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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index e67e80fac..cf6065208 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -59,7 +59,7 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
}
}
-std::string_view TextureType(IR::TextureInstInfo info) {
+std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
if (info.is_depth) {
switch (info.type) {
case TextureType::Color1D:
@@ -88,9 +88,9 @@ std::string_view TextureType(IR::TextureInstInfo info) {
return "ARRAY1D";
case TextureType::Color2D:
case TextureType::Color2DRect:
- return "2D";
+ return is_ms ? "2DMS" : "2D";
case TextureType::ColorArray2D:
- return "ARRAY2D";
+ return is_ms ? "ARRAY2DMS" : "ARRAY2D";
case TextureType::Color3D:
return "3D";
case TextureType::ColorCube:
@@ -510,15 +510,16 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto sparse_inst{PrepareSparse(inst)};
+ const bool is_multisample{ms.type != Type::Void};
const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
- const std::string_view type{TextureType(info)};
+ const std::string_view type{TextureType(info, is_multisample)};
const std::string texture{Texture(ctx, info, index)};
const std::string offset_vec{Offset(ctx, offset)};
const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
const Register ret{ctx.reg_alloc.Define(inst)};
if (info.type == TextureType::Buffer) {
ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec);
- } else if (ms.type != Type::Void) {
+ } else if (is_multisample) {
ctx.Add("MOV.S {}.w,{};"
"TXFMS.F{} {},{},{},{}{};",
coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec);