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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 8cdb9abfa..2344fd2a9 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -51,49 +51,49 @@ void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx,
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string value) {
+ [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitWriteStorageS8([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string value) {
+ [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitWriteStorageU16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string value) {
+ [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitWriteStorageS16([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string value) {
+ [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitWriteStorage32([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string value) {
+ [[maybe_unused]] std::string_view value) {
ctx.Add("buff{}[{}]={};", binding.U32(), offset.U32(), value);
}
void EmitWriteStorage64([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string value) {
+ [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
}
void EmitWriteStorage128([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset,
- [[maybe_unused]] std::string value) {
+ [[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
}
} // namespace Shader::Backend::GLSL