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-rw-r--r--src/video_core/rasterizer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index dd1604a38..fd02aa652 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -858,12 +858,12 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
}
}
- // TODO: Does depth indeed only get written even if depth testing is enabled?
+ unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
+ u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
+ v1.screenpos[2].ToFloat32() * w1 +
+ v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
+
if (output_merger.depth_test_enable) {
- unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
- u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
- v1.screenpos[2].ToFloat32() * w1 +
- v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
u32 ref_z = GetDepth(x >> 4, y >> 4);
bool pass = false;
@@ -907,11 +907,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
UpdateStencil(stencil_test.action_depth_fail);
continue;
}
-
- if (output_merger.depth_write_enable)
- SetDepth(x >> 4, y >> 4, z);
}
+ if (output_merger.depth_write_enable)
+ SetDepth(x >> 4, y >> 4, z);
+
// The stencil depth_pass action is executed even if depth testing is disabled
if (stencil_action_enable)
UpdateStencil(stencil_test.action_depth_pass);