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-rw-r--r--src/video_core/query_cache/bank_base.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/video_core/query_cache/bank_base.h b/src/video_core/query_cache/bank_base.h
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+++ b/src/video_core/query_cache/bank_base.h
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+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <deque>
+#include <utility>
+
+
+#include "common/common_types.h"
+
+namespace VideoCommon {
+
+class BankBase {
+protected:
+ const size_t base_bank_size;
+ size_t bank_size;
+ std::atomic<size_t> references;
+ size_t current_slot;
+
+public:
+ BankBase(size_t bank_size_)
+ : base_bank_size{bank_size_}, bank_size(bank_size_), references(0), current_slot(0) {}
+
+ virtual ~BankBase() = default;
+
+ virtual std::pair<bool, size_t> Reserve() {
+ if (IsClosed()) {
+ return {false, bank_size};
+ }
+ const size_t result = current_slot++;
+ return {true, result};
+ }
+
+ virtual void Reset() {
+ current_slot = 0;
+ references = 0;
+ bank_size = base_bank_size;
+ }
+
+ size_t Size() const {
+ return bank_size;
+ }
+
+ void AddReference(size_t how_many = 1) {
+ references.fetch_add(how_many, std::memory_order_relaxed);
+ }
+
+ void CloseReference(size_t how_many = 1) {
+ if (how_many > references.load(std::memory_order_relaxed)) {
+ UNREACHABLE();
+ }
+ references.fetch_sub(how_many, std::memory_order_relaxed);
+ }
+
+ void Close() {
+ bank_size = current_slot;
+ }
+
+ constexpr bool IsClosed() {
+ return current_slot >= bank_size;
+ }
+
+ bool IsDead() {
+ return IsClosed() && references == 0;
+ }
+};
+
+template <typename BankType>
+class BankPool {
+private:
+ std::deque<BankType> bank_pool;
+ std::deque<size_t> bank_indices;
+
+public:
+ BankPool() = default;
+ ~BankPool() = default;
+
+ // Reserve a bank from the pool and return its index
+ template <typename Func>
+ size_t ReserveBank(Func&& builder) {
+ if (!bank_indices.empty() && bank_pool[bank_indices.front()].IsDead()) {
+ size_t new_index = bank_indices.front();
+ bank_indices.pop_front();
+ bank_pool[new_index].Reset();
+ return new_index;
+ }
+ size_t new_index = bank_pool.size();
+ builder(bank_pool, new_index);
+ bank_indices.push_back(new_index);
+ return new_index;
+ }
+
+ // Get a reference to a bank using its index
+ BankType& GetBank(size_t index) {
+ return bank_pool[index];
+ }
+
+ // Get the total number of banks in the pool
+ size_t BankCount() const {
+ return bank_pool.size();
+ }
+};
+
+} // namespace VideoCommon