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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
index 24300af39..97d11cc63 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
@@ -117,7 +117,7 @@ Id EmitFPLog2(EmitContext& ctx, Id value) {
}
Id EmitFPRecip32(EmitContext& ctx, Id value) {
- return ctx.OpFDiv(ctx.F32[1], ctx.Constant(ctx.F32[1], 1.0f), value);
+ return ctx.OpFDiv(ctx.F32[1], ctx.Const(1.0f), value);
}
Id EmitFPRecip64(EmitContext& ctx, Id value) {
@@ -143,8 +143,8 @@ Id EmitFPSaturate16(EmitContext& ctx, Id value) {
}
Id EmitFPSaturate32(EmitContext& ctx, Id value) {
- const Id zero{ctx.Constant(ctx.F32[1], f32{0.0})};
- const Id one{ctx.Constant(ctx.F32[1], f32{1.0})};
+ const Id zero{ctx.Const(f32{0.0})};
+ const Id one{ctx.Const(f32{1.0})};
return Clamp(ctx, ctx.F32[1], value, zero, one);
}