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-rw-r--r--src/video_core/host_shaders/fidelityfx_fsr.frag21
-rw-r--r--src/video_core/host_shaders/fxaa.frag2
-rw-r--r--src/video_core/host_shaders/opengl_fidelityfx_fsr.frag19
-rw-r--r--src/video_core/host_shaders/opengl_present.frag2
-rw-r--r--src/video_core/host_shaders/present_bicubic.frag2
-rw-r--r--src/video_core/host_shaders/present_gaussian.frag14
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag2
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag2
12 files changed, 35 insertions, 33 deletions
diff --git a/src/video_core/host_shaders/fidelityfx_fsr.frag b/src/video_core/host_shaders/fidelityfx_fsr.frag
index a266e1c4e..54eedb450 100644
--- a/src/video_core/host_shaders/fidelityfx_fsr.frag
+++ b/src/video_core/host_shaders/fidelityfx_fsr.frag
@@ -37,6 +37,7 @@ layout(set=0,binding=0) uniform sampler2D InputTexture;
#define A_GPU 1
#define A_GLSL 1
+#define FSR_RCAS_PASSTHROUGH_ALPHA 1
#ifndef YUZU_USE_FP16
#include "ffx_a.h"
@@ -71,9 +72,7 @@ layout(set=0,binding=0) uniform sampler2D InputTexture;
#include "ffx_fsr1.h"
-#if USE_RCAS
- layout(location = 0) in vec2 frag_texcoord;
-#endif
+layout (location = 0) in vec2 frag_texcoord;
layout (location = 0) out vec4 frag_color;
void CurrFilter(AU2 pos) {
@@ -81,22 +80,22 @@ void CurrFilter(AU2 pos) {
#ifndef YUZU_USE_FP16
AF3 c;
FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
- frag_color = AF4(c, 1.0);
+ frag_color = AF4(c, texture(InputTexture, frag_texcoord).a);
#else
AH3 c;
FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
- frag_color = AH4(c, 1.0);
+ frag_color = AH4(c, texture(InputTexture, frag_texcoord).a);
#endif
#endif
#if USE_RCAS
#ifndef YUZU_USE_FP16
- AF3 c;
- FsrRcasF(c.r, c.g, c.b, pos, Const0);
- frag_color = AF4(c, 1.0);
+ AF4 c;
+ FsrRcasF(c.r, c.g, c.b, c.a, pos, Const0);
+ frag_color = c;
#else
- AH3 c;
- FsrRcasH(c.r, c.g, c.b, pos, Const0);
- frag_color = AH4(c, 1.0);
+ AH4 c;
+ FsrRcasH(c.r, c.g, c.b, c.a, pos, Const0);
+ frag_color = c;
#endif
#endif
}
diff --git a/src/video_core/host_shaders/fxaa.frag b/src/video_core/host_shaders/fxaa.frag
index 9bffc20d5..192a602c1 100644
--- a/src/video_core/host_shaders/fxaa.frag
+++ b/src/video_core/host_shaders/fxaa.frag
@@ -71,5 +71,5 @@ vec3 FxaaPixelShader(vec4 posPos, sampler2D tex) {
}
void main() {
- frag_color = vec4(FxaaPixelShader(posPos, input_texture), 1.0);
+ frag_color = vec4(FxaaPixelShader(posPos, input_texture), texture(input_texture, posPos.xy).a);
}
diff --git a/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag b/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag
index 16d22f58e..fc47d3810 100644
--- a/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag
+++ b/src/video_core/host_shaders/opengl_fidelityfx_fsr.frag
@@ -31,6 +31,7 @@ layout (location = 0) uniform uvec4 constants[4];
#define A_GPU 1
#define A_GLSL 1
+#define FSR_RCAS_PASSTHROUGH_ALPHA 1
#ifdef YUZU_USE_FP16
#define A_HALF
@@ -67,9 +68,7 @@ layout (location = 0) uniform uvec4 constants[4];
#include "ffx_fsr1.h"
-#if USE_RCAS
- layout(location = 0) in vec2 frag_texcoord;
-#endif
+layout (location = 0) in vec2 frag_texcoord;
layout (location = 0) out vec4 frag_color;
void CurrFilter(AU2 pos)
@@ -78,22 +77,22 @@ void CurrFilter(AU2 pos)
#ifndef YUZU_USE_FP16
AF3 c;
FsrEasuF(c, pos, constants[0], constants[1], constants[2], constants[3]);
- frag_color = AF4(c, 1.0);
+ frag_color = AF4(c, texture(InputTexture, frag_texcoord).a);
#else
AH3 c;
FsrEasuH(c, pos, constants[0], constants[1], constants[2], constants[3]);
- frag_color = AH4(c, 1.0);
+ frag_color = AH4(c, texture(InputTexture, frag_texcoord).a);
#endif
#endif
#if USE_RCAS
#ifndef YUZU_USE_FP16
- AF3 c;
- FsrRcasF(c.r, c.g, c.b, pos, constants[0]);
- frag_color = AF4(c, 1.0);
+ AF4 c;
+ FsrRcasF(c.r, c.g, c.b, c.a, pos, constants[0]);
+ frag_color = c;
#else
AH3 c;
- FsrRcasH(c.r, c.g, c.b, pos, constants[0]);
- frag_color = AH4(c, 1.0);
+ FsrRcasH(c.r, c.g, c.b, c.a, pos, constants[0]);
+ frag_color = c;
#endif
#endif
}
diff --git a/src/video_core/host_shaders/opengl_present.frag b/src/video_core/host_shaders/opengl_present.frag
index 5fd7ad297..096b4e4db 100644
--- a/src/video_core/host_shaders/opengl_present.frag
+++ b/src/video_core/host_shaders/opengl_present.frag
@@ -9,5 +9,5 @@ layout (location = 0) out vec4 color;
layout (binding = 0) uniform sampler2D color_texture;
void main() {
- color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f);
+ color = vec4(texture(color_texture, frag_tex_coord));
}
diff --git a/src/video_core/host_shaders/present_bicubic.frag b/src/video_core/host_shaders/present_bicubic.frag
index c814629cf..a9d9d40a3 100644
--- a/src/video_core/host_shaders/present_bicubic.frag
+++ b/src/video_core/host_shaders/present_bicubic.frag
@@ -52,5 +52,5 @@ vec4 textureBicubic( sampler2D textureSampler, vec2 texCoords ) {
}
void main() {
- color = vec4(textureBicubic(color_texture, frag_tex_coord).rgb, 1.0f);
+ color = textureBicubic(color_texture, frag_tex_coord);
}
diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag
index ad9bb76a4..78edeb9b4 100644
--- a/src/video_core/host_shaders/present_gaussian.frag
+++ b/src/video_core/host_shaders/present_gaussian.frag
@@ -46,14 +46,14 @@ vec4 blurDiagonal(sampler2D textureSampler, vec2 coord, vec2 norm) {
}
void main() {
- vec3 base = texture(color_texture, vec2(frag_tex_coord)).rgb * weight[0];
+ vec4 base = texture(color_texture, vec2(frag_tex_coord)) * weight[0];
vec2 tex_offset = 1.0f / textureSize(color_texture, 0);
// TODO(Blinkhawk): This code can be optimized through shader group instructions.
- vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb;
- vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
- vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb;
- vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
- vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
- color = vec4(combination + base, 1.0f);
+ vec4 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset);
+ vec4 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset);
+ vec4 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset);
+ vec4 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0));
+ vec4 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
+ color = combination + base;
}
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
index d369bef06..05d033310 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
@@ -6,5 +6,6 @@
#define YUZU_USE_FP16
#define USE_EASU 1
+#define VERSION 1
#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
index 6f25ef00f..7ae11dd66 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
@@ -5,5 +5,6 @@
#extension GL_GOOGLE_include_directive : enable
#define USE_EASU 1
+#define VERSION 1
#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
index 0c953a900..c017214a5 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
@@ -6,5 +6,6 @@
#define YUZU_USE_FP16
#define USE_RCAS 1
+#define VERSION 1
#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
index 02e9a27c6..976825f4b 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
@@ -5,5 +5,6 @@
#extension GL_GOOGLE_include_directive : enable
#define USE_RCAS 1
+#define VERSION 1
#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
index 79ea817c2..cea5dac9d 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
@@ -5,7 +5,7 @@
#extension GL_GOOGLE_include_directive : enable
-#define VERSION 1
+#define VERSION 2
#define YUZU_USE_FP16
#include "opengl_present_scaleforce.frag"
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
index 9605bb58b..10ddf0401 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
@@ -5,6 +5,6 @@
#extension GL_GOOGLE_include_directive : enable
-#define VERSION 1
+#define VERSION 2
#include "opengl_present_scaleforce.frag"