+ return NpadStyleIndex::GameCube;
+ case Settings::ControllerType::Pokeball:
+ return NpadStyleIndex::Pokeball;
+ case Settings::ControllerType::NES:
+ return NpadStyleIndex::NES;
+ case Settings::ControllerType::SNES:
+ return NpadStyleIndex::SNES;
+ case Settings::ControllerType::N64:
+ return NpadStyleIndex::N64;
+ case Settings::ControllerType::SegaGenesis:
+ return NpadStyleIndex::SegaGenesis;
+ default:
+ return NpadStyleIndex::ProController;
+ }
+}
+
+Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
+ switch (type) {
+ case NpadStyleIndex::ProController:
+ return Settings::ControllerType::ProController;
+ case NpadStyleIndex::JoyconDual:
+ return Settings::ControllerType::DualJoyconDetached;
+ case NpadStyleIndex::JoyconLeft:
+ return Settings::ControllerType::LeftJoycon;
+ case NpadStyleIndex::JoyconRight:
+ return Settings::ControllerType::RightJoycon;
+ case NpadStyleIndex::Handheld:
+ return Settings::ControllerType::Handheld;
+ case NpadStyleIndex::GameCube:
+ return Settings::ControllerType::GameCube;
+ case NpadStyleIndex::Pokeball:
+ return Settings::ControllerType::Pokeball;
+ case NpadStyleIndex::NES:
+ return Settings::ControllerType::NES;
+ case NpadStyleIndex::SNES:
+ return Settings::ControllerType::SNES;
+ case NpadStyleIndex::N64:
+ return Settings::ControllerType::N64;
+ case NpadStyleIndex::SegaGenesis:
+ return Settings::ControllerType::SegaGenesis;
+ default:
+ return Settings::ControllerType::ProController;
+ }
+}
+
+void EmulatedController::ReloadFromSettings() {
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ for (std::size_t index = 0; index < player.buttons.size(); ++index) {
+ button_params[index] = Common::ParamPackage(player.buttons[index]);
+ }
+ for (std::size_t index = 0; index < player.analogs.size(); ++index) {
+ stick_params[index] = Common::ParamPackage(player.analogs[index]);
+ }
+ for (std::size_t index = 0; index < player.motions.size(); ++index) {
+ motion_params[index] = Common::ParamPackage(player.motions[index]);
+ }
+
+ controller.color_values = {};
+ ReloadColorsFromSettings();
+
+ ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
+
+ // Other or debug controller should always be a pro controller
+ if (npad_id_type != NpadIdType::Other) {
+ SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
+ original_npad_type = npad_type;
+ } else {
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ original_npad_type = npad_type;
+ }
+
+ Disconnect();
+ if (player.connected) {
+ Connect();
+ }
+
+ ReloadInput();
+}
+
+void EmulatedController::ReloadColorsFromSettings() {
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ // Avoid updating colors if overridden by physical controller
+ if (controller.color_values[LeftIndex].body != 0 &&
+ controller.color_values[RightIndex].body != 0) {
+ return;
+ }
+
+ controller.colors_state.fullkey = {
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
+ };
+ controller.colors_state.left = {
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
+ };
+ controller.colors_state.right = {
+ .body = GetNpadColor(player.body_color_right),
+ .button = GetNpadColor(player.button_color_right),
+ };
+}
+
+void EmulatedController::LoadDevices() {
+ // TODO(german77): Use more buttons to detect the correct device
+ const auto left_joycon = button_params[Settings::NativeButton::DRight];
+ const auto right_joycon = button_params[Settings::NativeButton::A];
+
+ // Triggers for GC controllers
+ trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
+ trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
+
+ color_params[LeftIndex] = left_joycon;
+ color_params[RightIndex] = right_joycon;
+ color_params[LeftIndex].Set("color", true);
+ color_params[RightIndex].Set("color", true);
+
+ battery_params[LeftIndex] = left_joycon;
+ battery_params[RightIndex] = right_joycon;
+ battery_params[LeftIndex].Set("battery", true);
+ battery_params[RightIndex].Set("battery", true);
+
+ camera_params[0] = right_joycon;
+ camera_params[0].Set("camera", true);
+ nfc_params[1] = right_joycon;
+ nfc_params[1].Set("nfc", true);
+
+ // Only map virtual devices to the first controller
+ if (npad_id_type == NpadIdType::Player1 || npad_id_type == NpadIdType::Handheld) {
+ camera_params[1] = Common::ParamPackage{"engine:camera,camera:1"};
+ ring_params[1] = Common::ParamPackage{"engine:joycon,axis_x:100,axis_y:101"};
+ nfc_params[0] = Common::ParamPackage{"engine:virtual_amiibo,nfc:1"};
+ }
+
+ output_params[LeftIndex] = left_joycon;
+ output_params[RightIndex] = right_joycon;
+ output_params[2] = camera_params[1];
+ output_params[3] = nfc_params[0];
+ output_params[LeftIndex].Set("output", true);
+ output_params[RightIndex].Set("output", true);
+ output_params[2].Set("output", true);
+ output_params[3].Set("output", true);
+
+ LoadTASParams();
+ LoadVirtualGamepadParams();
+
+ std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
+ std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
+ std::ranges::transform(motion_params, motion_devices.begin(), Common::Input::CreateInputDevice);
+ std::ranges::transform(trigger_params, trigger_devices.begin(),
+ Common::Input::CreateInputDevice);
+ std::ranges::transform(battery_params, battery_devices.begin(),
+ Common::Input::CreateInputDevice);
+ std::ranges::transform(color_params, color_devices.begin(), Common::Input::CreateInputDevice);
+ std::ranges::transform(camera_params, camera_devices.begin(), Common::Input::CreateInputDevice);
+ std::ranges::transform(ring_params, ring_analog_devices.begin(),
+ Common::Input::CreateInputDevice);
+ std::ranges::transform(nfc_params, nfc_devices.begin(), Common::Input::CreateInputDevice);
+ std::ranges::transform(output_params, output_devices.begin(),
+ Common::Input::CreateOutputDevice);
+
+ // Initialize TAS devices
+ std::ranges::transform(tas_button_params, tas_button_devices.begin(),
+ Common::Input::CreateInputDevice);
+ std::ranges::transform(tas_stick_params, tas_stick_devices.begin(),
+ Common::Input::CreateInputDevice);
+
+ // Initialize virtual gamepad devices
+ std::ranges::transform(virtual_button_params, virtual_button_devices.begin(),
+ Common::Input::CreateInputDevice);
+ std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
+ Common::Input::CreateInputDevice);
+ std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(),
+ Common::Input::CreateInputDevice);
+}
+
+void EmulatedController::LoadTASParams() {
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ Common::ParamPackage common_params{};
+ common_params.Set("engine", "tas");
+ common_params.Set("port", static_cast<int>(player_index));
+ for (auto& param : tas_button_params) {
+ param = common_params;
+ }
+ for (auto& param : tas_stick_params) {
+ param = common_params;
+ }
+
+ // TODO(german77): Replace this with an input profile or something better
+ tas_button_params[Settings::NativeButton::A].Set("button", 0);
+ tas_button_params[Settings::NativeButton::B].Set("button", 1);
+ tas_button_params[Settings::NativeButton::X].Set("button", 2);
+ tas_button_params[Settings::NativeButton::Y].Set("button", 3);
+ tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
+ tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
+ tas_button_params[Settings::NativeButton::L].Set("button", 6);
+ tas_button_params[Settings::NativeButton::R].Set("button", 7);
+ tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
+ tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
+ tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
+ tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
+ tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
+ tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
+ tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
+ tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
+ tas_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
+ tas_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
+ tas_button_params[Settings::NativeButton::Home].Set("button", 18);
+ tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
+ tas_button_params[Settings::NativeButton::SLRight].Set("button", 20);
+ tas_button_params[Settings::NativeButton::SRRight].Set("button", 21);
+
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+
+ // set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
+ // making sure they play back in the game as originally written down in the script file
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
+}
+
+void EmulatedController::LoadVirtualGamepadParams() {
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ Common::ParamPackage common_params{};
+ common_params.Set("engine", "virtual_gamepad");
+ common_params.Set("port", static_cast<int>(player_index));
+ for (auto& param : virtual_button_params) {
+ param = common_params;
+ }
+ for (auto& param : virtual_stick_params) {
+ param = common_params;
+ }
+ for (auto& param : virtual_stick_params) {
+ param = common_params;
+ }
+ for (auto& param : virtual_motion_params) {
+ param = common_params;
+ }
+
+ // TODO(german77): Replace this with an input profile or something better
+ virtual_button_params[Settings::NativeButton::A].Set("button", 0);
+ virtual_button_params[Settings::NativeButton::B].Set("button", 1);
+ virtual_button_params[Settings::NativeButton::X].Set("button", 2);
+ virtual_button_params[Settings::NativeButton::Y].Set("button", 3);
+ virtual_button_params[Settings::NativeButton::LStick].Set("button", 4);
+ virtual_button_params[Settings::NativeButton::RStick].Set("button", 5);
+ virtual_button_params[Settings::NativeButton::L].Set("button", 6);
+ virtual_button_params[Settings::NativeButton::R].Set("button", 7);
+ virtual_button_params[Settings::NativeButton::ZL].Set("button", 8);
+ virtual_button_params[Settings::NativeButton::ZR].Set("button", 9);
+ virtual_button_params[Settings::NativeButton::Plus].Set("button", 10);
+ virtual_button_params[Settings::NativeButton::Minus].Set("button", 11);
+ virtual_button_params[Settings::NativeButton::DLeft].Set("button", 12);
+ virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
+ virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
+ virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
+ virtual_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
+ virtual_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
+ virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
+ virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
+ virtual_button_params[Settings::NativeButton::SLRight].Set("button", 20);
+ virtual_button_params[Settings::NativeButton::SRRight].Set("button", 21);
+
+ virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
+ virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
+ virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
+ virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+ virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
+ virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
+ virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
+ virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
+
+ virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0);
+ virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0);
+}
+
+void EmulatedController::ReloadInput() {
+ // If you load any device here add the equivalent to the UnloadInput() function
+ LoadDevices();
+ for (std::size_t index = 0; index < button_devices.size(); ++index) {
+ if (!button_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
+ button_devices[index]->SetCallback({
+ .on_change =
+ [this, index, uuid](const Common::Input::CallbackStatus& callback) {
+ SetButton(callback, index, uuid);
+ },
+ });
+ button_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < stick_devices.size(); ++index) {
+ if (!stick_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
+ stick_devices[index]->SetCallback({
+ .on_change =
+ [this, index, uuid](const Common::Input::CallbackStatus& callback) {
+ SetStick(callback, index, uuid);
+ },
+ });
+ stick_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
+ if (!trigger_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
+ trigger_devices[index]->SetCallback({
+ .on_change =
+ [this, index, uuid](const Common::Input::CallbackStatus& callback) {
+ SetTrigger(callback, index, uuid);
+ },
+ });
+ trigger_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < battery_devices.size(); ++index) {
+ if (!battery_devices[index]) {
+ continue;
+ }
+ battery_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetBattery(callback, index);
+ },
+ });
+ battery_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < color_devices.size(); ++index) {
+ if (!color_devices[index]) {
+ continue;
+ }
+ color_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetColors(callback, index);
+ },
+ });
+ color_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < motion_devices.size(); ++index) {
+ if (!motion_devices[index]) {
+ continue;
+ }
+ motion_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetMotion(callback, index);
+ },
+ });
+
+ // Restore motion state
+ auto& emulated_motion = controller.motion_values[index].emulated;
+ auto& motion = controller.motion_state[index];
+ emulated_motion.ResetRotations();
+ emulated_motion.ResetQuaternion();
+ motion.accel = emulated_motion.GetAcceleration();
+ motion.gyro = emulated_motion.GetGyroscope();
+ motion.rotation = emulated_motion.GetRotations();
+ motion.euler = emulated_motion.GetEulerAngles();
+ motion.orientation = emulated_motion.GetOrientation();
+ motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
+ }
+
+ for (std::size_t index = 0; index < camera_devices.size(); ++index) {
+ if (!camera_devices[index]) {
+ continue;
+ }
+ camera_devices[index]->SetCallback({
+ .on_change =
+ [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); },
+ });
+ camera_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < ring_analog_devices.size(); ++index) {
+ if (!ring_analog_devices[index]) {
+ continue;
+ }
+ ring_analog_devices[index]->SetCallback({
+ .on_change =
+ [this](const Common::Input::CallbackStatus& callback) { SetRingAnalog(callback); },
+ });
+ ring_analog_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < nfc_devices.size(); ++index) {
+ if (!nfc_devices[index]) {
+ continue;
+ }
+ nfc_devices[index]->SetCallback({
+ .on_change =
+ [this](const Common::Input::CallbackStatus& callback) { SetNfc(callback); },
+ });
+ nfc_devices[index]->ForceUpdate();
+ }
+
+ // Register TAS devices. No need to force update
+ for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
+ if (!tas_button_devices[index]) {
+ continue;
+ }
+ tas_button_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetButton(callback, index, TAS_UUID);
+ },
+ });
+ }
+
+ for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
+ if (!tas_stick_devices[index]) {
+ continue;
+ }
+ tas_stick_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetStick(callback, index, TAS_UUID);
+ },
+ });
+ }
+
+ // Register virtual devices. No need to force update
+ for (std::size_t index = 0; index < virtual_button_devices.size(); ++index) {
+ if (!virtual_button_devices[index]) {
+ continue;
+ }
+ virtual_button_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetButton(callback, index, VIRTUAL_UUID);
+ },
+ });
+ }
+
+ for (std::size_t index = 0; index < virtual_stick_devices.size(); ++index) {
+ if (!virtual_stick_devices[index]) {
+ continue;
+ }
+ virtual_stick_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetStick(callback, index, VIRTUAL_UUID);
+ },
+ });
+ }
+
+ for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) {
+ if (!virtual_motion_devices[index]) {
+ continue;
+ }
+ virtual_motion_devices[index]->SetCallback({
+ .on_change =
+ [this, index](const Common::Input::CallbackStatus& callback) {
+ SetMotion(callback, index);
+ },
+ });
+ }
+ turbo_button_state = 0;
+ is_initalized = true;
+}
+
+void EmulatedController::UnloadInput() {
+ is_initalized = false;
+ for (auto& button : button_devices) {
+ button.reset();
+ }
+ for (auto& stick : stick_devices) {
+ stick.reset();
+ }
+ for (auto& motion : motion_devices) {
+ motion.reset();
+ }
+ for (auto& trigger : trigger_devices) {
+ trigger.reset();
+ }
+ for (auto& battery : battery_devices) {
+ battery.reset();
+ }
+ for (auto& color : color_devices) {
+ color.reset();
+ }
+ for (auto& output : output_devices) {
+ output.reset();
+ }
+ for (auto& button : tas_button_devices) {
+ button.reset();
+ }
+ for (auto& stick : tas_stick_devices) {
+ stick.reset();
+ }
+ for (auto& button : virtual_button_devices) {
+ button.reset();
+ }
+ for (auto& stick : virtual_stick_devices) {
+ stick.reset();
+ }
+ for (auto& motion : virtual_motion_devices) {
+ motion.reset();
+ }
+ for (auto& camera : camera_devices) {
+ camera.reset();
+ }
+ for (auto& ring : ring_analog_devices) {
+ ring.reset();
+ }
+ for (auto& nfc : nfc_devices) {
+ nfc.reset();
+ }
+}
+
+void EmulatedController::EnableConfiguration() {
+ std::scoped_lock lock{connect_mutex, npad_mutex};
+ is_configuring = true;
+ tmp_is_connected = is_connected;
+ tmp_npad_type = npad_type;
+}
+
+void EmulatedController::DisableConfiguration() {
+ is_configuring = false;
+
+ // Get Joycon colors before turning on the controller
+ for (const auto& color_device : color_devices) {
+ color_device->ForceUpdate();
+ }
+
+ // Apply temporary npad type to the real controller
+ if (tmp_npad_type != npad_type) {
+ if (is_connected) {
+ Disconnect();
+ }
+ SetNpadStyleIndex(tmp_npad_type);
+ original_npad_type = tmp_npad_type;
+ }
+
+ // Apply temporary connected status to the real controller
+ if (tmp_is_connected != is_connected) {
+ if (tmp_is_connected) {
+ Connect();
+ return;
+ }
+ Disconnect();
+ }
+}
+
+void EmulatedController::EnableSystemButtons() {
+ std::scoped_lock lock{mutex};
+ system_buttons_enabled = true;
+}
+
+void EmulatedController::DisableSystemButtons() {
+ std::scoped_lock lock{mutex};
+ system_buttons_enabled = false;
+ controller.home_button_state.raw = 0;
+ controller.capture_button_state.raw = 0;
+}
+
+void EmulatedController::ResetSystemButtons() {
+ std::scoped_lock lock{mutex};
+ controller.home_button_state.home.Assign(false);
+ controller.capture_button_state.capture.Assign(false);
+}
+
+bool EmulatedController::IsConfiguring() const {
+ return is_configuring;
+}
+
+void EmulatedController::SaveCurrentConfig() {
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ auto& player = Settings::values.players.GetValue()[player_index];
+ player.connected = is_connected;
+ player.controller_type = MapNPadToSettingsType(npad_type);
+ for (std::size_t index = 0; index < player.buttons.size(); ++index) {
+ player.buttons[index] = button_params[index].Serialize();
+ }
+ for (std::size_t index = 0; index < player.analogs.size(); ++index) {
+ player.analogs[index] = stick_params[index].Serialize();
+ }
+ for (std::size_t index = 0; index < player.motions.size(); ++index) {
+ player.motions[index] = motion_params[index].Serialize();
+ }
+ if (npad_id_type == NpadIdType::Player1) {
+ Settings::values.ringcon_analogs = ring_params[0].Serialize();
+ }
+}
+
+void EmulatedController::RestoreConfig() {
+ if (!is_configuring) {
+ return;
+ }
+ ReloadFromSettings();
+}
+
+std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ for (const auto& param : button_params) {
+ if (!param.Has("engine")) {
+ continue;
+ }
+ const auto devices_it = std::find_if(
+ devices.begin(), devices.end(), [&param](const Common::ParamPackage& param_) {
+ return param.Get("engine", "") == param_.Get("engine", "") &&
+ param.Get("guid", "") == param_.Get("guid", "") &&
+ param.Get("port", 0) == param_.Get("port", 0) &&
+ param.Get("pad", 0) == param_.Get("pad", 0);
+ });
+ if (devices_it != devices.end()) {
+ continue;
+ }
+
+ auto& device = devices.emplace_back();
+ device.Set("engine", param.Get("engine", ""));
+ device.Set("guid", param.Get("guid", ""));
+ device.Set("port", param.Get("port", 0));
+ device.Set("pad", param.Get("pad", 0));
+ }
+
+ for (const auto& param : stick_params) {
+ if (!param.Has("engine")) {
+ continue;
+ }
+ if (param.Get("engine", "") == "analog_from_button") {
+ continue;
+ }
+ const auto devices_it = std::find_if(
+ devices.begin(), devices.end(), [&param](const Common::ParamPackage& param_) {
+ return param.Get("engine", "") == param_.Get("engine", "") &&
+ param.Get("guid", "") == param_.Get("guid", "") &&
+ param.Get("port", 0) == param_.Get("port", 0) &&
+ param.Get("pad", 0) == param_.Get("pad", 0);
+ });
+ if (devices_it != devices.end()) {
+ continue;
+ }
+
+ auto& device = devices.emplace_back();
+ device.Set("engine", param.Get("engine", ""));
+ device.Set("guid", param.Get("guid", ""));
+ device.Set("port", param.Get("port", 0));
+ device.Set("pad", param.Get("pad", 0));
+ }
+ return devices;
+}
+
+Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
+ if (index >= button_params.size()) {
+ return {};
+ }
+ return button_params[index];
+}
+
+Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
+ if (index >= stick_params.size()) {
+ return {};
+ }
+ return stick_params[index];
+}
+
+Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
+ if (index >= motion_params.size()) {
+ return {};
+ }
+ return motion_params[index];
+}
+
+void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= button_params.size()) {
+ return;
+ }
+ button_params[index] = std::move(param);
+ ReloadInput();
+}
+
+void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= stick_params.size()) {
+ return;
+ }
+ stick_params[index] = std::move(param);
+ ReloadInput();
+}
+
+void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= motion_params.size()) {
+ return;
+ }
+ motion_params[index] = std::move(param);
+ ReloadInput();
+}
+
+void EmulatedController::StartMotionCalibration() {
+ for (ControllerMotionInfo& motion : controller.motion_values) {
+ motion.emulated.Calibrate();
+ }
+}
+
+void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.button_values.size()) {
+ return;
+ }
+ std::unique_lock lock{mutex};
+ bool value_changed = false;
+ const auto new_status = TransformToButton(callback);
+ auto& current_status = controller.button_values[index];
+
+ // Only read button values that have the same uuid or are pressed once
+ if (current_status.uuid != uuid) {
+ if (!new_status.value) {
+ return;
+ }
+ }
+
+ current_status.toggle = new_status.toggle;
+ current_status.turbo = new_status.turbo;
+ current_status.uuid = uuid;
+
+ // Update button status with current
+ if (!current_status.toggle) {
+ current_status.locked = false;
+ if (current_status.value != new_status.value) {
+ current_status.value = new_status.value;
+ value_changed = true;
+ }
+ } else {
+ // Toggle button and lock status
+ if (new_status.value && !current_status.locked) {
+ current_status.locked = true;
+ current_status.value = !current_status.value;
+ value_changed = true;
+ }
+
+ // Unlock button ready for next press
+ if (!new_status.value && current_status.locked) {
+ current_status.locked = false;
+ }
+ }
+
+ if (!value_changed) {
+ return;
+ }
+
+ if (is_configuring) {
+ controller.npad_button_state.raw = NpadButton::None;
+ controller.debug_pad_button_state.raw = 0;
+ controller.home_button_state.raw = 0;
+ controller.capture_button_state.raw = 0;
+ lock.unlock();
+ TriggerOnChange(ControllerTriggerType::Button, false);
+ return;
+ }
+
+ // GC controllers have triggers not buttons
+ if (npad_type == NpadStyleIndex::GameCube) {
+ if (index == Settings::NativeButton::ZR) {
+ return;
+ }
+ if (index == Settings::NativeButton::ZL) {
+ return;
+ }
+ }
+
+ switch (index) {
+ case Settings::NativeButton::A:
+ controller.npad_button_state.a.Assign(current_status.value);
+ controller.debug_pad_button_state.a.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::B:
+ controller.npad_button_state.b.Assign(current_status.value);
+ controller.debug_pad_button_state.b.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::X:
+ controller.npad_button_state.x.Assign(current_status.value);
+ controller.debug_pad_button_state.x.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Y:
+ controller.npad_button_state.y.Assign(current_status.value);
+ controller.debug_pad_button_state.y.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::LStick:
+ controller.npad_button_state.stick_l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::RStick:
+ controller.npad_button_state.stick_r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::L:
+ controller.npad_button_state.l.Assign(current_status.value);
+ controller.debug_pad_button_state.l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::R:
+ controller.npad_button_state.r.Assign(current_status.value);
+ controller.debug_pad_button_state.r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZL:
+ controller.npad_button_state.zl.Assign(current_status.value);
+ controller.debug_pad_button_state.zl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZR:
+ controller.npad_button_state.zr.Assign(current_status.value);
+ controller.debug_pad_button_state.zr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Plus:
+ controller.npad_button_state.plus.Assign(current_status.value);
+ controller.debug_pad_button_state.plus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Minus:
+ controller.npad_button_state.minus.Assign(current_status.value);
+ controller.debug_pad_button_state.minus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DLeft:
+ controller.npad_button_state.left.Assign(current_status.value);
+ controller.debug_pad_button_state.d_left.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DUp:
+ controller.npad_button_state.up.Assign(current_status.value);
+ controller.debug_pad_button_state.d_up.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DRight:
+ controller.npad_button_state.right.Assign(current_status.value);
+ controller.debug_pad_button_state.d_right.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DDown:
+ controller.npad_button_state.down.Assign(current_status.value);
+ controller.debug_pad_button_state.d_down.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SLLeft:
+ controller.npad_button_state.left_sl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SLRight:
+ controller.npad_button_state.right_sl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SRLeft:
+ controller.npad_button_state.left_sr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SRRight:
+ controller.npad_button_state.right_sr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Home:
+ if (!system_buttons_enabled) {
+ break;
+ }
+ controller.home_button_state.home.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Screenshot:
+ if (!system_buttons_enabled) {
+ break;
+ }
+ controller.capture_button_state.capture.Assign(current_status.value);
+ break;
+ }
+
+ lock.unlock();
+
+ if (!is_connected) {
+ if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
+ Connect();
+ }
+ if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
+ Connect();
+ }
+ }
+ TriggerOnChange(ControllerTriggerType::Button, true);
+}
+
+void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.stick_values.size()) {
+ return;
+ }
+ auto trigger_guard =
+ SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Stick, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ const auto stick_value = TransformToStick(callback);
+
+ // Only read stick values that have the same uuid or are over the threshold to avoid flapping
+ if (controller.stick_values[index].uuid != uuid) {
+ const bool is_tas = uuid == TAS_UUID;
+ if (is_tas && stick_value.x.value == 0 && stick_value.y.value == 0) {
+ trigger_guard.Cancel();
+ return;
+ }
+ if (!is_tas && !stick_value.down && !stick_value.up && !stick_value.left &&
+ !stick_value.right) {
+ trigger_guard.Cancel();
+ return;
+ }
+ }
+
+ controller.stick_values[index] = stick_value;
+ controller.stick_values[index].uuid = uuid;
+
+ if (is_configuring) {
+ controller.analog_stick_state.left = {};
+ controller.analog_stick_state.right = {};
+ return;
+ }
+
+ const AnalogStickState stick{
+ .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
+ .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
+ };
+
+ switch (index) {
+ case Settings::NativeAnalog::LStick:
+ controller.analog_stick_state.left = stick;
+ controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
+ controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
+ controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
+ controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
+ break;
+ case Settings::NativeAnalog::RStick:
+ controller.analog_stick_state.right = stick;
+ controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
+ controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
+ controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
+ controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
+ break;
+ }
+}
+
+void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback,
+ std::size_t index, Common::UUID uuid) {
+ if (index >= controller.trigger_values.size()) {
+ return;
+ }
+ auto trigger_guard =
+ SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Trigger, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ const auto trigger_value = TransformToTrigger(callback);
+
+ // Only read trigger values that have the same uuid or are pressed once
+ if (controller.trigger_values[index].uuid != uuid) {
+ if (!trigger_value.pressed.value) {
+ return;
+ }
+ }
+
+ controller.trigger_values[index] = trigger_value;
+ controller.trigger_values[index].uuid = uuid;
+
+ if (is_configuring) {
+ controller.gc_trigger_state.left = 0;
+ controller.gc_trigger_state.right = 0;
+ return;
+ }
+
+ // Only GC controllers have analog triggers
+ if (npad_type != NpadStyleIndex::GameCube) {
+ trigger_guard.Cancel();
+ return;
+ }
+
+ const auto& trigger = controller.trigger_values[index];
+
+ switch (index) {
+ case Settings::NativeTrigger::LTrigger:
+ controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
+ controller.npad_button_state.zl.Assign(trigger.pressed.value);
+ break;
+ case Settings::NativeTrigger::RTrigger:
+ controller.gc_trigger_state.right =
+ static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
+ controller.npad_button_state.zr.Assign(trigger.pressed.value);
+ break;
+ }
+}
+
+void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback,
+ std::size_t index) {
+ if (index >= controller.motion_values.size()) {
+ return;
+ }
+ SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Motion, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ auto& raw_status = controller.motion_values[index].raw_status;
+ auto& emulated = controller.motion_values[index].emulated;
+
+ raw_status = TransformToMotion(callback);
+ emulated.SetAcceleration(Common::Vec3f{
+ raw_status.accel.x.value,
+ raw_status.accel.y.value,
+ raw_status.accel.z.value,
+ });
+ emulated.SetGyroscope(Common::Vec3f{
+ raw_status.gyro.x.value,
+ raw_status.gyro.y.value,
+ raw_status.gyro.z.value,
+ });
+ emulated.SetUserGyroThreshold(raw_status.gyro.x.properties.threshold);
+ emulated.UpdateRotation(raw_status.delta_timestamp);
+ emulated.UpdateOrientation(raw_status.delta_timestamp);
+
+ auto& motion = controller.motion_state[index];
+ motion.accel = emulated.GetAcceleration();
+ motion.gyro = emulated.GetGyroscope();
+ motion.rotation = emulated.GetRotations();
+ motion.euler = emulated.GetEulerAngles();
+ motion.orientation = emulated.GetOrientation();
+ motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
+}
+
+void EmulatedController::SetColors(const Common::Input::CallbackStatus& callback,
+ std::size_t index) {
+ if (index >= controller.color_values.size()) {
+ return;
+ }
+ auto trigger_guard =
+ SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Color, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ controller.color_values[index] = TransformToColor(callback);
+
+ if (is_configuring) {
+ return;
+ }
+
+ if (controller.color_values[index].body == 0) {
+ trigger_guard.Cancel();
+ return;
+ }
+
+ controller.colors_state.fullkey = {
+ .body = GetNpadColor(controller.color_values[index].body),
+ .button = GetNpadColor(controller.color_values[index].buttons),
+ };
+ if (npad_type == NpadStyleIndex::ProController) {
+ controller.colors_state.left = {
+ .body = GetNpadColor(controller.color_values[index].left_grip),
+ .button = GetNpadColor(controller.color_values[index].buttons),
+ };
+ controller.colors_state.right = {
+ .body = GetNpadColor(controller.color_values[index].right_grip),
+ .button = GetNpadColor(controller.color_values[index].buttons),
+ };
+ } else {
+ switch (index) {
+ case LeftIndex:
+ controller.colors_state.left = {
+ .body = GetNpadColor(controller.color_values[index].body),
+ .button = GetNpadColor(controller.color_values[index].buttons),
+ };
+ break;
+ case RightIndex:
+ controller.colors_state.right = {
+ .body = GetNpadColor(controller.color_values[index].body),
+ .button = GetNpadColor(controller.color_values[index].buttons),
+ };
+ break;
+ }
+ }
+}
+
+void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback,
+ std::size_t index) {
+ if (index >= controller.battery_values.size()) {
+ return;
+ }
+ SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Battery, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ controller.battery_values[index] = TransformToBattery(callback);
+
+ if (is_configuring) {
+ return;
+ }
+
+ bool is_charging = false;
+ bool is_powered = false;
+ NpadBatteryLevel battery_level = NpadBatteryLevel::Empty;
+ switch (controller.battery_values[index]) {
+ case Common::Input::BatteryLevel::Charging:
+ is_charging = true;
+ is_powered = true;
+ battery_level = NpadBatteryLevel::Full;
+ break;
+ case Common::Input::BatteryLevel::Medium:
+ battery_level = NpadBatteryLevel::High;
+ break;
+ case Common::Input::BatteryLevel::Low:
+ battery_level = NpadBatteryLevel::Low;
+ break;
+ case Common::Input::BatteryLevel::Critical:
+ battery_level = NpadBatteryLevel::Critical;
+ break;
+ case Common::Input::BatteryLevel::Empty:
+ battery_level = NpadBatteryLevel::Empty;
+ break;
+ case Common::Input::BatteryLevel::None:
+ case Common::Input::BatteryLevel::Full:
+ default:
+ is_powered = true;
+ battery_level = NpadBatteryLevel::Full;
+ break;
+ }
+
+ switch (index) {
+ case LeftIndex:
+ controller.battery_state.left = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ case RightIndex:
+ controller.battery_state.right = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ case DualIndex:
+ controller.battery_state.dual = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ }
+}
+
+void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) {
+ SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::IrSensor, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ controller.camera_values = TransformToCamera(callback);
+
+ if (is_configuring) {
+ return;
+ }
+
+ controller.camera_state.sample++;
+ controller.camera_state.format =
+ static_cast<Core::IrSensor::ImageTransferProcessorFormat>(controller.camera_values.format);
+ controller.camera_state.data = controller.camera_values.data;
+}
+
+void EmulatedController::SetRingAnalog(const Common::Input::CallbackStatus& callback) {
+ SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::RingController, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ const auto force_value = TransformToStick(callback);
+
+ controller.ring_analog_value = force_value.x;
+
+ if (is_configuring) {
+ return;
+ }
+
+ controller.ring_analog_state.force = force_value.x.value;
+}
+
+void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
+ SCOPE_EXIT({ TriggerOnChange(ControllerTriggerType::Nfc, !is_configuring); });
+ std::scoped_lock lock{mutex};
+ controller.nfc_values = TransformToNfc(callback);
+
+ if (is_configuring) {
+ return;
+ }
+
+ controller.nfc_state = controller.nfc_values;
+}
+
+bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
+ if (!is_initalized) {
+ return false;
+ }
+ if (device_index >= output_devices.size()) {
+ return false;
+ }
+ if (!output_devices[device_index]) {
+ return false;
+ }
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
+
+ if (!player.vibration_enabled) {
+ return false;
+ }
+
+ // Exponential amplification is too strong at low amplitudes. Switch to a linear
+ // amplification if strength is set below 0.7f
+ const Common::Input::VibrationAmplificationType type =
+ strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
+ : Common::Input::VibrationAmplificationType::Linear;
+
+ const Common::Input::VibrationStatus status = {
+ .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
+ .low_frequency = vibration.low_frequency,
+ .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
+ .high_frequency = vibration.high_frequency,
+ .type = type,
+ };
+ return output_devices[device_index]->SetVibration(status) ==
+ Common::Input::DriverResult::Success;
+}
+
+bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ if (!is_initalized) {
+ return false;
+ }
+
+ if (!player.vibration_enabled) {
+ return false;
+ }
+
+ if (device_index >= output_devices.size()) {
+ return false;
+ }
+
+ if (!output_devices[device_index]) {
+ return false;
+ }
+
+ return output_devices[device_index]->IsVibrationEnabled();
+}
+
+Common::Input::DriverResult EmulatedController::SetPollingMode(
+ EmulatedDeviceIndex device_index, Common::Input::PollingMode polling_mode) {
+ LOG_INFO(Service_HID, "Set polling mode {}, device_index={}", polling_mode, device_index);
+
+ if (!is_initalized) {
+ return Common::Input::DriverResult::InvalidHandle;
+ }
+
+ auto& left_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Left)];
+ auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& nfc_output_device = output_devices[3];
+
+ if (device_index == EmulatedDeviceIndex::LeftIndex) {
+ controller.left_polling_mode = polling_mode;
+ return left_output_device->SetPollingMode(polling_mode);
+ }
+
+ if (device_index == EmulatedDeviceIndex::RightIndex) {
+ controller.right_polling_mode = polling_mode;
+ const auto virtual_nfc_result = nfc_output_device->SetPollingMode(polling_mode);
+ const auto mapped_nfc_result = right_output_device->SetPollingMode(polling_mode);
+
+ // Restore previous state
+ if (mapped_nfc_result != Common::Input::DriverResult::Success) {
+ right_output_device->SetPollingMode(Common::Input::PollingMode::Active);
+ }
+
+ if (virtual_nfc_result == Common::Input::DriverResult::Success) {
+ return virtual_nfc_result;
+ }
+ return mapped_nfc_result;
+ }
+
+ controller.left_polling_mode = polling_mode;
+ controller.right_polling_mode = polling_mode;
+ left_output_device->SetPollingMode(polling_mode);
+ right_output_device->SetPollingMode(polling_mode);
+ nfc_output_device->SetPollingMode(polling_mode);
+ return Common::Input::DriverResult::Success;
+}
+
+Common::Input::PollingMode EmulatedController::GetPollingMode(
+ EmulatedDeviceIndex device_index) const {
+ if (device_index == EmulatedDeviceIndex::LeftIndex) {
+ return controller.left_polling_mode;
+ }
+ return controller.right_polling_mode;
+}
+
+bool EmulatedController::SetCameraFormat(
+ Core::IrSensor::ImageTransferProcessorFormat camera_format) {
+ LOG_INFO(Service_HID, "Set camera format {}", camera_format);
+
+ if (!is_initalized) {
+ return false;
+ }
+
+ auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& camera_output_device = output_devices[2];
+
+ if (right_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
+ camera_format)) == Common::Input::DriverResult::Success) {
+ return true;
+ }
+
+ // Fallback to Qt camera if native device doesn't have support
+ return camera_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
+ camera_format)) == Common::Input::DriverResult::Success;
+}
+
+Common::ParamPackage EmulatedController::GetRingParam() const {
+ return ring_params[0];
+}
+
+void EmulatedController::SetRingParam(Common::ParamPackage param) {
+ ring_params[0] = std::move(param);
+ ReloadInput();
+}
+
+bool EmulatedController::HasNfc() const {
+
+ if (!is_initalized) {
+ return false;
+ }
+
+ const auto& nfc_output_device = output_devices[3];
+
+ switch (npad_type) {
+ case NpadStyleIndex::JoyconRight:
+ case NpadStyleIndex::JoyconDual:
+ case NpadStyleIndex::ProController:
+ case NpadStyleIndex::Handheld:
+ break;
+ default:
+ return false;
+ }
+
+ const bool has_virtual_nfc =
+ npad_id_type == NpadIdType::Player1 || npad_id_type == NpadIdType::Handheld;
+ const bool is_virtual_nfc_supported =
+ nfc_output_device->SupportsNfc() != Common::Input::NfcState::NotSupported;
+
+ return is_connected && (has_virtual_nfc && is_virtual_nfc_supported);
+}
+
+bool EmulatedController::AddNfcHandle() {
+ nfc_handles++;
+ return SetPollingMode(EmulatedDeviceIndex::RightIndex, Common::Input::PollingMode::NFC) ==
+ Common::Input::DriverResult::Success;
+}
+
+bool EmulatedController::RemoveNfcHandle() {
+ nfc_handles--;
+ if (nfc_handles <= 0) {
+ return SetPollingMode(EmulatedDeviceIndex::RightIndex,
+ Common::Input::PollingMode::Active) ==
+ Common::Input::DriverResult::Success;
+ }
+ return true;
+}
+
+bool EmulatedController::StartNfcPolling() {
+ if (!is_initalized) {
+ return false;
+ }
+
+ auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& nfc_virtual_output_device = output_devices[3];
+
+ const auto device_result = nfc_output_device->StartNfcPolling();
+ const auto virtual_device_result = nfc_virtual_output_device->StartNfcPolling();
+
+ return device_result == Common::Input::NfcState::Success ||
+ virtual_device_result == Common::Input::NfcState::Success;
+}
+
+bool EmulatedController::StopNfcPolling() {
+ if (!is_initalized) {
+ return false;
+ }
+
+ auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& nfc_virtual_output_device = output_devices[3];
+
+ const auto device_result = nfc_output_device->StopNfcPolling();
+ const auto virtual_device_result = nfc_virtual_output_device->StopNfcPolling();
+
+ return device_result == Common::Input::NfcState::Success ||
+ virtual_device_result == Common::Input::NfcState::Success;
+}
+
+bool EmulatedController::ReadAmiiboData(std::vector<u8>& data) {
+ if (!is_initalized) {
+ return false;
+ }
+
+ auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& nfc_virtual_output_device = output_devices[3];
+
+ if (nfc_output_device->ReadAmiiboData(data) == Common::Input::NfcState::Success) {
+ return true;
+ }
+
