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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3baf1522d..2d6fd154a 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -461,15 +461,15 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
}
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
- OpenGLState& current_state, bool must_reconfigure, bool using_color_fb, bool using_depth_fb,
- bool preserve_contents, std::optional<std::size_t> single_color_target) {
+ OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
+ std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
single_color_target};
- if (!must_reconfigure && fb_config_state == current_framebuffer_config_state &&
+ if (fb_config_state == current_framebuffer_config_state &&
gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
// single color targets). This is done because the guest registers may not change but the
@@ -622,9 +622,8 @@ void RasterizerOpenGL::Clear() {
return;
}
- const auto [clear_depth, clear_stencil] =
- ConfigureFramebuffers(clear_state, false, use_color, use_depth || use_stencil, false,
- regs.clear_buffers.RT.Value());
+ const auto [clear_depth, clear_stencil] = ConfigureFramebuffers(
+ clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value());
if (regs.clear_flags.scissor) {
SyncScissorTest(clear_state);
}
@@ -659,7 +658,6 @@ void RasterizerOpenGL::DrawArrays() {
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
- ConfigureFramebuffers(state);
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -706,9 +704,7 @@ void RasterizerOpenGL::DrawArrays() {
DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode);
- if (texture_cache.ConsumeReconfigurationFlag()) {
- ConfigureFramebuffers(state, true);
- }
+ ConfigureFramebuffers(state);
buffer_cache.Unmap();