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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp3
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp12
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp34
3 files changed, 25 insertions, 24 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 01403ca17..2375b7a06 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -150,7 +150,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
if (info.stores_clip_distance) {
header += "float gl_ClipDistance[];";
}
- header += "};";
+ header += "};\n";
}
} // namespace
@@ -223,6 +223,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
header += declaration;
}
}
+ header += "\n";
DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings);
SetupImages(bindings);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index f467d978c..bfc42e1b4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -180,13 +180,15 @@ void DefineVariables(const EmitContext& ctx, std::string& header) {
const auto type{static_cast<GlslVarType>(i)};
const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
const auto type_name{ctx.var_alloc.GetGlslType(type)};
+ const auto precise{
+ (type == GlslVarType::PrecF32 || type == GlslVarType::PrecF64) ? "precise " : ""};
// Temps/return types that are never used are stored at index 0
if (tracker.uses_temp) {
- header += fmt::format("{}{}={}(0);", type_name, ctx.var_alloc.Representation(0, type),
- type_name);
+ header += fmt::format("{}{} {}={}(0);", precise, type_name,
+ ctx.var_alloc.Representation(0, type), type_name);
}
for (u32 index = 1; index <= tracker.num_used; ++index) {
- header += fmt::format("{}{}={}(0);", type_name,
+ header += fmt::format("{}{} {}={}(0);", precise, type_name,
ctx.var_alloc.Representation(index, type), type_name);
}
}
@@ -198,7 +200,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
EmitContext ctx{program, bindings, profile, runtime_info};
Precolor(program);
EmitCode(ctx, program);
- const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
+ const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))};
ctx.header.insert(0, version);
if (program.local_memory_size > 0) {
ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
@@ -206,7 +208,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
if (program.shared_memory_size > 0) {
ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
}
- ctx.header += "void main(){\n";
+ ctx.header += "\nvoid main(){\n";
if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
// TODO: Properly resolve attribute issues
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
index 2ecdec7f2..1ab64add4 100644
--- a/src/shader_recompiler/backend/glsl/var_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -202,37 +202,35 @@ GlslVarType VarAlloc::RegType(IR::Type type) const {
std::string VarAlloc::GetGlslType(GlslVarType type) const {
switch (type) {
case GlslVarType::U1:
- return "bool ";
+ return "bool";
case GlslVarType::F16x2:
- return "f16vec2 ";
+ return "f16vec2";
case GlslVarType::U32:
- return "uint ";
+ return "uint";
case GlslVarType::S32:
- return "int ";
+ return "int";
case GlslVarType::F32:
- return "float ";
+ case GlslVarType::PrecF32:
+ return "float";
case GlslVarType::S64:
- return "int64_t ";
+ return "int64_t";
case GlslVarType::U64:
- return "uint64_t ";
+ return "uint64_t";
case GlslVarType::F64:
- return "double ";
+ case GlslVarType::PrecF64:
+ return "double";
case GlslVarType::U32x2:
- return "uvec2 ";
+ return "uvec2";
case GlslVarType::F32x2:
- return "vec2 ";
+ return "vec2";
case GlslVarType::U32x3:
- return "uvec3 ";
+ return "uvec3";
case GlslVarType::F32x3:
- return "vec3 ";
+ return "vec3";
case GlslVarType::U32x4:
- return "uvec4 ";
+ return "uvec4";
case GlslVarType::F32x4:
- return "vec4 ";
- case GlslVarType::PrecF32:
- return "precise float ";
- case GlslVarType::PrecF64:
- return "precise double ";
+ return "vec4";
case GlslVarType::Void:
return "";
default: