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-rw-r--r--src/video_core/rasterizer_interface.h20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index a04a76481..d2d40884c 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -16,6 +16,9 @@ class MemoryManager;
namespace Engines {
class AccelerateDMAInterface;
}
+namespace Control {
+struct ChannelState;
+}
} // namespace Tegra
namespace VideoCore {
@@ -59,7 +62,10 @@ public:
virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0;
/// Signal a GPU based semaphore as a fence
- virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;
+ virtual void SignalFence(std::function<void()>&& func) = 0;
+
+ /// Send an operation to be done after a certain amount of flushes.
+ virtual void SyncOperation(std::function<void()>&& func) = 0;
/// Signal a GPU based syncpoint as a fence
virtual void SignalSyncPoint(u32 value) = 0;
@@ -86,13 +92,13 @@ public:
virtual void OnCPUWrite(VAddr addr, u64 size) = 0;
/// Sync memory between guest and host.
- virtual void SyncGuestHost() = 0;
+ virtual void InvalidateGPUCache() = 0;
/// Unmap memory range
virtual void UnmapMemory(VAddr addr, u64 size) = 0;
/// Remap GPU memory range. This means underneath backing memory changed
- virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0;
+ virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
@@ -123,7 +129,7 @@ public:
[[nodiscard]] virtual Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() = 0;
virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
- std::span<u8> memory) = 0;
+ std::span<const u8> memory) = 0;
/// Attempt to use a faster method to display the framebuffer to screen
[[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
@@ -137,5 +143,11 @@ public:
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const DiskResourceLoadCallback& callback) {}
+
+ virtual void InitializeChannel(Tegra::Control::ChannelState& channel) {}
+
+ virtual void BindChannel(Tegra::Control::ChannelState& channel) {}
+
+ virtual void ReleaseChannel(s32 channel_id) {}
};
} // namespace VideoCore