diff options
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.cpp | 2 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_special.cpp | 4 | ||||
-rw-r--r-- | src/shader_recompiler/profile.h | 3 |
3 files changed, 8 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 2c93bada5..5cd505d99 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -495,7 +495,7 @@ void EmitContext::DefineOutputs(const Info& info) { if (info.stores_position || stage == Stage::VertexB) { output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position); } - if (info.stores_point_size) { + if (info.stores_point_size || profile.fixed_state_point_size) { if (stage == Stage::Fragment) { throw NotImplementedException("Storing PointSize in Fragment stage"); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp index 44d2fde02..5f80c189f 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp @@ -17,6 +17,10 @@ void EmitPrologue(EmitContext& ctx) { ctx.OpStore(generic_id, default_vector); } } + if (ctx.profile.fixed_state_point_size) { + const float point_size{*ctx.profile.fixed_state_point_size}; + ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size)); + } } } diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 0276fc23b..f4b94896c 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <optional> #include "common/common_types.h" @@ -41,6 +42,8 @@ struct Profile { std::array<AttributeType, 32> generic_input_types{}; bool convert_depth_mode{}; + + std::optional<float> fixed_state_point_size; }; } // namespace Shader |