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-rw-r--r--src/hid_core/resources/touch_screen/gesture.cpp366
1 files changed, 366 insertions, 0 deletions
diff --git a/src/hid_core/resources/touch_screen/gesture.cpp b/src/hid_core/resources/touch_screen/gesture.cpp
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index 000000000..0ecc0941f
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+++ b/src/hid_core/resources/touch_screen/gesture.cpp
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+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/math_util.h"
+#include "common/settings.h"
+#include "core/frontend/emu_window.h"
+#include "hid_core/frontend/emulated_console.h"
+#include "hid_core/hid_core.h"
+#include "hid_core/resources/applet_resource.h"
+#include "hid_core/resources/shared_memory_format.h"
+#include "hid_core/resources/touch_screen/gesture.h"
+
+namespace Service::HID {
+// HW is around 700, value is set to 400 to make it easier to trigger with mouse
+constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s
+constexpr f32 angle_threshold = 0.015f; // Threshold in radians
+constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels
+constexpr f32 press_delay = 0.5f; // Time in seconds
+constexpr f32 double_tap_delay = 0.35f; // Time in seconds
+
+constexpr f32 Square(s32 num) {
+ return static_cast<f32>(num * num);
+}
+
+Gesture::Gesture(Core::HID::HIDCore& hid_core_) : ControllerBase(hid_core_) {
+ console = hid_core.GetEmulatedConsole();
+}
+Gesture::~Gesture() = default;
+
+void Gesture::OnInit() {
+ std::scoped_lock shared_lock{*shared_mutex};
+ const u64 aruid = applet_resource->GetActiveAruid();
+ auto* data = applet_resource->GetAruidData(aruid);
+
+ if (data == nullptr || !data->flag.is_assigned) {
+ return;
+ }
+
+ shared_memory = &data->shared_memory_format->gesture;
+ shared_memory->gesture_lifo.buffer_count = 0;
+ shared_memory->gesture_lifo.buffer_tail = 0;
+ force_update = true;
+}
+
+void Gesture::OnRelease() {}
+
+void Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
+ std::scoped_lock shared_lock{*shared_mutex};
+ const u64 aruid = applet_resource->GetActiveAruid();
+ auto* data = applet_resource->GetAruidData(aruid);
+
+ if (data == nullptr || !data->flag.is_assigned) {
+ return;
+ }
+
+ shared_memory = &data->shared_memory_format->gesture;
+
+ if (!IsControllerActivated()) {
+ shared_memory->gesture_lifo.buffer_count = 0;
+ shared_memory->gesture_lifo.buffer_tail = 0;
+ return;
+ }
+
+ ReadTouchInput();
+
+ GestureProperties gesture = GetGestureProperties();
+ f32 time_difference =
+ static_cast<f32>(shared_memory->gesture_lifo.timestamp - last_update_timestamp) /
+ (1000 * 1000 * 1000);
+
+ // Only update if necessary
+ if (!ShouldUpdateGesture(gesture, time_difference)) {
+ return;
+ }
+
+ last_update_timestamp = shared_memory->gesture_lifo.timestamp;
+ UpdateGestureSharedMemory(gesture, time_difference);
+}
+
+void Gesture::ReadTouchInput() {
+ if (!Settings::values.touchscreen.enabled) {
+ fingers = {};
+ return;
+ }
+
+ const auto touch_status = console->GetTouch();
+ for (std::size_t id = 0; id < fingers.size(); ++id) {
+ fingers[id] = touch_status[id];
+ }
+}
+
+bool Gesture::ShouldUpdateGesture(const GestureProperties& gesture, f32 time_difference) {
+ const auto& last_entry = GetLastGestureEntry();
+ if (force_update) {
+ force_update = false;
+ return true;
+ }
+
+ // Update if coordinates change
+ for (size_t id = 0; id < MAX_POINTS; id++) {
+ if (gesture.points[id] != last_gesture.points[id]) {
+ return true;
+ }
+ }
+
+ // Update on press and hold event after 0.5 seconds
+ if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 &&
+ time_difference > press_delay) {
+ return enable_press_and_tap;
+ }
+
+ return false;
+}
+
+void Gesture::UpdateGestureSharedMemory(GestureProperties& gesture, f32 time_difference) {
+ GestureType type = GestureType::Idle;
+ GestureAttribute attributes{};
+
+ const auto& last_entry = shared_memory->gesture_lifo.ReadCurrentEntry().state;
+
+ // Reset next state to default
+ next_state.sampling_number = last_entry.sampling_number + 1;
+ next_state.delta = {};
+ next_state.vel_x = 0;
+ next_state.vel_y = 0;
+ next_state.direction = GestureDirection::None;
+ next_state.rotation_angle = 0;
+ next_state.scale = 0;
+
+ if (gesture.active_points > 0) {
+ if (last_gesture.active_points == 0) {
+ NewGesture(gesture, type, attributes);
+ } else {
+ UpdateExistingGesture(gesture, type, time_difference);
+ }
+ } else {
+ EndGesture(gesture, last_gesture, type, attributes, time_difference);
+ }
+
+ // Apply attributes
+ next_state.detection_count = gesture.detection_count;
+ next_state.type = type;
+ next_state.attributes = attributes;
+ next_state.pos = gesture.mid_point;
+ next_state.point_count = static_cast<s32>(gesture.active_points);
+ next_state.points = gesture.points;
+ last_gesture = gesture;
+
+ shared_memory->gesture_lifo.WriteNextEntry(next_state);
+}
+
+void Gesture::NewGesture(GestureProperties& gesture, GestureType& type,
+ GestureAttribute& attributes) {
+ const auto& last_entry = GetLastGestureEntry();
+
+ gesture.detection_count++;
+ type = GestureType::Touch;
+
+ // New touch after cancel is not considered new
+ if (last_entry.type != GestureType::Cancel) {
+ attributes.is_new_touch.Assign(1);
+ enable_press_and_tap = true;
+ }
+}
+
+void Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type,
+ f32 time_difference) {
+ const auto& last_entry = GetLastGestureEntry();
+
+ // Promote to pan type if touch moved
+ for (size_t id = 0; id < MAX_POINTS; id++) {
+ if (gesture.points[id] != last_gesture.points[id]) {
+ type = GestureType::Pan;
+ break;
+ }
+ }
+
+ // Number of fingers changed cancel the last event and clear data
+ if (gesture.active_points != last_gesture.active_points) {
+ type = GestureType::Cancel;
+ enable_press_and_tap = false;
+ gesture.active_points = 0;
+ gesture.mid_point = {};
+ gesture.points.fill({});
+ return;
+ }
+
+ // Calculate extra parameters of panning
+ if (type == GestureType::Pan) {
+ UpdatePanEvent(gesture, last_gesture, type, time_difference);
+ return;
+ }
+
+ // Promote to press type
+ if (last_entry.type == GestureType::Touch) {
+ type = GestureType::Press;
+ }
+}
+
+void Gesture::EndGesture(GestureProperties& gesture, GestureProperties& last_gesture_props,
+ GestureType& type, GestureAttribute& attributes, f32 time_difference) {
+ const auto& last_entry = GetLastGestureEntry();
+
+ if (last_gesture_props.active_points != 0) {
+ switch (last_entry.type) {
+ case GestureType::Touch:
+ if (enable_press_and_tap) {
+ SetTapEvent(gesture, last_gesture_props, type, attributes);
+ return;
+ }
+ type = GestureType::Cancel;
+ force_update = true;
+ break;
+ case GestureType::Press:
+ case GestureType::Tap:
+ case GestureType::Swipe:
+ case GestureType::Pinch:
+ case GestureType::Rotate:
+ type = GestureType::Complete;
+ force_update = true;
+ break;
+ case GestureType::Pan:
+ EndPanEvent(gesture, last_gesture_props, type, time_difference);
+ break;
+ default:
+ break;
+ }
+ return;
+ }
+ if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) {
+ gesture.detection_count++;
+ }
+}
+
+void Gesture::SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
+ GestureType& type, GestureAttribute& attributes) {
+ type = GestureType::Tap;
+ gesture = last_gesture_props;
+ force_update = true;
+ f32 tap_time_difference =
+ static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000);
+ last_tap_timestamp = last_update_timestamp;
+ if (tap_time_difference < double_tap_delay) {
+ attributes.is_double_tap.Assign(1);
+ }
+}
+
+void Gesture::UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
+ GestureType& type, f32 time_difference) {
+ const auto& last_entry = GetLastGestureEntry();
+
+ next_state.delta = gesture.mid_point - last_entry.pos;
+ next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference;
+ next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference;
+ last_pan_time_difference = time_difference;
+
+ // Promote to pinch type
+ if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
+ pinch_threshold) {
+ type = GestureType::Pinch;
+ next_state.scale = gesture.average_distance / last_gesture_props.average_distance;
+ }
+
+ const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
+ (1 + (gesture.angle * last_gesture_props.angle)));
+ // Promote to rotate type
+ if (std::abs(angle_between_two_lines) > angle_threshold) {
+ type = GestureType::Rotate;
+ next_state.scale = 0;
+ next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
+ }
+}
+
+void Gesture::EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
+ GestureType& type, f32 time_difference) {
+ const auto& last_entry = GetLastGestureEntry();
+ next_state.vel_x =
+ static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference);
+ next_state.vel_y =
+ static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference);
+ const f32 curr_vel =
+ std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y));
+
+ // Set swipe event with parameters
+ if (curr_vel > swipe_threshold) {
+ SetSwipeEvent(gesture, last_gesture_props, type);
+ return;
+ }
+
+ // End panning without swipe
+ type = GestureType::Complete;
+ next_state.vel_x = 0;
+ next_state.vel_y = 0;
+ force_update = true;
+}
+
+void Gesture::SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
+ GestureType& type) {
+ const auto& last_entry = GetLastGestureEntry();
+
+ type = GestureType::Swipe;
+ gesture = last_gesture_props;
+ force_update = true;
+ next_state.delta = last_entry.delta;
+
+ if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) {
+ if (next_state.delta.x > 0) {
+ next_state.direction = GestureDirection::Right;
+ return;
+ }
+ next_state.direction = GestureDirection::Left;
+ return;
+ }
+ if (next_state.delta.y > 0) {
+ next_state.direction = GestureDirection::Down;
+ return;
+ }
+ next_state.direction = GestureDirection::Up;
+}
+
+const GestureState& Gesture::GetLastGestureEntry() const {
+ return shared_memory->gesture_lifo.ReadCurrentEntry().state;
+}
+
+GestureProperties Gesture::GetGestureProperties() {
+ GestureProperties gesture;
+ std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers;
+ const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
+ [](const auto& finger) { return finger.pressed; });
+ gesture.active_points =
+ static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
+
+ for (size_t id = 0; id < gesture.active_points; ++id) {
+ const auto& [active_x, active_y] = active_fingers[id].position;
+ gesture.points[id] = {
+ .x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width),
+ .y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height),
+ };
+
+ // Hack: There is no touch in docked but games still allow it
+ if (Settings::IsDockedMode()) {
+ gesture.points[id] = {
+ .x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
+ .y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
+ };
+ }
+
+ gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points);
+ gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points);
+ }
+
+ for (size_t id = 0; id < gesture.active_points; ++id) {
+ const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) +
+ Square(gesture.mid_point.y - gesture.points[id].y));
+ gesture.average_distance += distance / static_cast<f32>(gesture.active_points);
+ }
+
+ gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y),
+ static_cast<f32>(gesture.mid_point.x - gesture.points[0].x));
+
+ gesture.detection_count = last_gesture.detection_count;
+
+ return gesture;
+}
+
+} // namespace Service::HID