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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp143
1 files changed, 0 insertions, 143 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index c64d4325d..5ca73610b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -250,147 +250,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) {
NotImplemented();
}
-void EmitBindlessImageAtomicIAdd32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicSMin32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicUMin32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicSMax32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicUMax32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicInc32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicDec32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicAnd32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicOr32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicXor32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageAtomicExchange32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicIAdd32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicSMin32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicUMin32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicSMax32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicUMax32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicInc32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicDec32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicAnd32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicOr32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicXor32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageAtomicExchange32(EmitContext&) {
- NotImplemented();
-}
-
-void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
-void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view value) {
- NotImplemented();
-}
-
} // namespace Shader::Backend::GLSL