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-rw-r--r--src/video_core/renderer_opengl/gl_compute_pipeline.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
index 26d066004..1a0cea9b7 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
@@ -30,7 +30,7 @@ bool ComputePipelineKey::operator==(const ComputePipelineKey& rhs) const noexcep
ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cache_,
BufferCache& buffer_cache_, ProgramManager& program_manager_,
const Shader::Info& info_, std::string code,
- std::vector<u32> code_v)
+ std::vector<u32> code_v, bool force_context_flush)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
program_manager{program_manager_}, info{info_} {
switch (device.GetShaderBackend()) {
@@ -63,6 +63,15 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
writes_global_memory = !use_storage_buffers &&
std::ranges::any_of(info.storage_buffers_descriptors,
[](const auto& desc) { return desc.is_written; });
+ if (force_context_flush) {
+ std::scoped_lock lock{built_mutex};
+ built_fence.Create();
+ // Flush this context to ensure compilation commands and fence are in the GPU pipe.
+ glFlush();
+ built_condvar.notify_one();
+ } else {
+ is_built = true;
+ }
}
void ComputePipeline::Configure() {
@@ -142,6 +151,9 @@ void ComputePipeline::Configure() {
}
texture_cache.FillComputeImageViews(std::span(views.data(), views.size()));
+ if (!is_built) {
+ WaitForBuild();
+ }
if (assembly_program.handle != 0) {
program_manager.BindComputeAssemblyProgram(assembly_program.handle);
} else {
@@ -223,4 +235,13 @@ void ComputePipeline::Configure() {
}
}
+void ComputePipeline::WaitForBuild() {
+ if (built_fence.handle == 0) {
+ std::unique_lock lock{built_mutex};
+ built_condvar.wait(lock, [this] { return built_fence.handle != 0; });
+ }
+ ASSERT(glClientWaitSync(built_fence.handle, 0, GL_TIMEOUT_IGNORED) != GL_WAIT_FAILED);
+ is_built = true;
+}
+
} // namespace OpenGL