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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/translate.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/translate.cpp b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
new file mode 100644
index 000000000..66a306745
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
@@ -0,0 +1,50 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/environment.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/maxwell/decode.h"
+#include "shader_recompiler/frontend/maxwell/location.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+#include "shader_recompiler/frontend/maxwell/translate/translate.h"
+
+namespace Shader::Maxwell {
+
+template <auto visitor_method>
+static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
+ using MethodType = decltype(visitor_method);
+ if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, Location, u64>) {
+ (visitor.*visitor_method)(pc, insn);
+ } else if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, u64>) {
+ (visitor.*visitor_method)(insn);
+ } else {
+ (visitor.*visitor_method)();
+ }
+}
+
+IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
+ IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
+ TranslatorVisitor visitor{env, block};
+
+ const Location pc_end{flow_block.end};
+ Location pc{flow_block.begin};
+ while (pc != pc_end) {
+ const u64 insn{env.ReadInstruction(pc.Offset())};
+ const Opcode opcode{Decode(insn)};
+ switch (opcode) {
+#define INST(name, cute, mask) \
+ case Opcode::name: \
+ Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \
+ break;
+#include "shader_recompiler/frontend/maxwell/maxwell.inc"
+#undef OPCODE
+ default:
+ throw LogicError("Invalid opcode {}", opcode);
+ }
+ ++pc;
+ }
+ return block;
+}
+
+} // namespace Shader::Maxwell