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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 7ce8c2bcc..61ccfa104 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -153,6 +153,12 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
vao_entry.Create();
const GLuint vao = vao_entry.handle;
+ // Eventhough we are using DSA to create this vertex array, there is a bug on Intel's blob
+ // that fails to properly create the vertex array if it's not bound even after creating it
+ // with glCreateVertexArrays
+ state.draw.vertex_array = vao;
+ state.ApplyVertexArrayState();
+
glVertexArrayElementBuffer(vao, buffer_cache.GetHandle());
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.