diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cce00cea8..e5c09a969 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -658,8 +658,13 @@ void RasterizerOpenGL::SyncDepthClamp() { } flags[Dirty::DepthClampEnabled] = false; - oglEnable(GL_DEPTH_CLAMP, maxwell3d->regs.viewport_clip_control.geometry_clip != - Maxwell::ViewportClipControl::GeometryClip::Passthrough); + bool depth_clamp_disabled{maxwell3d->regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::Passthrough || + maxwell3d->regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ || + maxwell3d->regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::FrustumZ}; + oglEnable(GL_DEPTH_CLAMP, !depth_clamp_disabled); } void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) { @@ -746,19 +751,19 @@ void RasterizerOpenGL::SyncStencilTestState() { oglEnable(GL_STENCIL_TEST, regs.stencil_enable); glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_op.func), - regs.stencil_front_func.ref, regs.stencil_front_func.func_mask); + regs.stencil_front_ref, regs.stencil_front_func_mask); glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op.fail), MaxwellToGL::StencilOp(regs.stencil_front_op.zfail), MaxwellToGL::StencilOp(regs.stencil_front_op.zpass)); - glStencilMaskSeparate(GL_FRONT, regs.stencil_front_func.mask); + glStencilMaskSeparate(GL_FRONT, regs.stencil_front_mask); if (regs.stencil_two_side_enable) { glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_op.func), - regs.stencil_back_func.ref, regs.stencil_back_func.mask); + regs.stencil_back_ref, regs.stencil_back_mask); glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op.fail), MaxwellToGL::StencilOp(regs.stencil_back_op.zfail), MaxwellToGL::StencilOp(regs.stencil_back_op.zpass)); - glStencilMaskSeparate(GL_BACK, regs.stencil_back_func.mask); + glStencilMaskSeparate(GL_BACK, regs.stencil_back_mask); } else { glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFF); glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP); |