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-rw-r--r--src/shader_recompiler/frontend/ir/microinstruction.cpp4
-rw-r--r--src/shader_recompiler/frontend/ir/value.h7
2 files changed, 7 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.cpp b/src/shader_recompiler/frontend/ir/microinstruction.cpp
index 701746a0c..e3350931b 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.cpp
+++ b/src/shader_recompiler/frontend/ir/microinstruction.cpp
@@ -279,8 +279,10 @@ void Inst::ClearArgs() {
if (!value.IsImmediate()) {
UndoUse(value);
}
- value = {};
}
+ // Reset arguments to null
+ // std::memset was measured to be faster on MSVC than std::ranges:fill
+ std::memset(&args, 0, sizeof(args));
}
}
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 5425e42a1..7b20824ed 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -34,7 +34,7 @@ struct AssociatedInsts;
class Value {
public:
- Value() noexcept : type{IR::Type::Void}, inst{nullptr} {}
+ Value() noexcept = default;
explicit Value(IR::Inst* value) noexcept;
explicit Value(IR::Block* value) noexcept;
explicit Value(IR::Reg value) noexcept;
@@ -78,9 +78,9 @@ public:
private:
void ValidateAccess(IR::Type expected) const;
- IR::Type type;
+ IR::Type type{};
union {
- IR::Inst* inst;
+ IR::Inst* inst{};
IR::Block* label;
IR::Reg reg;
IR::Pred pred;
@@ -95,6 +95,7 @@ private:
f64 imm_f64;
};
};
+static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
static_assert(std::is_trivially_copyable_v<Value>);
template <IR::Type type_>