summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 931c34a37..328a4f66b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -62,6 +62,8 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
uniform_block_data.lut_dirty[index] = true;
}
+ uniform_block_data.fog_lut_dirty = true;
+
// Set vertex attributes
glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
@@ -102,6 +104,18 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
+ // Setup the LUT for the fog
+ {
+ fog_lut.Create();
+ state.fog_lut.texture_1d = fog_lut.handle;
+ }
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE9);
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
// Sync fixed function OpenGL state
SyncCullMode();
SyncBlendEnabled();
@@ -215,6 +229,12 @@ void RasterizerOpenGL::DrawTriangles() {
}
}
+ // Sync the fog lut
+ if (uniform_block_data.fog_lut_dirty) {
+ SyncFogLUT();
+ uniform_block_data.fog_lut_dirty = false;
+ }
+
// Sync the uniform data
if (uniform_block_data.dirty) {
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
@@ -280,6 +300,21 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncBlendColor();
break;
+ // Fog state
+ case PICA_REG_INDEX(fog_color):
+ SyncFogColor();
+ break;
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef):
+ uniform_block_data.fog_lut_dirty = true;
+ break;
+
// Alpha test
case PICA_REG_INDEX(output_merger.alpha_test):
SyncAlphaTest();
@@ -329,6 +364,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// TEV stages
+ // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
case PICA_REG_INDEX(tev_stage0.color_source1):
case PICA_REG_INDEX(tev_stage0.color_modifier1):
case PICA_REG_INDEX(tev_stage0.color_op):
@@ -950,9 +986,15 @@ void RasterizerOpenGL::SetShader() {
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]");
if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); }
+ GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
+ if (uniform_fog_lut != -1) { glUniform1i(uniform_fog_lut, 9); }
+
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
+ GLint block_size;
+ glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
+ ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms
@@ -974,6 +1016,8 @@ void RasterizerOpenGL::SetShader() {
SyncLightDistanceAttenuationBias(light_index);
SyncLightDistanceAttenuationScale(light_index);
}
+
+ SyncFogColor();
}
}
@@ -1040,6 +1084,30 @@ void RasterizerOpenGL::SyncBlendColor() {
state.blend.color.alpha = blend_color[3];
}
+void RasterizerOpenGL::SyncFogColor() {
+ const auto& regs = Pica::g_state.regs;
+ uniform_block_data.data.fog_color = {
+ regs.fog_color.r.Value() / 255.0f,
+ regs.fog_color.g.Value() / 255.0f,
+ regs.fog_color.b.Value() / 255.0f
+ };
+ uniform_block_data.dirty = true;
+}
+
+void RasterizerOpenGL::SyncFogLUT() {
+ std::array<GLuint, 128> new_data;
+
+ std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), [](const auto& entry) {
+ return entry.raw;
+ });
+
+ if (new_data != fog_lut_data) {
+ fog_lut_data = new_data;
+ glActiveTexture(GL_TEXTURE9);
+ glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, fog_lut_data.data());
+ }
+}
+
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {