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diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h
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+++ b/src/video_core/buffer_cache/buffer_cache_base.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <algorithm>
+#include <array>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <numeric>
+#include <span>
+#include <unordered_map>
+#include <vector>
+
+#include <boost/container/small_vector.hpp>
+#define BOOST_NO_MT
+#include <boost/pool/detail/mutex.hpp>
+#undef BOOST_NO_MT
+#include <boost/icl/interval.hpp>
+#include <boost/icl/interval_base_set.hpp>
+#include <boost/icl/interval_set.hpp>
+#include <boost/icl/split_interval_map.hpp>
+#include <boost/pool/pool.hpp>
+#include <boost/pool/pool_alloc.hpp>
+#include <boost/pool/poolfwd.hpp>
+
+#include "common/common_types.h"
+#include "common/div_ceil.h"
+#include "common/literals.h"
+#include "common/lru_cache.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "common/settings.h"
+#include "core/memory.h"
+#include "video_core/buffer_cache/buffer_base.h"
+#include "video_core/control/channel_state_cache.h"
+#include "video_core/delayed_destruction_ring.h"
+#include "video_core/dirty_flags.h"
+#include "video_core/engines/draw_manager.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/surface.h"
+#include "video_core/texture_cache/slot_vector.h"
+#include "video_core/texture_cache/types.h"
+
+namespace boost {
+template <typename T>
+class fast_pool_allocator<T, default_user_allocator_new_delete, details::pool::null_mutex, 4096, 0>;
+}
+
+namespace VideoCommon {
+
+MICROPROFILE_DECLARE(GPU_PrepareBuffers);
+MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
+MICROPROFILE_DECLARE(GPU_DownloadMemory);
+
+using BufferId = SlotId;
+
+using VideoCore::Surface::PixelFormat;
+using namespace Common::Literals;
+
+constexpr u32 NUM_VERTEX_BUFFERS = 32;
+constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
+constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
+constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
+constexpr u32 NUM_STORAGE_BUFFERS = 16;
+constexpr u32 NUM_TEXTURE_BUFFERS = 16;
+constexpr u32 NUM_STAGES = 5;
+
+using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
+using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
+
+enum class ObtainBufferSynchronize : u32 {
+ NoSynchronize = 0,
+ FullSynchronize = 1,
+ SynchronizeNoDirty = 2,
+};
+
+enum class ObtainBufferOperation : u32 {
+ DoNothing = 0,
+ MarkAsWritten = 1,
+ DiscardWrite = 2,
+ MarkQuery = 3,
+};
+
+template <typename P>
+class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
+ // Page size for caching purposes.
+ // This is unrelated to the CPU page size and it can be changed as it seems optimal.
+ static constexpr u32 CACHING_PAGEBITS = 16;
+ static constexpr u64 CACHING_PAGESIZE = u64{1} << CACHING_PAGEBITS;
+
+ static constexpr bool IS_OPENGL = P::IS_OPENGL;
+ static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
+ P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
+ static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
+ P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
+ static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
+ static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
+ static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
+ static constexpr bool SEPARATE_IMAGE_BUFFERS_BINDINGS = P::SEPARATE_IMAGE_BUFFER_BINDINGS;
+ static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = P::IMPLEMENTS_ASYNC_DOWNLOADS;
+
+ static constexpr BufferId NULL_BUFFER_ID{0};
+
+ static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
+ static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
+ static constexpr s64 TARGET_THRESHOLD = 4_GiB;
+
+ // Debug Flags.
+
+ static constexpr bool DISABLE_DOWNLOADS = true;
+
+ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+ using Runtime = typename P::Runtime;
+ using Buffer = typename P::Buffer;
+ using Async_Buffer = typename P::Async_Buffer;
+ using MemoryTracker = typename P::MemoryTracker;
+
+ using IntervalCompare = std::less<VAddr>;
+ using IntervalInstance = boost::icl::interval_type_default<VAddr, std::less>;
+ using IntervalAllocator = boost::fast_pool_allocator<VAddr>;
+ using IntervalSet = boost::icl::interval_set<VAddr>;
+ using IntervalType = typename IntervalSet::interval_type;
+
+ template <typename Type>
+ struct counter_add_functor : public boost::icl::identity_based_inplace_combine<Type> {
+ // types
+ typedef counter_add_functor<Type> type;
+ typedef boost::icl::identity_based_inplace_combine<Type> base_type;
+
+ // public member functions
+ void operator()(Type& current, const Type& added) const {
+ current += added;
+ if (current < base_type::identity_element()) {
+ current = base_type::identity_element();
+ }
+ }
+
+ // public static functions
+ static void version(Type&){};
+ };
+
+ using OverlapCombine = counter_add_functor<int>;
+ using OverlapSection = boost::icl::inter_section<int>;
+ using OverlapCounter = boost::icl::split_interval_map<VAddr, int>;
+
+ struct Empty {};
+
+ struct OverlapResult {
+ std::vector<BufferId> ids;
+ VAddr begin;
+ VAddr end;
+ bool has_stream_leap = false;
+ };
+
+ struct Binding {
+ VAddr cpu_addr{};
+ u32 size{};
+ BufferId buffer_id;
+ };
+
+ struct TextureBufferBinding : Binding {
+ PixelFormat format;
+ };
+
+ static constexpr Binding NULL_BINDING{
+ .cpu_addr = 0,
+ .size = 0,
+ .buffer_id = NULL_BUFFER_ID,
+ };
+
+public:
+ static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
+
+ explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
+ Core::Memory::Memory& cpu_memory_, Runtime& runtime_);
+
+ void TickFrame();
+
+ void WriteMemory(VAddr cpu_addr, u64 size);
+
+ void CachedWriteMemory(VAddr cpu_addr, u64 size);
+
+ void DownloadMemory(VAddr cpu_addr, u64 size);
+
+ bool InlineMemory(VAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer);
+
+ void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
+
+ void DisableGraphicsUniformBuffer(size_t stage, u32 index);
+
+ void UpdateGraphicsBuffers(bool is_indexed);
+
+ void UpdateComputeBuffers();
+
+ void BindHostGeometryBuffers(bool is_indexed);
+
+ void BindHostStageBuffers(size_t stage);
+
+ void BindHostComputeBuffers();
+
+ void SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
+ const UniformBufferSizes* sizes);
+
+ void SetComputeUniformBufferState(u32 mask, const ComputeUniformBufferSizes* sizes);
+
+ void UnbindGraphicsStorageBuffers(size_t stage);
+
+ void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
+ bool is_written);
+
+ void UnbindGraphicsTextureBuffers(size_t stage);
+
+ void BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, u32 size,
+ PixelFormat format, bool is_written, bool is_image);
+
+ void UnbindComputeStorageBuffers();
+
+ void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
+ bool is_written);
+
+ void UnbindComputeTextureBuffers();
+
+ void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, PixelFormat format,
+ bool is_written, bool is_image);
+
+ [[nodiscard]] std::pair<Buffer*, u32> ObtainBuffer(GPUVAddr gpu_addr, u32 size,
+ ObtainBufferSynchronize sync_info,
+ ObtainBufferOperation post_op);
+ void FlushCachedWrites();
+
+ /// Return true when there are uncommitted buffers to be downloaded
+ [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
+
+ void AccumulateFlushes();
+
+ /// Return true when the caller should wait for async downloads
+ [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
+
+ /// Commit asynchronous downloads
+ void CommitAsyncFlushes();
+ void CommitAsyncFlushesHigh();
+
+ /// Pop asynchronous downloads
+ void PopAsyncFlushes();
+ void PopAsyncBuffers();
+
+ bool DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount);
+
+ bool DMAClear(GPUVAddr src_address, u64 amount, u32 value);
+
+ /// Return true when a CPU region is modified from the GPU
+ [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
+
+ /// Return true when a region is registered on the cache
+ [[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);
+
+ /// Return true when a CPU region is modified from the CPU
+ [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
+
+ void SetDrawIndirect(
+ const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect_) {
+ current_draw_indirect = current_draw_indirect_;
+ }
+
+ [[nodiscard]] std::pair<Buffer*, u32> GetDrawIndirectCount();
+
+ [[nodiscard]] std::pair<Buffer*, u32> GetDrawIndirectBuffer();
+
+ std::recursive_mutex mutex;
+ Runtime& runtime;
+
+private:
+ template <typename Func>
+ static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
+ for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
+ const int disabled_bits = std::countr_zero(enabled_mask);
+ index += disabled_bits;
+ enabled_mask >>= disabled_bits;
+ func(index);
+ }
+ }
+
+ template <typename Func>
+ void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
+ const u64 page_end = Common::DivCeil(cpu_addr + size, CACHING_PAGESIZE);
+ for (u64 page = cpu_addr >> CACHING_PAGEBITS; page < page_end;) {
+ const BufferId buffer_id = page_table[page];
+ if (!buffer_id) {
+ ++page;
+ continue;
+ }
+ Buffer& buffer = slot_buffers[buffer_id];
+ func(buffer_id, buffer);
+
+ const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
+ page = Common::DivCeil(end_addr, CACHING_PAGESIZE);
+ }
+ }
+
+ template <typename Func>
+ void ForEachInRangeSet(IntervalSet& current_range, VAddr cpu_addr, u64 size, Func&& func) {
+ const VAddr start_address = cpu_addr;
+ const VAddr end_address = start_address + size;
+ const IntervalType search_interval{start_address, end_address};
+ auto it = current_range.lower_bound(search_interval);
+ if (it == current_range.end()) {
+ return;
+ }
+ auto end_it = current_range.upper_bound(search_interval);
+ for (; it != end_it; it++) {
+ VAddr inter_addr_end = it->upper();
+ VAddr inter_addr = it->lower();
+ if (inter_addr_end > end_address) {
+ inter_addr_end = end_address;
+ }
+ if (inter_addr < start_address) {
+ inter_addr = start_address;
+ }
+ func(inter_addr, inter_addr_end);
+ }
+ }
+
+ template <typename Func>
+ void ForEachInOverlapCounter(OverlapCounter& current_range, VAddr cpu_addr, u64 size,
+ Func&& func) {
+ const VAddr start_address = cpu_addr;
+ const VAddr end_address = start_address + size;
+ const IntervalType search_interval{start_address, end_address};
+ auto it = current_range.lower_bound(search_interval);
+ if (it == current_range.end()) {
+ return;
+ }
+ auto end_it = current_range.upper_bound(search_interval);
+ for (; it != end_it; it++) {
+ auto& inter = it->first;
+ VAddr inter_addr_end = inter.upper();
+ VAddr inter_addr = inter.lower();
+ if (inter_addr_end > end_address) {
+ inter_addr_end = end_address;
+ }
+ if (inter_addr < start_address) {
+ inter_addr = start_address;
+ }
+ func(inter_addr, inter_addr_end, it->second);
+ }
+ }
+
+ void RemoveEachInOverlapCounter(OverlapCounter& current_range,
+ const IntervalType search_interval, int subtract_value) {
+ bool any_removals = false;
+ current_range.add(std::make_pair(search_interval, subtract_value));
+ do {
+ any_removals = false;
+ auto it = current_range.lower_bound(search_interval);
+ if (it == current_range.end()) {
+ return;
+ }
+ auto end_it = current_range.upper_bound(search_interval);
+ for (; it != end_it; it++) {
+ if (it->second <= 0) {
+ any_removals = true;
+ current_range.erase(it);
+ break;
+ }
+ }
+ } while (any_removals);
+ }
+
+ static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
+ return (cpu_addr & ~Core::Memory::YUZU_PAGEMASK) ==
+ ((cpu_addr + size) & ~Core::Memory::YUZU_PAGEMASK);
+ }
+
+ void RunGarbageCollector();
+
+ void WaitOnAsyncFlushes(VAddr cpu_addr, u64 size);
+
+ void BindHostIndexBuffer();
+
+ void BindHostVertexBuffers();
+
+ void BindHostDrawIndirectBuffers();
+
+ void BindHostGraphicsUniformBuffers(size_t stage);
+
+ void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
+
+ void BindHostGraphicsStorageBuffers(size_t stage);
+
+ void BindHostGraphicsTextureBuffers(size_t stage);
+
+ void BindHostTransformFeedbackBuffers();
+
+ void BindHostComputeUniformBuffers();
+
+ void BindHostComputeStorageBuffers();
+
+ void BindHostComputeTextureBuffers();
+
+ void DoUpdateGraphicsBuffers(bool is_indexed);
+
+ void DoUpdateComputeBuffers();
+
+ void UpdateIndexBuffer();
+
+ void UpdateVertexBuffers();
+
+ void UpdateVertexBuffer(u32 index);
+
+ void UpdateDrawIndirect();
+
+ void UpdateUniformBuffers(size_t stage);
+
+ void UpdateStorageBuffers(size_t stage);
+
+ void UpdateTextureBuffers(size_t stage);
+
+ void UpdateTransformFeedbackBuffers();
+
+ void UpdateTransformFeedbackBuffer(u32 index);
+
+ void UpdateComputeUniformBuffers();
+
+ void UpdateComputeStorageBuffers();
+
+ void UpdateComputeTextureBuffers();
+
+ void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
+
+ [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
+
+ [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
+
+ void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
+
+ [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
+
+ void Register(BufferId buffer_id);
+
+ void Unregister(BufferId buffer_id);
+
+ template <bool insert>
+ void ChangeRegister(BufferId buffer_id);
+
+ void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept;
+
+ bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
+
+ bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
+
+ bool SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr, u32 size);
+
+ void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
+ std::span<BufferCopy> copies);
+
+ void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
+ std::span<const BufferCopy> copies);
+
+ void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
+
+ void DownloadBufferMemory(Buffer& buffer_id);
+
+ void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
+
+ void DeleteBuffer(BufferId buffer_id, bool do_not_mark = false);
+
+ void NotifyBufferDeletion();
+
+ [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
+ bool is_written) const;
+
+ [[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
+ PixelFormat format);
+
+ [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
+
+ [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
+
+ [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
+
+ void ClearDownload(IntervalType subtract_interval);
+
+ VideoCore::RasterizerInterface& rasterizer;
+ Core::Memory::Memory& cpu_memory;
+
+ SlotVector<Buffer> slot_buffers;
+ DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
+
+ const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect{};
+
+ u32 last_index_count = 0;
+
+ Binding index_buffer;
+ std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
+ std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
+ std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
+ std::array<std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS>, NUM_STAGES> texture_buffers;
+ std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
+ Binding count_buffer_binding;
+ Binding indirect_buffer_binding;
+
+ std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
+ std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
+ std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
+
+ std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
+ u32 enabled_compute_uniform_buffer_mask = 0;
+
+ const UniformBufferSizes* uniform_buffer_sizes{};
+ const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
+
+ std::array<u32, NUM_STAGES> enabled_storage_buffers{};
+ std::array<u32, NUM_STAGES> written_storage_buffers{};
+ u32 enabled_compute_storage_buffers = 0;
+ u32 written_compute_storage_buffers = 0;
+
+ std::array<u32, NUM_STAGES> enabled_texture_buffers{};
+ std::array<u32, NUM_STAGES> written_texture_buffers{};
+ std::array<u32, NUM_STAGES> image_texture_buffers{};
+ u32 enabled_compute_texture_buffers = 0;
+ u32 written_compute_texture_buffers = 0;
+ u32 image_compute_texture_buffers = 0;
+
+ std::array<u32, 16> uniform_cache_hits{};
+ std::array<u32, 16> uniform_cache_shots{};
+
+ u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
+
+ bool has_deleted_buffers = false;
+
+ std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
+ dirty_uniform_buffers{};
+ std::conditional_t<IS_OPENGL, std::array<u32, NUM_STAGES>, Empty> fast_bound_uniform_buffers{};
+ std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS,
+ std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>, Empty>
+ uniform_buffer_binding_sizes{};
+
+ std::vector<BufferId> cached_write_buffer_ids;
+
+ MemoryTracker memory_tracker;
+ IntervalSet uncommitted_ranges;
+ IntervalSet common_ranges;
+ IntervalSet cached_ranges;
+ IntervalSet pending_ranges;
+ std::deque<IntervalSet> committed_ranges;
+
+ // Async Buffers
+ OverlapCounter async_downloads;
+ std::deque<std::optional<Async_Buffer>> async_buffers;
+ std::deque<boost::container::small_vector<BufferCopy, 4>> pending_downloads;
+ std::optional<Async_Buffer> current_buffer;
+
+ std::deque<Async_Buffer> async_buffers_death_ring;
+
+ size_t immediate_buffer_capacity = 0;
+ Common::ScratchBuffer<u8> immediate_buffer_alloc;
+
+ struct LRUItemParams {
+ using ObjectType = BufferId;
+ using TickType = u64;
+ };
+ Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
+ u64 frame_tick = 0;
+ u64 total_used_memory = 0;
+ u64 minimum_memory = 0;
+ u64 critical_memory = 0;
+ BufferId inline_buffer_id;
+
+ bool active_async_buffers = false;
+
+ std::array<BufferId, ((1ULL << 39) >> CACHING_PAGEBITS)> page_table;
+};
+
+} // namespace VideoCommon