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+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <set>
+#include <thread>
+#include "common/announce_multiplayer_room.h"
+#include "common/common_types.h"
+#include "common/thread.h"
+
+namespace Network {
+class Room;
+class RoomNetwork;
+} // namespace Network
+
+namespace Core {
+
+/**
+ * Instruments AnnounceMultiplayerRoom::Backend.
+ * Creates a thread that regularly updates the room information and submits them
+ * An async get of room information is also possible
+ */
+class AnnounceMultiplayerSession {
+public:
+ using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
+ AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
+ ~AnnounceMultiplayerSession();
+
+ /**
+ * Allows to bind a function that will get called if the announce encounters an error
+ * @param function The function that gets called
+ * @return A handle that can be used the unbind the function
+ */
+ CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
+
+ /**
+ * Unbind a function from the error callbacks
+ * @param handle The handle for the function that should get unbind
+ */
+ void UnbindErrorCallback(CallbackHandle handle);
+
+ /**
+ * Registers a room to web services
+ * @return The result of the registration attempt.
+ */
+ WebService::WebResult Register();
+
+ /**
+ * Starts the announce of a room to web services
+ */
+ void Start();
+
+ /**
+ * Stops the announce to web services
+ */
+ void Stop();
+
+ /**
+ * Returns a list of all room information the backend got
+ * @param func A function that gets executed when the async get finished, e.g. a signal
+ * @return a list of rooms received from the web service
+ */
+ AnnounceMultiplayerRoom::RoomList GetRoomList();
+
+ /**
+ * Whether the announce session is still running
+ */
+ bool IsRunning() const;
+
+ /**
+ * Recreates the backend, updating the credentials.
+ * This can only be used when the announce session is not running.
+ */
+ void UpdateCredentials();
+
+private:
+ void UpdateBackendData(std::shared_ptr<Network::Room> room);
+ void AnnounceMultiplayerLoop();
+
+ Common::Event shutdown_event;
+ std::mutex callback_mutex;
+ std::set<CallbackHandle> error_callbacks;
+ std::unique_ptr<std::thread> announce_multiplayer_thread;
+
+ /// Backend interface that logs fields
+ std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
+
+ std::atomic_bool registered = false; ///< Whether the room has been registered
+
+ Network::RoomNetwork& room_network;
+};
+
+} // namespace Core