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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp29
1 files changed, 9 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index de7b7ce93..fbb9bbac1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -940,12 +940,9 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemo
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_Texture);
- const auto& gpu = system.GPU();
- const auto& maxwell3d = gpu.Maxwell3D();
- const auto& entries = shader->GetShaderEntries().samplers;
-
+ const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
- for (const auto& entry : entries) {
+ for (const auto& entry : shader->GetShaderEntries().samplers) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
SetupTexture(binding++, texture, entry);
@@ -955,10 +952,8 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
- const auto& entries = kernel->GetShaderEntries().samplers;
-
u32 binding = 0;
- for (const auto& entry : entries) {
+ for (const auto& entry : kernel->GetShaderEntries().samplers) {
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
SetupTexture(binding++, texture, entry);
}
@@ -987,26 +982,20 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
const auto& maxwell3d = system.GPU().Maxwell3D();
- const auto& entries = shader->GetShaderEntries().images;
-
- const auto num_entries = static_cast<u32>(entries.size());
- for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
- const auto& entry = entries[bindpoint];
+ u32 binding = device.GetBaseBindings(stage_index).image;
+ for (const auto& entry : shader->GetShaderEntries().images) {
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
- SetupImage(bindpoint, tic, entry);
+ SetupImage(binding++, tic, entry);
}
}
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& compute = system.GPU().KeplerCompute();
- const auto& entries = shader->GetShaderEntries().images;
-
- const auto num_entries = static_cast<u32>(entries.size());
- for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
- const auto& entry = entries[bindpoint];
+ u32 binding = 0;
+ for (const auto& entry : shader->GetShaderEntries().images) {
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
- SetupImage(bindpoint, tic, entry);
+ SetupImage(binding++, tic, entry);
}
}