diff options
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl.cpp | 10 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 6 |
2 files changed, 9 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 8705daeee..f9ad71f92 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -83,7 +83,7 @@ void Invoke(EmitContext& ctx, IR::Inst* inst) { } void EmitInst(EmitContext& ctx, IR::Inst* inst) { - // ctx.Add("/* {} */", inst->GetOpcode()); + // ctx.Add("/* $ {} $ */", inst->GetOpcode()); switch (inst->GetOpcode()) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ @@ -183,11 +183,13 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) { ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index); } - // TODO: track usage - ctx.header += "uint carry;"; + if (ctx.uses_cc_carry) { + ctx.header += "uint carry;"; + } if (program.info.uses_subgroup_shuffles) { - ctx.header += "bool shfl_in_bounds;\n"; + ctx.header += "bool shfl_in_bounds;"; } + ctx.header += "\n"; ctx.code.insert(0, ctx.header); ctx.code += "}"; // fmt::print("\n{}\n", ctx.code); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 03caaacec..c20747819 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -149,13 +149,13 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, } break; case IR::Attribute::InstanceId: - ctx.AddS32("{}=gl_InstanceID;", inst); + ctx.AddF32("{}=intBitsToFloat(gl_InstanceID);", inst); break; case IR::Attribute::VertexId: - ctx.AddS32("{}=gl_VertexID;", inst); + ctx.AddF32("{}=intBitsToFloat(gl_VertexID);", inst); break; case IR::Attribute::FrontFace: - ctx.AddS32("{}=gl_FrontFacing?-1:0;", inst); + ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst); break; default: fmt::print("Get attribute {}", attr); |