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-rw-r--r--src/input_common/sdl/sdl_impl.cpp55
1 files changed, 51 insertions, 4 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 1656b85fb..7778b3562 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -115,6 +115,41 @@ public:
return state.buttons.at(button);
}
+ bool ToggleButton(int button) {
+ std::lock_guard lock{mutex};
+
+ if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) {
+ state.toggle_buttons.insert_or_assign(button, false);
+ state.lock_buttons.insert_or_assign(button, false);
+ }
+
+ const bool button_state = state.toggle_buttons.at(button);
+ const bool button_lock = state.lock_buttons.at(button);
+
+ if (button_lock) {
+ return button_state;
+ }
+
+ state.lock_buttons.insert_or_assign(button, true);
+
+ if (button_state) {
+ state.toggle_buttons.insert_or_assign(button, false);
+ } else {
+ state.toggle_buttons.insert_or_assign(button, true);
+ }
+
+ return !button_state;
+ }
+
+ bool UnlockButton(int button) {
+ std::lock_guard lock{mutex};
+ if (!state.toggle_buttons.contains(button)) {
+ return false;
+ }
+ state.lock_buttons.insert_or_assign(button, false);
+ return state.toggle_buttons.at(button);
+ }
+
void SetAxis(int axis, Sint16 value) {
std::lock_guard lock{mutex};
state.axes.insert_or_assign(axis, value);
@@ -241,6 +276,8 @@ public:
private:
struct State {
std::unordered_map<int, bool> buttons;
+ std::unordered_map<int, bool> toggle_buttons{};
+ std::unordered_map<int, bool> lock_buttons{};
std::unordered_map<int, Sint16> axes;
std::unordered_map<int, Uint8> hats;
} state;
@@ -402,16 +439,25 @@ void SDLState::CloseJoysticks() {
class SDLButton final : public Input::ButtonDevice {
public:
- explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
- : joystick(std::move(joystick_)), button(button_) {}
+ explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_)
+ : joystick(std::move(joystick_)), button(button_), toggle(toggle_) {}
bool GetStatus() const override {
- return joystick->GetButton(button);
+ const bool button_state = joystick->GetButton(button);
+ if (!toggle) {
+ return button_state;
+ }
+
+ if (button_state) {
+ return joystick->ToggleButton(button);
+ }
+ return joystick->UnlockButton(button);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int button;
+ bool toggle;
};
class SDLDirectionButton final : public Input::ButtonDevice {
@@ -635,6 +681,7 @@ public:
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
+ const auto toggle = params.Get("toggle", false);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
@@ -679,7 +726,7 @@ public:
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false);
- return std::make_unique<SDLButton>(joystick, button);
+ return std::make_unique<SDLButton>(joystick, button, toggle);
}
private: