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-rw-r--r--src/video_core/debug_utils/debug_utils.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 12f0009bd..8c4ec1044 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -16,7 +16,7 @@
#include <nihstro/shader_binary.h>
-#include "common/log.h"
+#include "common/assert.h"
#include "common/file_util.h"
#include "common/math_util.h"
@@ -197,7 +197,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
it->component_mask = it->component_mask | component_mask;
}
} catch (const std::out_of_range& ) {
- _dbg_assert_msg_(HW_GPU, 0, "Unknown output attribute mapping");
+ DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping");
LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
(int)output_attributes[i].map_x.Value(),
(int)output_attributes[i].map_y.Value(),
@@ -571,7 +571,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
default:
LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
- _dbg_assert_(HW_GPU, 0);
+ DEBUG_ASSERT(false);
return {};
}
}