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-rw-r--r--src/input_common/input_mapping.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
index 6990a86b9..2ff480ff9 100644
--- a/src/input_common/input_mapping.cpp
+++ b/src/input_common/input_mapping.cpp
@@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
new_input.Set("port", static_cast<int>(data.pad.port));
new_input.Set("pad", static_cast<int>(data.pad.pad));
- // If engine is mouse map the mouse position as 3 axis motion
+ // If engine is mouse map it automatically to mouse motion
if (data.engine == "mouse") {
- new_input.Set("axis_x", 1);
- new_input.Set("invert_x", "-");
- new_input.Set("axis_y", 0);
- new_input.Set("axis_z", 4);
- new_input.Set("range", 1.0f);
- new_input.Set("deadzone", 0.0f);
+ new_input.Set("motion", 0);
+ new_input.Set("pad", 1);
input_queue.Push(new_input);
return;
}