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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 0a7d42dda..d6562c842 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
}
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
+ break;
+ default:
+ LOG_WARNING(Shader, "(STUBBED) called");
+ ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
+ }
+}
+
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
}