diff options
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r-- | src/video_core/command_processor.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 6540ccb26..5dfedfe31 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -98,10 +98,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index]; // NOTE: The destination component order indeed is "backwards" - attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8); - attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF)); - attribute.y = float24::FromRawFloat24(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF)); - attribute.x = float24::FromRawFloat24(default_attr_write_buffer[2] & 0xFFFFFF); + attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8); + attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF)); + attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF)); + attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF); LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index, attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), @@ -418,10 +418,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i])); } else { // TODO: Untested - uniform.w = float24::FromRawFloat24(uniform_write_buffer[0] >> 8); - uniform.z = float24::FromRawFloat24(((uniform_write_buffer[0] & 0xFF)<<16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF)); - uniform.y = float24::FromRawFloat24(((uniform_write_buffer[1] & 0xFFFF)<<8) | ((uniform_write_buffer[2] >> 24) & 0xFF)); - uniform.x = float24::FromRawFloat24(uniform_write_buffer[2] & 0xFFFFFF); + uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8); + uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) | ((uniform_write_buffer[1] >> 16) & 0xFFFF)); + uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) | ((uniform_write_buffer[2] >> 24) & 0xFF)); + uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF); } LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index, |