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Diffstat (limited to 'src/video_core/renderer_opengl/gl_blit_screen.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.cpp22
1 files changed, 5 insertions, 17 deletions
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.cpp b/src/video_core/renderer_opengl/gl_blit_screen.cpp
index cc343f171..44f6a0922 100644
--- a/src/video_core/renderer_opengl/gl_blit_screen.cpp
+++ b/src/video_core/renderer_opengl/gl_blit_screen.cpp
@@ -5,8 +5,6 @@
#include "video_core/host_shaders/ffx_a_h.h"
#include "video_core/host_shaders/ffx_fsr1_h.h"
#include "video_core/host_shaders/full_screen_triangle_vert.h"
-#include "video_core/host_shaders/fxaa_frag.h"
-#include "video_core/host_shaders/fxaa_vert.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
@@ -22,6 +20,7 @@
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
#include "video_core/renderer_opengl/present/smaa.h"
#include "video_core/textures/decoders.h"
@@ -67,9 +66,6 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
program_manager(program_manager_), device(device_) {
// Create shader programs
- fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
- fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
-
const auto replace_include = [](std::string& shader_source, std::string_view include_name,
std::string_view include_content) {
const std::string include_string = fmt::format("#include \"{}\"", include_name);
@@ -131,8 +127,6 @@ BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
framebuffer_data);
- aa_framebuffer.Create();
-
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
if (device.HasVertexBufferUnifiedMemory()) {
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
@@ -244,13 +238,10 @@ void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& fra
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
framebuffer_texture.width, framebuffer_texture.height);
- aa_texture.Release();
- aa_texture.Create(GL_TEXTURE_2D);
- glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
+ fxaa = std::make_unique<FXAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
smaa = std::make_unique<SMAA>(
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
@@ -323,10 +314,7 @@ void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
switch (anti_aliasing) {
case Settings::AntiAliasing::Fxaa: {
- program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glBindTextureUnit(0, aa_texture.handle);
+ glBindTextureUnit(0, fxaa->Draw(program_manager, info.display_texture));
} break;
case Settings::AntiAliasing::Smaa: {
glBindTextureUnit(0, smaa->Draw(program_manager, info.display_texture));