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Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h291
1 files changed, 151 insertions, 140 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 65494097b..c336be707 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -64,17 +64,22 @@ void BufferCache<P>::RunGarbageCollector() {
template <class P>
void BufferCache<P>::TickFrame() {
// Calculate hits and shots and move hit bits to the right
- const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
- const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
- std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
- uniform_cache_hits.begin() + 1);
- std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
- uniform_cache_shots.begin() + 1);
- uniform_cache_hits[0] = 0;
- uniform_cache_shots[0] = 0;
+
+ const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(),
+ channel_state->uniform_cache_hits.end());
+ const u32 shots = std::reduce(channel_state->uniform_cache_shots.begin(),
+ channel_state->uniform_cache_shots.end());
+ std::copy_n(channel_state->uniform_cache_hits.begin(),
+ channel_state->uniform_cache_hits.size() - 1,
+ channel_state->uniform_cache_hits.begin() + 1);
+ std::copy_n(channel_state->uniform_cache_shots.begin(),
+ channel_state->uniform_cache_shots.size() - 1,
+ channel_state->uniform_cache_shots.begin() + 1);
+ channel_state->uniform_cache_hits[0] = 0;
+ channel_state->uniform_cache_shots[0] = 0;
const bool skip_preferred = hits * 256 < shots * 251;
- uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
+ channel_state->uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
// If we can obtain the memory info, use it instead of the estimate.
if (runtime.CanReportMemoryUsage()) {
@@ -164,10 +169,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
BufferId buffer_a;
BufferId buffer_b;
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
auto& src_buffer = slot_buffers[buffer_a];
auto& dest_buffer = slot_buffers[buffer_b];
SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
@@ -272,30 +277,30 @@ void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr
.size = size,
.buffer_id = BufferId{},
};
- uniform_buffers[stage][index] = binding;
+ channel_state->uniform_buffers[stage][index] = binding;
}
template <class P>
void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
- uniform_buffers[stage][index] = NULL_BINDING;
+ channel_state->uniform_buffers[stage][index] = NULL_BINDING;
}
template <class P>
void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
MICROPROFILE_SCOPE(GPU_PrepareBuffers);
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
DoUpdateGraphicsBuffers(is_indexed);
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
void BufferCache<P>::UpdateComputeBuffers() {
MICROPROFILE_SCOPE(GPU_PrepareBuffers);
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
DoUpdateComputeBuffers();
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
@@ -338,98 +343,102 @@ template <class P>
void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes) {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- if (enabled_uniform_buffer_masks != mask) {
+ if (channel_state->enabled_uniform_buffer_masks != mask) {
if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers.fill(0);
+ channel_state->fast_bound_uniform_buffers.fill(0);
}
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->uniform_buffer_binding_sizes.fill({});
}
}
- enabled_uniform_buffer_masks = mask;
- uniform_buffer_sizes = sizes;
+ channel_state->enabled_uniform_buffer_masks = mask;
+ channel_state->uniform_buffer_sizes = sizes;
}
template <class P>
void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
const ComputeUniformBufferSizes* sizes) {
- enabled_compute_uniform_buffer_mask = mask;
- compute_uniform_buffer_sizes = sizes;
+ channel_state->enabled_compute_uniform_buffer_mask = mask;
+ channel_state->compute_uniform_buffer_sizes = sizes;
}
template <class P>
void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
- enabled_storage_buffers[stage] = 0;
- written_storage_buffers[stage] = 0;
+ channel_state->enabled_storage_buffers[stage] = 0;
+ channel_state->written_storage_buffers[stage] = 0;
}
template <class P>
void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
u32 cbuf_offset, bool is_written) {
- enabled_storage_buffers[stage] |= 1U << ssbo_index;
- written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
+ channel_state->enabled_storage_buffers[stage] |= 1U << ssbo_index;
+ channel_state->written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
const auto& cbufs = maxwell3d->state.shader_stages[stage];
const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
- storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
+ channel_state->storage_buffers[stage][ssbo_index] =
+ StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
}
template <class P>
void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
- enabled_texture_buffers[stage] = 0;
- written_texture_buffers[stage] = 0;
- image_texture_buffers[stage] = 0;
+ channel_state->enabled_texture_buffers[stage] = 0;
+ channel_state->written_texture_buffers[stage] = 0;
+ channel_state->image_texture_buffers[stage] = 0;
}
template <class P>
void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
u32 size, PixelFormat format, bool is_written,
bool is_image) {
- enabled_texture_buffers[stage] |= 1U << tbo_index;
- written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
+ channel_state->enabled_texture_buffers[stage] |= 1U << tbo_index;
+ channel_state->written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
+ channel_state->image_texture_buffers[stage] |= (is_image ? 1U : 0U) << tbo_index;
}
- texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
+ channel_state->texture_buffers[stage][tbo_index] =
+ GetTextureBufferBinding(gpu_addr, size, format);
}
template <class P>
void BufferCache<P>::UnbindComputeStorageBuffers() {
- enabled_compute_storage_buffers = 0;
- written_compute_storage_buffers = 0;
- image_compute_texture_buffers = 0;
+ channel_state->enabled_compute_storage_buffers = 0;
+ channel_state->written_compute_storage_buffers = 0;
+ channel_state->image_compute_texture_buffers = 0;
}
template <class P>
void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
bool is_written) {
- enabled_compute_storage_buffers |= 1U << ssbo_index;
- written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
+ channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
+ channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
const auto& launch_desc = kepler_compute->launch_description;
ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
const auto& cbufs = launch_desc.const_buffer_config;
const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
- compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
+ channel_state->compute_storage_buffers[ssbo_index] =
+ StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
}
template <class P>
void BufferCache<P>::UnbindComputeTextureBuffers() {
- enabled_compute_texture_buffers = 0;
- written_compute_texture_buffers = 0;
- image_compute_texture_buffers = 0;
+ channel_state->enabled_compute_texture_buffers = 0;
+ channel_state->written_compute_texture_buffers = 0;
+ channel_state->image_compute_texture_buffers = 0;
}
template <class P>
void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
PixelFormat format, bool is_written, bool is_image) {
- enabled_compute_texture_buffers |= 1U << tbo_index;
- written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
+ channel_state->enabled_compute_texture_buffers |= 1U << tbo_index;
+ channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
+ channel_state->image_compute_texture_buffers |= (is_image ? 1U : 0U) << tbo_index;
}
- compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
+ channel_state->compute_texture_buffers[tbo_index] =
+ GetTextureBufferBinding(gpu_addr, size, format);
}
template <class P>
@@ -672,10 +681,10 @@ bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
template <class P>
void BufferCache<P>::BindHostIndexBuffer() {
- Buffer& buffer = slot_buffers[index_buffer.buffer_id];
- TouchBuffer(buffer, index_buffer.buffer_id);
- const u32 offset = buffer.Offset(index_buffer.cpu_addr);
- const u32 size = index_buffer.size;
+ Buffer& buffer = slot_buffers[channel_state->index_buffer.buffer_id];
+ TouchBuffer(buffer, channel_state->index_buffer.buffer_id);
+ const u32 offset = buffer.Offset(channel_state->index_buffer.cpu_addr);
+ const u32 size = channel_state->index_buffer.size;
const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] {
if constexpr (USE_MEMORY_MAPS) {
@@ -689,7 +698,7 @@ void BufferCache<P>::BindHostIndexBuffer() {
buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes);
}
} else {
- SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
+ SynchronizeBuffer(buffer, channel_state->index_buffer.cpu_addr, size);
}
if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
const u32 new_offset =
@@ -706,7 +715,7 @@ template <class P>
void BufferCache<P>::BindHostVertexBuffers() {
auto& flags = maxwell3d->dirty.flags;
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
- const Binding& binding = vertex_buffers[index];
+ const Binding& binding = channel_state->vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
@@ -729,19 +738,19 @@ void BufferCache<P>::BindHostDrawIndirectBuffers() {
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
};
if (current_draw_indirect->include_count) {
- bind_buffer(count_buffer_binding);
+ bind_buffer(channel_state->count_buffer_binding);
}
- bind_buffer(indirect_buffer_binding);
+ bind_buffer(channel_state->indirect_buffer_binding);
}
template <class P>
void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
u32 dirty = ~0U;
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty = std::exchange(dirty_uniform_buffers[stage], 0);
+ dirty = std::exchange(channel_state->dirty_uniform_buffers[stage], 0);
}
u32 binding_index = 0;
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
+ ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
const bool needs_bind = ((dirty >> index) & 1) != 0;
BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
@@ -753,13 +762,13 @@ void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
bool needs_bind) {
- const Binding& binding = uniform_buffers[stage][index];
+ const Binding& binding = channel_state->uniform_buffers[stage][index];
const VAddr cpu_addr = binding.cpu_addr;
- const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
+ const u32 size = std::min(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]);
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
- size <= uniform_buffer_skip_cache_size &&
+ size <= channel_state->uniform_buffer_skip_cache_size &&
!memory_tracker.IsRegionGpuModified(cpu_addr, size);
if (use_fast_buffer) {
if constexpr (IS_OPENGL) {
@@ -767,11 +776,11 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
// Fast path for Nvidia
const bool should_fast_bind =
!HasFastUniformBufferBound(stage, binding_index) ||
- uniform_buffer_binding_sizes[stage][binding_index] != size;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
if (should_fast_bind) {
// We only have to bind when the currently bound buffer is not the fast version
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
runtime.BindFastUniformBuffer(stage, binding_index, size);
}
const auto span = ImmediateBufferWithData(cpu_addr, size);
@@ -780,8 +789,8 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
}
}
if constexpr (IS_OPENGL) {
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
}
// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
@@ -791,15 +800,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
// Classic cached path
const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
if (sync_cached) {
- ++uniform_cache_hits[0];
+ ++channel_state->uniform_cache_hits[0];
}
- ++uniform_cache_shots[0];
+ ++channel_state->uniform_cache_shots[0];
// Skip binding if it's not needed and if the bound buffer is not the fast version
// This exists to avoid instances where the fast buffer is bound and a GPU write happens
needs_bind |= HasFastUniformBufferBound(stage, binding_index);
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- needs_bind |= uniform_buffer_binding_sizes[stage][binding_index] != size;
+ needs_bind |= channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
}
if (!needs_bind) {
return;
@@ -807,14 +816,14 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const u32 offset = buffer.Offset(cpu_addr);
if constexpr (IS_OPENGL) {
// Fast buffer will be unbound
- fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
+ channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
// Mark the index as dirty if offset doesn't match
const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
- dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
+ channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
}
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- uniform_buffer_binding_sizes[stage][binding_index] = size;
+ channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
}
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
@@ -826,15 +835,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
template <class P>
void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
u32 binding_index = 0;
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
- const Binding& binding = storage_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
+ const Binding& binding = channel_state->storage_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
+ const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0;
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -846,8 +855,8 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- const TextureBufferBinding& binding = texture_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
+ const TextureBufferBinding& binding = channel_state->texture_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id];
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
@@ -855,7 +864,7 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_texture_buffers[stage] >> index) & 1) != 0) {
+ if (((channel_state->image_texture_buffers[stage] >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
} else {
runtime.BindTextureBuffer(buffer, offset, size, format);
@@ -872,7 +881,7 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
return;
}
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
- const Binding& binding = transform_feedback_buffers[index];
+ const Binding& binding = channel_state->transform_feedback_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
@@ -887,15 +896,16 @@ template <class P>
void BufferCache<P>::BindHostComputeUniformBuffers() {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
// Mark all uniform buffers as dirty
- dirty_uniform_buffers.fill(~u32{0});
- fast_bound_uniform_buffers.fill(0);
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->fast_bound_uniform_buffers.fill(0);
}
u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- const Binding& binding = compute_uniform_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
+ const Binding& binding = channel_state->compute_uniform_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
- const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
+ const u32 size =
+ std::min(binding.size, (*channel_state->compute_uniform_buffer_sizes)[index]);
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
@@ -911,15 +921,16 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
template <class P>
void BufferCache<P>::BindHostComputeStorageBuffers() {
u32 binding_index = 0;
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
- const Binding& binding = compute_storage_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
+ const Binding& binding = channel_state->compute_storage_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr);
- const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
+ const bool is_written =
+ ((channel_state->written_compute_storage_buffers >> index) & 1) != 0;
if constexpr (NEEDS_BIND_STORAGE_INDEX) {
runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
++binding_index;
@@ -931,8 +942,8 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
template <class P>
void BufferCache<P>::BindHostComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- const TextureBufferBinding& binding = compute_texture_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
+ const TextureBufferBinding& binding = channel_state->compute_texture_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size);
@@ -940,7 +951,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
const u32 offset = buffer.Offset(binding.cpu_addr);
const PixelFormat format = binding.format;
if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
- if (((image_compute_texture_buffers >> index) & 1) != 0) {
+ if (((channel_state->image_compute_texture_buffers >> index) & 1) != 0) {
runtime.BindImageBuffer(buffer, offset, size, format);
} else {
runtime.BindTextureBuffer(buffer, offset, size, format);
@@ -954,7 +965,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
template <class P>
void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
do {
- has_deleted_buffers = false;
+ channel_state->has_deleted_buffers = false;
if (is_indexed) {
UpdateIndexBuffer();
}
@@ -968,7 +979,7 @@ void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
if (current_draw_indirect) {
UpdateDrawIndirect();
}
- } while (has_deleted_buffers);
+ } while (channel_state->has_deleted_buffers);
}
template <class P>
@@ -999,7 +1010,7 @@ void BufferCache<P>::UpdateIndexBuffer() {
slot_buffers.erase(inline_buffer_id);
inline_buffer_id = CreateBuffer(0, buffer_size);
}
- index_buffer = Binding{
+ channel_state->index_buffer = Binding{
.cpu_addr = 0,
.size = inline_index_size,
.buffer_id = inline_buffer_id,
@@ -1015,10 +1026,10 @@ void BufferCache<P>::UpdateIndexBuffer() {
(index_buffer_ref.count + index_buffer_ref.first) * index_buffer_ref.FormatSizeInBytes();
const u32 size = std::min(address_size, draw_size);
if (size == 0 || !cpu_addr) {
- index_buffer = NULL_BINDING;
+ channel_state->index_buffer = NULL_BINDING;
return;
}
- index_buffer = Binding{
+ channel_state->index_buffer = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = FindBuffer(*cpu_addr, size),
@@ -1051,13 +1062,13 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
u32 size = address_size; // TODO: Analyze stride and number of vertices
if (array.enable == 0 || size == 0 || !cpu_addr) {
- vertex_buffers[index] = NULL_BINDING;
+ channel_state->vertex_buffers[index] = NULL_BINDING;
return;
}
if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
}
- vertex_buffers[index] = Binding{
+ channel_state->vertex_buffers[index] = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = FindBuffer(*cpu_addr, size),
@@ -1079,23 +1090,24 @@ void BufferCache<P>::UpdateDrawIndirect() {
};
};
if (current_draw_indirect->include_count) {
- update(current_draw_indirect->count_start_address, sizeof(u32), count_buffer_binding);
+ update(current_draw_indirect->count_start_address, sizeof(u32),
+ channel_state->count_buffer_binding);
}
update(current_draw_indirect->indirect_start_address, current_draw_indirect->buffer_size,
- indirect_buffer_binding);
+ channel_state->indirect_buffer_binding);
}
template <class P>
void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
- ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
- Binding& binding = uniform_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_uniform_buffer_masks[stage], [&](u32 index) {
+ Binding& binding = channel_state->uniform_buffers[stage][index];
if (binding.buffer_id) {
// Already updated
return;
}
// Mark as dirty
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers[stage] |= 1U << index;
+ channel_state->dirty_uniform_buffers[stage] |= 1U << index;
}
// Resolve buffer
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
@@ -1104,10 +1116,10 @@ void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
- const u32 written_mask = written_storage_buffers[stage];
- ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
+ const u32 written_mask = channel_state->written_storage_buffers[stage];
+ ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) {
// Resolve buffer
- Binding& binding = storage_buffers[stage][index];
+ Binding& binding = channel_state->storage_buffers[stage][index];
const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
binding.buffer_id = buffer_id;
// Mark buffer as written if needed
@@ -1119,11 +1131,11 @@ void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
- ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
- Binding& binding = texture_buffers[stage][index];
+ ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) {
+ Binding& binding = channel_state->texture_buffers[stage][index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark buffer as written if needed
- if (((written_texture_buffers[stage] >> index) & 1) != 0) {
+ if (((channel_state->written_texture_buffers[stage] >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1146,11 +1158,11 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
const u32 size = binding.size;
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (binding.enable == 0 || size == 0 || !cpu_addr) {
- transform_feedback_buffers[index] = NULL_BINDING;
+ channel_state->transform_feedback_buffers[index] = NULL_BINDING;
return;
}
const BufferId buffer_id = FindBuffer(*cpu_addr, size);
- transform_feedback_buffers[index] = Binding{
+ channel_state->transform_feedback_buffers[index] = Binding{
.cpu_addr = *cpu_addr,
.size = size,
.buffer_id = buffer_id,
@@ -1160,8 +1172,8 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
template <class P>
void BufferCache<P>::UpdateComputeUniformBuffers() {
- ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
- Binding& binding = compute_uniform_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_uniform_buffer_mask, [&](u32 index) {
+ Binding& binding = channel_state->compute_uniform_buffers[index];
binding = NULL_BINDING;
const auto& launch_desc = kepler_compute->launch_description;
if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
@@ -1178,12 +1190,12 @@ void BufferCache<P>::UpdateComputeUniformBuffers() {
template <class P>
void BufferCache<P>::UpdateComputeStorageBuffers() {
- ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
+ ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) {
// Resolve buffer
- Binding& binding = compute_storage_buffers[index];
+ Binding& binding = channel_state->compute_storage_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
- if (((written_compute_storage_buffers >> index) & 1) != 0) {
+ if (((channel_state->written_compute_storage_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1191,11 +1203,11 @@ void BufferCache<P>::UpdateComputeStorageBuffers() {
template <class P>
void BufferCache<P>::UpdateComputeTextureBuffers() {
- ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
- Binding& binding = compute_texture_buffers[index];
+ ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) {
+ Binding& binding = channel_state->compute_texture_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
- if (((written_compute_texture_buffers >> index) & 1) != 0) {
+ if (((channel_state->written_compute_texture_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
});
@@ -1610,13 +1622,13 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
const auto replace = [scalar_replace](std::span<Binding> bindings) {
std::ranges::for_each(bindings, scalar_replace);
};
- scalar_replace(index_buffer);
- replace(vertex_buffers);
- std::ranges::for_each(uniform_buffers, replace);
- std::ranges::for_each(storage_buffers, replace);
- replace(transform_feedback_buffers);
- replace(compute_uniform_buffers);
- replace(compute_storage_buffers);
+ scalar_replace(channel_state->index_buffer);
+ replace(channel_state->vertex_buffers);
+ std::ranges::for_each(channel_state->uniform_buffers, replace);
+ std::ranges::for_each(channel_state->storage_buffers, replace);
+ replace(channel_state->transform_feedback_buffers);
+ replace(channel_state->compute_uniform_buffers);
+ replace(channel_state->compute_storage_buffers);
// Mark the whole buffer as CPU written to stop tracking CPU writes
if (!do_not_mark) {
@@ -1634,8 +1646,8 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id, bool do_not_mark) {
template <class P>
void BufferCache<P>::NotifyBufferDeletion() {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
- dirty_uniform_buffers.fill(~u32{0});
- uniform_buffer_binding_sizes.fill({});
+ channel_state->dirty_uniform_buffers.fill(~u32{0});
+ channel_state->uniform_buffer_binding_sizes.fill({});
}
auto& flags = maxwell3d->dirty.flags;
flags[Dirty::IndexBuffer] = true;
@@ -1643,13 +1655,12 @@ void BufferCache<P>::NotifyBufferDeletion() {
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
flags[Dirty::VertexBuffer0 + index] = true;
}
- has_deleted_buffers = true;
+ channel_state->has_deleted_buffers = true;
}
template <class P>
-typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
- u32 cbuf_index,
- bool is_written) const {
+Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
+ bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const auto size = [&]() {
const bool is_nvn_cbuf = cbuf_index == 0;
@@ -1681,8 +1692,8 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
}
template <class P>
-typename BufferCache<P>::TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(
- GPUVAddr gpu_addr, u32 size, PixelFormat format) {
+TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
+ PixelFormat format) {
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
TextureBufferBinding binding;
if (!cpu_addr || size == 0) {
@@ -1721,7 +1732,7 @@ std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
template <class P>
bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
if constexpr (IS_OPENGL) {
- return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
+ return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
} else {
// Only OpenGL has fast uniform buffers
return false;
@@ -1730,14 +1741,14 @@ bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index)
template <class P>
std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectCount() {
- auto& buffer = slot_buffers[count_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(count_buffer_binding.cpu_addr));
+ auto& buffer = slot_buffers[channel_state->count_buffer_binding.buffer_id];
+ return std::make_pair(&buffer, buffer.Offset(channel_state->count_buffer_binding.cpu_addr));
}
template <class P>
std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectBuffer() {
- auto& buffer = slot_buffers[indirect_buffer_binding.buffer_id];
- return std::make_pair(&buffer, buffer.Offset(indirect_buffer_binding.cpu_addr));
+ auto& buffer = slot_buffers[channel_state->indirect_buffer_binding.buffer_id];
+ return std::make_pair(&buffer, buffer.Offset(channel_state->indirect_buffer_binding.cpu_addr));
}
} // namespace VideoCommon