+ return nfc_virtual_output_device->ReadAmiiboData(data) == Common::Input::NfcState::Success;
+}
+
+bool EmulatedController::ReadMifareData(const Common::Input::MifareRequest& request,
+ Common::Input::MifareRequest& out_data) {
+ if (!is_initalized) {
+ return false;
+ }
+
+ auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& nfc_virtual_output_device = output_devices[3];
+
+ if (nfc_output_device->ReadMifareData(request, out_data) == Common::Input::NfcState::Success) {
+ return true;
+ }
+
+ return nfc_virtual_output_device->ReadMifareData(request, out_data) ==
+ Common::Input::NfcState::Success;
+}
+
+bool EmulatedController::WriteMifareData(const Common::Input::MifareRequest& request) {
+ if (!is_initalized) {
+ return false;
+ }
+
+ auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& nfc_virtual_output_device = output_devices[3];
+
+ if (nfc_output_device->WriteMifareData(request) == Common::Input::NfcState::Success) {
+ return true;
+ }
+
+ return nfc_virtual_output_device->WriteMifareData(request) == Common::Input::NfcState::Success;
+}
+
+bool EmulatedController::WriteNfc(const std::vector<u8>& data) {
+ if (!is_initalized) {
+ return false;
+ }
+
+ auto& nfc_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& nfc_virtual_output_device = output_devices[3];
+
+ if (nfc_output_device->SupportsNfc() != Common::Input::NfcState::NotSupported) {
+ return nfc_output_device->WriteNfcData(data) == Common::Input::NfcState::Success;
+ }
+
+ return nfc_virtual_output_device->WriteNfcData(data) == Common::Input::NfcState::Success;
+}
+
+void EmulatedController::SetLedPattern() {
+ if (!is_initalized) {
+ return;
+ }
+
+ for (auto& device : output_devices) {
+ if (!device) {
+ continue;
+ }
+
+ const LedPattern pattern = GetLedPattern();
+ const Common::Input::LedStatus status = {
+ .led_1 = pattern.position1 != 0,
+ .led_2 = pattern.position2 != 0,
+ .led_3 = pattern.position3 != 0,
+ .led_4 = pattern.position4 != 0,
+ };
+ device->SetLED(status);
+ }
+}
+
+void EmulatedController::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode mode) {
+ for (auto& motion : controller.motion_values) {
+ switch (mode) {
+ case GyroscopeZeroDriftMode::Loose:
+ motion_sensitivity = motion.emulated.IsAtRestLoose;
+ motion.emulated.SetGyroThreshold(motion.emulated.ThresholdLoose);
+ break;
+ case GyroscopeZeroDriftMode::Tight:
+ motion_sensitivity = motion.emulated.IsAtRestThight;
+ motion.emulated.SetGyroThreshold(motion.emulated.ThresholdThight);
+ break;
+ case GyroscopeZeroDriftMode::Standard:
+ default:
+ motion_sensitivity = motion.emulated.IsAtRestStandard;
+ motion.emulated.SetGyroThreshold(motion.emulated.ThresholdStandard);
+ break;
+ }
+ }
+}
+
+void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) {
+ supported_style_tag = supported_styles;
+ if (!is_connected) {
+ return;
+ }
+
+ // Attempt to reconnect with the original type
+ if (npad_type != original_npad_type) {
+ Disconnect();
+ const auto current_npad_type = npad_type;
+ SetNpadStyleIndex(original_npad_type);
+ if (IsControllerSupported()) {
+ Connect();
+ return;
+ }
+ SetNpadStyleIndex(current_npad_type);
+ Connect();
+ }
+
+ if (IsControllerSupported()) {
+ return;
+ }
+
+ Disconnect();
+
+ // Fallback Fullkey controllers to Pro controllers
+ if (IsControllerFullkey() && supported_style_tag.fullkey) {
+ LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ Connect();
+ return;
+ }
+
+ // Fallback Dual joycon controllers to Pro controllers
+ if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) {
+ LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ Connect();
+ return;
+ }
+
+ // Fallback Pro controllers to Dual joycon
+ if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) {
+ LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type);
+ SetNpadStyleIndex(NpadStyleIndex::JoyconDual);
+ Connect();
+ return;
+ }
+
+ LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
+ npad_type);
+}
+
+bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
+ std::scoped_lock lock{mutex};
+ const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
+ switch (type) {
+ case NpadStyleIndex::ProController:
+ case NpadStyleIndex::GameCube:
+ case NpadStyleIndex::NES:
+ case NpadStyleIndex::SNES:
+ case NpadStyleIndex::N64:
+ case NpadStyleIndex::SegaGenesis:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
+ std::scoped_lock lock{mutex};
+ const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
+ switch (type) {
+ case NpadStyleIndex::ProController:
+ return supported_style_tag.fullkey.As<bool>();
+ case NpadStyleIndex::Handheld:
+ return supported_style_tag.handheld.As<bool>();
+ case NpadStyleIndex::JoyconDual:
+ return supported_style_tag.joycon_dual.As<bool>();
+ case NpadStyleIndex::JoyconLeft:
+ return supported_style_tag.joycon_left.As<bool>();
+ case NpadStyleIndex::JoyconRight:
+ return supported_style_tag.joycon_right.As<bool>();
+ case NpadStyleIndex::GameCube:
+ return supported_style_tag.gamecube.As<bool>();
+ case NpadStyleIndex::Pokeball:
+ return supported_style_tag.palma.As<bool>();
+ case NpadStyleIndex::NES:
+ return supported_style_tag.lark.As<bool>();
+ case NpadStyleIndex::SNES:
+ return supported_style_tag.lucia.As<bool>();
+ case NpadStyleIndex::N64:
+ return supported_style_tag.lagoon.As<bool>();
+ case NpadStyleIndex::SegaGenesis:
+ return supported_style_tag.lager.As<bool>();
+ default:
+ return false;
+ }
+}
+
+void EmulatedController::Connect(bool use_temporary_value) {
+ if (!IsControllerSupported(use_temporary_value)) {
+ const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
+ LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
+ return;
+ }
+
+ auto trigger_guard =
+ SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Connected, !is_configuring); });
+ std::scoped_lock lock{connect_mutex, mutex};
+ if (is_configuring) {
+ tmp_is_connected = true;
+ return;
+ }
+
+ if (is_connected) {
+ trigger_guard.Cancel();
+ return;
+ }
+ is_connected = true;
+}
+
+void EmulatedController::Disconnect() {
+ auto trigger_guard =
+ SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Disconnected, !is_configuring); });
+ std::scoped_lock lock{connect_mutex, mutex};
+ if (is_configuring) {
+ tmp_is_connected = false;
+ return;
+ }
+
+ if (!is_connected) {
+ trigger_guard.Cancel();
+ return;
+ }
+ is_connected = false;
+}
+
+bool EmulatedController::IsConnected(bool get_temporary_value) const {
+ std::scoped_lock lock{connect_mutex};
+ if (get_temporary_value && is_configuring) {
+ return tmp_is_connected;
+ }
+ return is_connected;
+}
+
+NpadIdType EmulatedController::GetNpadIdType() const {
+ std::scoped_lock lock{mutex};
+ return npad_id_type;
+}
+
+NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
+ std::scoped_lock lock{npad_mutex};
+ if (get_temporary_value && is_configuring) {
+ return tmp_npad_type;
+ }
+ return npad_type;
+}
+
+void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
+ auto trigger_guard =
+ SCOPE_GUARD({ TriggerOnChange(ControllerTriggerType::Type, !is_configuring); });
+ std::scoped_lock lock{mutex, npad_mutex};
+
+ if (is_configuring) {
+ if (tmp_npad_type == npad_type_) {
+ trigger_guard.Cancel();
+ return;
+ }
+ tmp_npad_type = npad_type_;
+ return;
+ }
+
+ if (npad_type == npad_type_) {
+ trigger_guard.Cancel();
+ return;
+ }
+ if (is_connected) {
+ LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
+ Service::HID::NpadIdTypeToIndex(npad_id_type));
+ }
+ npad_type = npad_type_;
+}
+
+LedPattern EmulatedController::GetLedPattern() const {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return LedPattern{1, 0, 0, 0};
+ case NpadIdType::Player2:
+ return LedPattern{1, 1, 0, 0};
+ case NpadIdType::Player3:
+ return LedPattern{1, 1, 1, 0};
+ case NpadIdType::Player4:
+ return LedPattern{1, 1, 1, 1};
+ case NpadIdType::Player5:
+ return LedPattern{1, 0, 0, 1};
+ case NpadIdType::Player6:
+ return LedPattern{1, 0, 1, 0};
+ case NpadIdType::Player7:
+ return LedPattern{1, 0, 1, 1};
+ case NpadIdType::Player8:
+ return LedPattern{0, 1, 1, 0};
+ default:
+ return LedPattern{0, 0, 0, 0};
+ }
+}
+
+ButtonValues EmulatedController::GetButtonsValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.button_values;
+}
+
+SticksValues EmulatedController::GetSticksValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.stick_values;
+}
+
+TriggerValues EmulatedController::GetTriggersValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.trigger_values;
+}
+
+ControllerMotionValues EmulatedController::GetMotionValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.motion_values;
+}
+
+ColorValues EmulatedController::GetColorsValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.color_values;
+}
+
+BatteryValues EmulatedController::GetBatteryValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.battery_values;
+}
+
+CameraValues EmulatedController::GetCameraValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.camera_values;
+}
+
+RingAnalogValue EmulatedController::GetRingSensorValues() const {
+ return controller.ring_analog_value;
+}
+
+HomeButtonState EmulatedController::GetHomeButtons() const {
+ std::scoped_lock lock{mutex};
+ if (is_configuring) {
+ return {};
+ }
+ return controller.home_button_state;
+}
+
+CaptureButtonState EmulatedController::GetCaptureButtons() const {
+ std::scoped_lock lock{mutex};
+ if (is_configuring) {
+ return {};
+ }
+ return controller.capture_button_state;
+}
+
+NpadButtonState EmulatedController::GetNpadButtons() const {
+ std::scoped_lock lock{mutex};
+ if (is_configuring) {
+ return {};
+ }
+ return {controller.npad_button_state.raw & GetTurboButtonMask()};
+}
+
+DebugPadButton EmulatedController::GetDebugPadButtons() const {
+ std::scoped_lock lock{mutex};
+ if (is_configuring) {
+ return {};
+ }
+ return controller.debug_pad_button_state;
+}
+
+AnalogSticks EmulatedController::GetSticks() const {
+ std::scoped_lock lock{mutex};
+
+ if (is_configuring) {
+ return {};
+ }
+
+ return controller.analog_stick_state;
+}
+
+NpadGcTriggerState EmulatedController::GetTriggers() const {
+ std::scoped_lock lock{mutex};
+ if (is_configuring) {
+ return {};
+ }
+ return controller.gc_trigger_state;
+}
+
+MotionState EmulatedController::GetMotions() const {
+ std::unique_lock lock{mutex};
+ return controller.motion_state;
+}
+
+ControllerColors EmulatedController::GetColors() const {
+ std::scoped_lock lock{mutex};
+ return controller.colors_state;
+}
+
+BatteryLevelState EmulatedController::GetBattery() const {
+ std::scoped_lock lock{mutex};
+ return controller.battery_state;
+}
+
+const CameraState& EmulatedController::GetCamera() const {
+ std::scoped_lock lock{mutex};
+ return controller.camera_state;
+}
+
+RingSensorForce EmulatedController::GetRingSensorForce() const {
+ return controller.ring_analog_state;
+}
+
+const NfcState& EmulatedController::GetNfc() const {
+ std::scoped_lock lock{mutex};
+ return controller.nfc_state;
+}
+
+NpadColor EmulatedController::GetNpadColor(u32 color) {
+ return {
+ .r = static_cast<u8>((color >> 16) & 0xFF),
+ .g = static_cast<u8>((color >> 8) & 0xFF),
+ .b = static_cast<u8>(color & 0xFF),
+ .a = 0xff,
+ };
+}
+
+void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
+ std::scoped_lock lock{callback_mutex};
+ for (const auto& poller_pair : callback_list) {
+ const ControllerUpdateCallback& poller = poller_pair.second;
+ if (!is_npad_service_update && poller.is_npad_service) {
+ continue;
+ }
+ if (poller.on_change) {
+ poller.on_change(type);
+ }
+ }
+}
+
+int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
+ std::scoped_lock lock{callback_mutex};
+ callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
+ return last_callback_key++;
+}
+
+void EmulatedController::DeleteCallback(int key) {
+ std::scoped_lock lock{callback_mutex};
+ const auto& iterator = callback_list.find(key);
+ if (iterator == callback_list.end()) {
+ LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
+ return;
+ }
+ callback_list.erase(iterator);
+}
+
+void EmulatedController::StatusUpdate() {
+ turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
+
+ // Some drivers like key motion need constant refreshing
+ for (std::size_t index = 0; index < motion_devices.size(); ++index) {
+ const auto& raw_status = controller.motion_values[index].raw_status;
+ auto& device = motion_devices[index];
+ if (!raw_status.force_update) {
+ continue;
+ }
+ if (!device) {
+ continue;
+ }
+ device->ForceUpdate();
+ }
+}
+
+NpadButton EmulatedController::GetTurboButtonMask() const {
+ // Apply no mask when disabled
+ if (turbo_button_state < TURBO_BUTTON_DELAY) {
+ return {NpadButton::All};
+ }
+
+ NpadButtonState button_mask{};
+ for (std::size_t index = 0; index < controller.button_values.size(); ++index) {
+ if (!controller.button_values[index].turbo) {
+ continue;
+ }
+
+ switch (index) {
+ case Settings::NativeButton::A:
+ button_mask.a.Assign(1);
+ break;
+ case Settings::NativeButton::B:
+ button_mask.b.Assign(1);
+ break;
+ case Settings::NativeButton::X:
+ button_mask.x.Assign(1);
+ break;
+ case Settings::NativeButton::Y:
+ button_mask.y.Assign(1);
+ break;
+ case Settings::NativeButton::L:
+ button_mask.l.Assign(1);
+ break;
+ case Settings::NativeButton::R:
+ button_mask.r.Assign(1);
+ break;
+ case Settings::NativeButton::ZL:
+ button_mask.zl.Assign(1);
+ break;
+ case Settings::NativeButton::ZR:
+ button_mask.zr.Assign(1);
+ break;
+ case Settings::NativeButton::DLeft:
+ button_mask.left.Assign(1);
+ break;
+ case Settings::NativeButton::DUp:
+ button_mask.up.Assign(1);
+ break;
+ case Settings::NativeButton::DRight:
+ button_mask.right.Assign(1);
+ break;
+ case Settings::NativeButton::DDown:
+ button_mask.down.Assign(1);
+ break;
+ case Settings::NativeButton::SLLeft:
+ button_mask.left_sl.Assign(1);
+ break;
+ case Settings::NativeButton::SLRight:
+ button_mask.right_sl.Assign(1);
+ break;
+ case Settings::NativeButton::SRLeft:
+ button_mask.left_sr.Assign(1);
+ break;
+ case Settings::NativeButton::SRRight:
+ button_mask.right_sr.Assign(1);
+ break;
+ default:
+ break;
+ }
+ }
+
+ return static_cast<NpadButton>(~button_mask.raw);
+}
+
+} // namespace Core::HID