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-rw-r--r--src/video_core/clipper.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index 05b5cea73..0774ffc53 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -18,6 +18,8 @@
#include "video_core/rasterizer.h"
#include "video_core/shader/shader.h"
+using Pica::Rasterizer::Vertex;
+
namespace Pica {
namespace Clipper {
@@ -29,20 +31,20 @@ public:
float24::FromFloat32(0), float24::FromFloat32(0)))
: coeffs(coeffs), bias(bias) {}
- bool IsInside(const OutputVertex& vertex) const {
+ bool IsInside(const Vertex& vertex) const {
return Math::Dot(vertex.pos + bias, coeffs) <= float24::FromFloat32(0);
}
- bool IsOutSide(const OutputVertex& vertex) const {
+ bool IsOutSide(const Vertex& vertex) const {
return !IsInside(vertex);
}
- OutputVertex GetIntersection(const OutputVertex& v0, const OutputVertex& v1) const {
+ Vertex GetIntersection(const Vertex& v0, const Vertex& v1) const {
float24 dp = Math::Dot(v0.pos + bias, coeffs);
float24 dp_prev = Math::Dot(v1.pos + bias, coeffs);
float24 factor = dp_prev / (dp_prev - dp);
- return OutputVertex::Lerp(factor, v0, v1);
+ return Vertex::Lerp(factor, v0, v1);
}
private:
@@ -51,7 +53,7 @@ private:
Math::Vec4<float24> bias;
};
-static void InitScreenCoordinates(OutputVertex& vtx) {
+static void InitScreenCoordinates(Vertex& vtx) {
struct {
float24 halfsize_x;
float24 offset_x;
@@ -91,8 +93,8 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
// introduces at most 1 new vertex to the polygon. Since we start with a triangle and have a
// fixed 6 clipping planes, the maximum number of vertices of the clipped polygon is 3 + 6 = 9.
static const size_t MAX_VERTICES = 9;
- static_vector<OutputVertex, MAX_VERTICES> buffer_a = {v0, v1, v2};
- static_vector<OutputVertex, MAX_VERTICES> buffer_b;
+ static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2};
+ static_vector<Vertex, MAX_VERTICES> buffer_b;
auto* output_list = &buffer_a;
auto* input_list = &buffer_b;
@@ -123,7 +125,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
std::swap(input_list, output_list);
output_list->clear();
- const OutputVertex* reference_vertex = &input_list->back();
+ const Vertex* reference_vertex = &input_list->back();
for (const auto& vertex : *input_list) {
// NOTE: This algorithm changes vertex order in some cases!
@@ -148,9 +150,9 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
InitScreenCoordinates((*output_list)[1]);
for (size_t i = 0; i < output_list->size() - 2; i++) {
- OutputVertex& vtx0 = (*output_list)[0];
- OutputVertex& vtx1 = (*output_list)[i + 1];
- OutputVertex& vtx2 = (*output_list)[i + 2];
+ Vertex& vtx0 = (*output_list)[0];
+ Vertex& vtx1 = (*output_list)[i + 1];
+ Vertex& vtx2 = (*output_list)[i + 2];
InitScreenCoordinates(vtx2);