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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp5
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp8
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h16
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp56
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp80
6 files changed, 106 insertions, 69 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index fd0113c8d..26969a26d 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -118,11 +118,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
DefineStorageBuffers(bindings);
SetupImages(bindings);
DefineHelperFunctions();
-
- header += "void main(){\n";
- if (stage == Stage::VertexA || stage == Stage::VertexB) {
- Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
- }
}
void EmitContext::SetupExtensions(std::string&) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index f9ad71f92..bac4b830d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -180,6 +180,16 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
EmitCode(ctx, program);
const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
ctx.header.insert(0, version);
+ if (program.local_memory_size > 0) {
+ ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
+ }
+ if (program.shared_memory_size > 0) {
+ ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
+ }
+ ctx.header += "void main(){\n";
+ if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
+ ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
+ }
for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 4bb20b8fa..46ce413bf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -201,4 +201,12 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
}
+void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
+ ctx.AddU32("{}=lmem[{}];", inst, word_offset);
+}
+
+void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
+ ctx.Add("lmem[{}]={};", word_offset, value);
+}
+
} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index a1806b7f5..72d97c7e1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -92,7 +92,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
-void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset);
+void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
@@ -141,13 +141,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
std::string_view value);
void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
-void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset);
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 9af9ebeac..b182298b0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -224,14 +224,6 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
}
-void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) {
- NotImplemented();
-}
-
-void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
- NotImplemented();
-}
-
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU1("{}=false;", inst);
}
@@ -308,54 +300,6 @@ void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_
NotImplemented();
}
-void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset) {
- NotImplemented();
-}
-
-void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset) {
- NotImplemented();
-}
-
-void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset) {
- NotImplemented();
-}
-
-void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset) {
- NotImplemented();
-}
-
-void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset) {
- NotImplemented();
-}
-
-void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset) {
- NotImplemented();
-}
-
-void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset) {
- NotImplemented();
-}
-
-void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
- NotImplemented();
-}
-
-void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
- NotImplemented();
-}
-
-void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
- NotImplemented();
-}
-
-void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
- NotImplemented();
-}
-
-void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
- NotImplemented();
-}
-
void EmitGetZeroFromOp(EmitContext& ctx) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index e69de29bb..8a4c69547 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -0,0 +1,80 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view offset) {
+ ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int({}%4)*8,8);", inst, offset, offset);
+}
+
+void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view offset) {
+ ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int({}%4)*8,8);", inst, offset, offset);
+}
+
+void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view offset) {
+ ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int(({}/2)%2)*16,16);", inst, offset, offset);
+}
+
+void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view offset) {
+ ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int(({}/2)%2)*16,16);", inst, offset, offset);
+}
+
+void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view offset) {
+ ctx.AddU32("{}=smem[{}/4];", inst, offset);
+}
+
+void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view offset) {
+ ctx.AddU32x2("{}=uvec2(smem[{}/4],smem[({}+4)/4]);", inst, offset, offset);
+}
+
+void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view offset) {
+ ctx.AddU32x4("{}=uvec4(smem[{}/4],smem[({}+4)/4],smem[({}+8)/4],smem[({}+12)/4]);", inst,
+ offset, offset, offset, offset);
+}
+
+void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+ [[maybe_unused]] std::string_view value) {
+ ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int({}%4)*8,8);", offset, offset, value,
+ offset);
+}
+
+void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+ [[maybe_unused]] std::string_view value) {
+ ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int(({}/2)%2)*16,16);", offset, offset, value,
+ offset);
+}
+
+void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+ [[maybe_unused]] std::string_view value) {
+ ctx.Add("smem[{}/4]={};", offset, value);
+}
+
+void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+ [[maybe_unused]] std::string_view value) {
+ ctx.Add("smem[{}/4]={}.x;", offset, value);
+ ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
+}
+
+void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string_view offset,
+ [[maybe_unused]] std::string_view value) {
+ ctx.Add("smem[{}/4]={}.x;", offset, value);
+ ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
+ ctx.Add("smem[({}+8)/4]={}.z;", offset, value);
+ ctx.Add("smem[({}+12)/4]={}.w;", offset, value);
+}
+
+} // namespace Shader::Backend::GLSL