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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 28f0bc379..91ce0357b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -38,7 +38,8 @@ struct FormatTuple {
params.addr = config.tic.Address();
params.is_tiled = config.tic.IsTiled();
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
- params.pixel_format = PixelFormatFromTextureFormat(config.tic.format);
+ params.pixel_format =
+ PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
@@ -106,6 +107,12 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
+ {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
+ {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
+ {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@@ -115,6 +122,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
false}, // Z16
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
+ ComponentType::Float, false}, // Z32FS8
}};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
@@ -197,9 +206,12 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
- MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>,
+ MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
+ MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
+ MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
+ MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
- MortonCopy<true, PixelFormat::Z16>,
+ MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -213,7 +225,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1/BC7U formats is not yet supported
+ // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/BC7U/ASTC_2D_4X4 formats is not supported
nullptr,
nullptr,
nullptr,
@@ -221,10 +233,17 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr,
nullptr,
MortonCopy<false, PixelFormat::G8R8>,
+ MortonCopy<false, PixelFormat::BGRA8>,
+ MortonCopy<false, PixelFormat::RGBA32F>,
+ MortonCopy<false, PixelFormat::RG32F>,
+ MortonCopy<false, PixelFormat::R32F>,
+ MortonCopy<false, PixelFormat::R16F>,
+ MortonCopy<false, PixelFormat::R16UNORM>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
+ MortonCopy<false, PixelFormat::Z32FS8>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface