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path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp (follow)
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* texture_cache: Remove old rasterizer cacheFernando Sahmkow2019-06-211-1381/+0
* gl_rasterizer_cache: Use texture buffers to emulate texture buffersReinUsesLisp2019-06-211-9/+28
* maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp2019-06-211-1/+1
* Merge pull request #2461 from lioncash/unused-varMat M2019-05-141-1/+0
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| * video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()Lioncash2019-05-101-1/+0
* | Merge pull request #2413 from FernandoS27/opt-gpuRodrigo Locatti2019-05-141-10/+15
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| * Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.Fernando Sahmkow2019-04-211-10/+15
* | Merge pull request #2403 from FernandoS27/compressed-linearbunnei2019-04-221-2/+5
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| * Support compressed formats on linear textures.Fernando Sahmkow2019-04-151-2/+5
* | Correct Pitch in Fermi2DFernando Sahmkow2019-04-151-4/+1
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* Merge pull request #2373 from FernandoS27/z32bunnei2019-04-141-2/+17
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| * Correct depth compare with color formats for R32FFernando Sahmkow2019-04-091-2/+17
* | gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurfaceFernando Sahmkow2019-04-111-4/+10
* | Merge pull request #2372 from FernandoS27/fermi-fixbunnei2019-04-111-0/+4
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| * | Correct Fermi Copy on Linear Textures.Fernando Sahmkow2019-04-091-0/+4
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* | Merge pull request #2354 from lioncash/headerbunnei2019-04-101-0/+1
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| * | video_core/texures/texture: Remove unnecessary includesLioncash2019-04-061-0/+1
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* / gl_backend: Align Pixel StorageFernando Sahmkow2019-04-081-4/+4
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* video_core/renderer_opengl: Remove unnecessary includesLioncash2019-04-041-1/+0
* video_core: Amend constructor initializer list order where applicableLioncash2019-03-271-2/+2
* Merge pull request #2256 from bunnei/gpu-vmmbunnei2019-03-221-22/+13
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| * gl_rasterizer_cache: Check that backing memory is valid before creating a surface.bunnei2019-03-211-15/+7
| * gpu: Rewrite virtual memory manager using PageTable.bunnei2019-03-211-5/+5
| * gpu: Move GPUVAddr definition to common_types.bunnei2019-03-211-7/+6
* | Revert "Devirtualize Register/Unregister and use a wrapper instead."bunnei2019-03-221-4/+4
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* video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-161-18/+21
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-18/+18
* video_core/morton: Remove unused parameter in MortonSwizzleReinUsesLisp2019-03-131-2/+2
* Merge pull request #2143 from ReinUsesLisp/texviewbunnei2019-03-101-9/+32
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| * gl_rasterizer_cache: Create texture views for array discrepanciesReinUsesLisp2019-02-271-9/+32
* | Merge pull request #2149 from ReinUsesLisp/decoders-stylebunnei2019-03-071-102/+13
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| * | gl_rasterizer_cache: Move format conversion to its own fileReinUsesLisp2019-02-271-102/+13
* | | fuck git for ruining my day, I will learn but I will not forgivebunnei2019-03-021-1/+1
* | | Devirtualize Register/Unregister and use a wrapper instead.Fernando Sahmkow2019-02-281-4/+4
* | | Corrections and redesign.Fernando Sahmkow2019-02-281-42/+43
* | | Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.Fernando Sahmkow2019-02-281-21/+0
* | | Remove certain optimizations that caused texception to fail in certain scenarios.Fernando Sahmkow2019-02-281-18/+1
* | | Bug fixes and formattingFernando Sahmkow2019-02-281-1/+3
* | | rasterizer_cache_gl: Implement Texception PassFernando Sahmkow2019-02-281-0/+39
* | | rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.Fernando Sahmkow2019-02-281-0/+89
* | | rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.Fernando Sahmkow2019-02-281-0/+5
* | | rasterizer_cache_gl: Notify on framebuffer changeFernando Sahmkow2019-02-281-3/+17
* | | Merge pull request #2163 from ReinUsesLisp/bitset-dirtybunnei2019-02-281-2/+2
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| * | maxwell_3d: Use std::bitset to manage dirty flagsReinUsesLisp2019-02-261-2/+2
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* / common/math_util: Move contents into the Common namespaceLioncash2019-02-271-4/+4
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* Merge pull request #2119 from FernandoS27/fix-copybunnei2019-02-251-1/+5
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| * rasterizer_cache_gl: Only do fast layered copy on the same format. AsFernando Sahmkow2019-02-131-1/+5
* | gl_rasterizer_cache: Fixup parameter order in layered swizzleReinUsesLisp2019-02-241-1/+1
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* Merge pull request #1904 from bunnei/better-fermi-copybunnei2019-02-091-9/+150
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| * gl_rasterizer_cache: Mark surface copy destinations as modified.bunnei2019-02-071-4/+14
| * gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei2019-02-071-5/+136
* | Implement linear textures (#2089)Fernando Sahmkow2019-02-091-5/+37
* | gl_rasterizer_cache: Fixup texture view parametersReinUsesLisp2019-02-081-2/+2
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* Merge pull request #2071 from ReinUsesLisp/dsa-texturebunnei2019-02-071-132/+110
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| * gl_rasterizer_cache: Fixup test clauseReinUsesLisp2019-01-301-6/+5
| * gl_rasterizer_cache: Guard clause swizzle testingMat M2019-01-301-1/+3
| * gl_rasterizer_cache: Move swizzling to textures instead of stateReinUsesLisp2019-01-301-0/+20
| * gl_rasterizer: Use DSA for texturesReinUsesLisp2019-01-301-132/+89
* | video_core: Remove unused Fill surface typeReinUsesLisp2019-02-011-4/+0
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* Merge pull request #1485 from FernandoS27/render-infobunnei2019-01-301-2/+5
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| * Add more info into textures' object labelsFernandoS272018-12-091-2/+5
* | gl_shader_cache: Fix texture view for cubemaps as cubemap arraysReinUsesLisp2019-01-301-2/+6
* | Merge pull request #2008 from ReinUsesLisp/dirty-framebuffersbunnei2019-01-201-7/+20
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| * | gl_rasterizer_cache: Use dirty flags for the depth bufferReinUsesLisp2019-01-071-3/+10
| * | gl_rasterizer_cache: Use dirty flags for color buffersReinUsesLisp2019-01-071-4/+10
* | | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOsReinUsesLisp2019-01-051-1/+1
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* | Merge pull request #1961 from ReinUsesLisp/tex-view-2dbunnei2019-01-021-9/+40
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| * | gl_rasterizer_cache: Texture view if shader samples array but OGL is notReinUsesLisp2018-12-301-9/+40
* | | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.bunnei2018-12-281-22/+0
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* / Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.heapo2018-12-181-1/+11
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* Merge pull request #1795 from ReinUsesLisp/vc-cleanupbunnei2018-12-021-1/+2
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| * gl_rasterizer_cache: Use brackets for two-line single-expresion blocksReinUsesLisp2018-11-291-1/+2
* | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.bunnei2018-11-301-1/+4
* | gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.bunnei2018-11-291-144/+1
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* Implemented Tile Width SpacingFernandoS272018-11-261-4/+8
* video_core: Move morton functions to their own fileReinUsesLisp2018-11-251-179/+14
* Merge pull request #1725 from FernandoS27/gl43bunnei2018-11-241-8/+8
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| * Removed pre 4.3 ARB extensionsFernandoS272018-11-211-8/+8
* | Implemented Fast Layered CopyFernandoS272018-11-201-2/+29
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* Eliminated unnessessary memory allocation and copy (#1702)Frederic L2018-11-191-5/+2
* gl_rasterizer_chache: Minor cleanupFrederic Laing2018-11-151-3/+3
* Merge pull request #1662 from FreddyFunk/CopySurface-Optimizationbunnei2018-11-141-10/+7
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| * gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurfaceFrederic Laing2018-11-081-10/+7
* | Merge pull request #1628 from greggameplayer/Texture2DArraybunnei2018-11-131-0/+1
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| * \ Merge branch 'master' into Texture2DArraygreggameplayer2018-11-061-14/+39
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| * | | correct syntaxgreggameplayer2018-11-021-4/+3
| * | | Merge branch 'master' into Texture2DArraygreggameplayer2018-11-021-112/+55
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| * | | | Implement SurfaceTarget Texture2DArraygreggameplayer2018-10-311-0/+1
* | | | | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-131-2/+14
* | | | | Improve state management by splitting some of the states id separated function to avoid a full apply overheadRodolfo Bogado2018-11-111-1/+1
* | | | | rasterizer_cache: Remove reliance on the System singletonLioncash2018-11-081-1/+3
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* | | | gl_rasterizer_cache: Add profiles for Copy and Blit.Markus Wick2018-11-061-2/+6
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* | | gl_resource_manager: Split implementations in .cpp file.Markus Wick2018-11-061-0/+1
* | | Merge pull request #1616 from FernandoS27/cube-arraybunnei2018-11-051-0/+14
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| * | | Implement Cube ArraysFernandoS272018-11-011-0/+14
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* | | Fix ASTC Decompressor to support depth parameterFernandoS272018-11-021-11/+10
* | | Fix ASTC formatsFernandoS272018-11-011-4/+11
* | | Implemented ASTC 5x5FernandoS272018-11-011-1/+5
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* / video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp2018-10-301-114/+56
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* Merge pull request #1580 from FernandoS27/mm-implbunnei2018-10-301-94/+140
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| * Fixed black textures, pixelation and we no longer require to auto-generate mipmapsFernandoS272018-10-291-14/+2
| * Fixed mipmap block autosizing algorithmFernandoS272018-10-291-4/+4
| * Fixed Invalid Image size and Mipmap calculationFernandoS272018-10-291-4/+7
| * Fixed Block Resizing algorithm and Clang FormatFernandoS272018-10-291-3/+4
| * Zero out memory region of recreated surface before flushingFernandoS272018-10-291-0/+2
| * Implement MipmapsFernandoS272018-10-281-94/+146
* | Merge pull request #1613 from ReinUsesLisp/gl-utilsbunnei2018-10-291-2/+3
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| * | video_core: Move OpenGL specific utils to its rendererReinUsesLisp2018-10-291-2/+3
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* / Enable alpha channel for DXT1 texture formatMichael2018-10-281-2/+2
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* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-14/+77
* gl_rasterizer_cache: Fix compiler warningFrederic Laing2018-10-271-2/+2
* Fixed Layered Textures Loading and CubemapsFernandoS272018-10-231-69/+66
* Implement Reinterpret Surface, to accurately blit 3D texturesFernandoS272018-10-181-2/+4
* Implement 3D TexturesFernandoS272018-10-181-0/+2
* gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.bunnei2018-10-181-1/+0
* gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.bunnei2018-10-181-5/+2
* gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.bunnei2018-10-161-2/+15
* config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2018-10-161-2/+2
* rasterizer_cache: Refactor to support in-order flushing.bunnei2018-10-161-2/+1
* gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.bunnei2018-10-161-14/+18
* gl_rasterizer_cache: Separate guest and host surface size managment.bunnei2018-10-161-80/+68
* gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.bunnei2018-10-161-10/+10
* gl_rasterizer_cache: Remove unused FlushSurface method.bunnei2018-10-161-4/+0
* gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.bunnei2018-10-161-13/+8
* gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.bunnei2018-10-161-16/+29
* gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.bunnei2018-10-161-28/+106
* Merge pull request #1488 from Hexagon12/astc-typesbunnei2018-10-141-1/+15
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| * Added ASTC 5x4; 8x5Hexagon122018-10-131-1/+15
* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS272018-10-131-18/+1
* | Propagate depth and depth_block on modules using decodersFernandoS272018-10-131-14/+18
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* Add memory Layout to Render Targets and Depth BuffersFernandoS272018-10-101-15/+15
* Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS272018-10-101-5/+22
* gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei2018-10-061-0/+42
* gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.bunnei2018-10-061-0/+21
* gl_rasterizer_cache: Fixes to how we do render to cubemap.bunnei2018-09-301-9/+5
* gl_rasterizer_cache: Add check for array rendering to cubemap texture.bunnei2018-09-301-0/+8
* gl_rasterizer_cache: Implement render to cubemap.bunnei2018-09-301-119/+182
* gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.bunnei2018-09-301-1/+34
* gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.bunnei2018-09-301-0/+8
* gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.bunnei2018-09-301-23/+88
* gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.bunnei2018-09-301-3/+15
* gl_rasterizer_cache: Keep track of surface 2D size separately from total size.bunnei2018-09-301-26/+34
* Added glObjectLabels for renderdoc for textures and shader programs (#1384)David2018-09-231-0/+3
* correct BC6Hgreggameplayer2018-09-231-2/+2
* Merge pull request #1326 from FearlessTobi/port-4182bunnei2018-09-171-21/+22
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| * Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-21/+22
* | Implement ASTC_2D_8X8 (Bayonetta 2)raven022018-09-161-1/+8
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* gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.bunnei2018-09-131-1/+1
* Merge pull request #1295 from bunnei/accurate-copiesbunnei2018-09-121-12/+10
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| * gl_rasterizer_cache: Always blit on recreate, regardless of format.bunnei2018-09-121-6/+10
| * gl_shader_cache: Remove cache_width/cache_height.bunnei2018-09-121-6/+0
* | gl_rasterizer: Use ARB_texture_storage.Markus Wick2018-09-111-11/+8
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* gl_rasterizer_cache: Only use depth for applicable texture formats.bunnei2018-09-101-6/+22
* gl_rasterizer: Implement multiple color attachments.bunnei2018-09-101-48/+20
* video_core: fixed arithmetic overflow warnings & improved code stylePatrick Elsässer2018-09-091-10/+13
* gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.bunnei2018-09-081-27/+41
* gl_rasterizer_cache: Partially implement several non-2D texture types.bunnei2018-09-081-30/+111
* gl_rasterizer_cache: Track texture depth.bunnei2018-09-081-1/+3
* gl_rasterizer_cache: Remove impl. of FlushGLBuffer.bunnei2018-09-081-34/+1
* gl_rasterizer_cache: Keep track of texture type per surface.bunnei2018-09-081-31/+49
* gl_rasterizer_cache: Remove unused DownloadGLTexture.bunnei2018-09-081-50/+0
* gl_state: Keep track of texture target.bunnei2018-09-081-6/+6
* gl_rasterizer: Skip TODO log.Markus Wick2018-09-051-1/+1
* gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.bunnei2018-08-311-53/+54
* gl_rasterizer_cache: Also use reserve cache for RecreateSurface.bunnei2018-08-311-12/+15
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-57/+21
* Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer2018-08-311-3/+13
* gpu: Make memory_manager privateLioncash2018-08-281-8/+8
* gl_rasterizer_cache: Update to use RasterizerCache base class.bunnei2018-08-281-101/+9
* gl_rasterizer_cache: Blit when possible on RecreateSurface.bunnei2018-08-231-5/+12
* gl_rasterizer_cache: Reserve surfaces that have already been created for later use.bunnei2018-08-231-3/+28
* gl_rasterizer_cache: Remove assert for RecreateSurface type.bunnei2018-08-231-1/+0
* gl_rasterizer_cache: Implement compressed texture copies.bunnei2018-08-231-8/+18
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-0/+4
* Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.Subv2018-08-201-3/+49
* Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.Subv2018-08-201-6/+11
* Implemented RGBA8_UINTDavid Marcec2018-08-201-0/+3
* gl_rasterizer_cache: Remove asserts for supported blits.bunnei2018-08-171-2/+0
* gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.bunnei2018-08-161-8/+10
* gl_rasterizer_cache: Cleanup some PixelFormat names and logging.bunnei2018-08-151-15/+15
* gl_rasterizer_cache: Implement G8R8S format.bunnei2018-08-151-5/+9
* Merge pull request #1058 from greggameplayer/BC7U_Fixbunnei2018-08-141-1/+1
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| * Fix BC7Ugreggameplayer2018-08-141-1/+1
* | renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei2018-08-141-0/+3
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* Implement RG32UI and R32UIDavid Marcec2018-08-131-0/+6
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei2018-08-131-0/+3
* renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei2018-08-131-20/+47
* Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer2018-08-121-20/+23
* gl_rasterizer: Implement render target format RG8_SNORM.bunnei2018-08-121-3/+5
* gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei2018-08-121-21/+24
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer2018-08-111-7/+14
* Merge pull request #1004 from lioncash/unusedbunnei2018-08-101-2/+2
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| * gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()Lioncash2018-08-101-2/+2
* | textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-101-10/+21
* | gl_rasterizer_cache: Add bounds checking for gl_buffer copies.bunnei2018-08-101-10/+12
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* Implement SNORM for BC5/DXN2 (#998)Khangaroo2018-08-101-12/+17
* gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()Lioncash2018-08-091-2/+4
* Merge pull request #994 from lioncash/constbunnei2018-08-091-7/+9
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| * gl_rasterizer_cache: Invert conditional in LoadGLBuffer()Lioncash2018-08-091-5/+5
| * gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled caseLioncash2018-08-091-4/+6
| * gl_rasterizer_cache: Make pointer const in LoadGLBuffer()Lioncash2018-08-091-1/+1
* | Implement BC5/DXN2 (#996)Khangaroo2018-08-091-12/+14
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* gl_rasterizer_cache: Avoid superfluous surface copies.bunnei2018-08-061-4/+10
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-3/+6
* Implement R16_G16Unknown2018-07-261-13/+25
* GPU: Use the right texture format for sRGBA framebuffers.Subv2018-07-251-3/+6
* GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-251-1/+4
* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-1/+6
* GPU: Implement texture format R32F.Subv2018-07-241-2/+5
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-3/+5
* gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.bunnei2018-07-241-3/+7
* gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei2018-07-241-4/+6
* gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.bunnei2018-07-221-2/+83
* gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei2018-07-221-25/+16
* gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.bunnei2018-07-221-8/+8
* core: Don't construct instance of Core::System, just to access its live instanceLioncash2018-07-191-1/+1
* gl_rasterizer_cache: Implement texture format G8R8.bunnei2018-07-151-5/+26
* Merge pull request #665 from bunnei/fix-z24-s8bunnei2018-07-151-1/+2
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| * gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei2018-07-151-1/+2
* | gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei2018-07-151-1/+4
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* GPU: Implemented the BC7U texture format.Subv2018-07-071-3/+7
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-2/+4
* GPU: Only configure the used framebuffers during clear.Subv2018-07-041-7/+27
* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-11/+73
* Rename logging macro back to LOG_*James Rowe2018-07-031-3/+3
* Merge pull request #608 from Subv/depthbunnei2018-07-031-20/+29
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| * GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-20/+29
* | Merge pull request #604 from Subv/invalid_texturesbunnei2018-07-021-0/+5
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| * GPU: Ignore disabled textures and textures with an invalid address.Subv2018-07-021-0/+5
* | GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-4/+7
* | GLCache: Specify the component type along the texture type in the format tuple.Subv2018-06-301-17/+21
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* gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.bunnei2018-06-291-2/+6
* gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei2018-06-271-7/+109
* gl_rasterizer_cache: Various fixes for ASTC handling.bunnei2018-06-271-29/+34
* gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei2018-06-271-30/+39
* gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei2018-06-271-0/+26
* gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei2018-06-271-9/+12
* gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei2018-06-271-39/+24
* gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei2018-06-271-1128/+134
* Merge pull request #593 from bunnei/fix-swizzlebunnei2018-06-271-1/+1
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| * gl_state: Fix state management for texture swizzle.bunnei2018-06-261-1/+1
* | gl_rasterizer_cache: Fix inverted B5G6R5 format.bunnei2018-06-261-1/+1
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* Build: Fixed some MSVC warnings in various parts of the code.Subv2018-06-201-1/+1
* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-181-1/+27
* gl_rasterizer_cache: Loosen things up a bit.bunnei2018-06-181-26/+8
* GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.Subv2018-06-081-2/+7
* GLCache: Use the full uncompressed size when blitting from one texture to another.Subv2018-06-071-3/+6
* GLCache: Simplify the logic to copy from one texture to another in BlitTextures.Subv2018-06-071-53/+3
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-7/+12
* GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.Subv2018-06-041-1/+2
* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-2/+4
* gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.bunnei2018-05-311-1/+2
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-311-3/+5
* Merge pull request #483 from bunnei/sonicSebastian Valle2018-05-301-1/+1
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| * gl_rasterize_cache: Invert order of tex format RGB565.bunnei2018-05-301-1/+1
* | GPU: Implemented the R8 texture format (0x1D)Subv2018-05-301-2/+4
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* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-271-2/+5
* gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei2018-04-251-3/+3
* gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.bunnei2018-04-251-5/+5
* gl_rasterizer_cache: Use new logger.bunnei2018-04-251-4/+4
* gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei2018-04-251-0/+27
* gl_rasterizer_cache: Handle compressed texture sizes.bunnei2018-04-251-20/+17
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-24/+39
* memory_manager: Make GpuToCpuAddress return an optional.bunnei2018-04-241-2/+2
* memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei2018-04-241-2/+2
* GPU: Implement the A2BGR10 texture format.Subv2018-04-221-3/+5
* Merge pull request #375 from lioncash/headerbunnei2018-04-211-2/+0
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| * opengl: Remove unnecessary header inclusionsLioncash2018-04-211-2/+0
* | gl_rasterizer_cache: Make MatchFlags an enum classLioncash2018-04-211-4/+9
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* math_util: Remove the Clamp() functionLioncash2018-04-201-4/+4
* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-24/+11
* GPU: Implemented the B5G6R5 format.Subv2018-04-191-5/+10
* GLCache: Added boilerplate code to make supporting configurable texture component types.Subv2018-04-181-9/+23
* GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv2018-04-181-13/+6
* GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv2018-04-181-3/+3
* GLCache: Take into account the texture's block height when caching and unswizzling.Subv2018-04-181-42/+40
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-181-1/+10
* renderer_opengl: Use OGLProgram instead of OGLShader.bunnei2018-04-141-1/+1
* Fix clang format issuesJames Rowe2018-04-071-1/+1
* GLCache: Specialize the MortonCopy function for the DXT1 texture format.Subv2018-04-071-1/+15
* GLCache: Implemented GetTextureSurface.Subv2018-04-071-3/+28
* GLCache: Support uploading compressed textures to the GPU.Subv2018-04-071-5/+17
* GL: Remove remaining references to 3DS-specific pixel formatsSubv2018-04-071-83/+22
* RasterizerCache: Remove 3DS-specific pixel formats.Subv2018-04-071-12/+2
* gl_rasterizer_cache.cpp: Update from citra to yuzuN00byKing2018-04-041-1/+1
* gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei2018-03-271-7/+36
* gl_rasterizer_cache: Fix an ASSERT_MSG.bunnei2018-03-271-1/+1
* gl_rasterizer_cache: MortonCopy Switch-style.bunnei2018-03-271-72/+32
* gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei2018-03-271-3/+94
* gl_rasterizer_cache: Add missing include for vm_manager.bunnei2018-03-231-0/+1
* RasterizerCacheOpenGL: FlushAll should flush full memory region.bunnei2018-03-231-1/+1
* LoadGLBuffer: Use bytes_per_pixel, not bits.bunnei2018-03-231-1/+2
* gl_rasterizer_cache: LoadGLBuffer should do a morton copy.bunnei2018-03-231-16/+5
* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-18/+18
* gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei2018-03-231-5/+5
* renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei2018-03-201-1/+0
* renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei2018-03-201-0/+1362
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-799/+0
* gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is falsewwylele2017-06-101-4/+5
* Move screen size constants from video_core to coreYuri Kunde Schlesner2017-05-281-12/+8
* Input: remove unused stuff & clean upwwylele2017-03-011-0/+1
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-5/+8
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-2/+2
* Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner2017-02-041-2/+1
* VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner2017-02-041-5/+6
* video_core: gl_rasterizer_cache.cpp removed unused type aliasKloen2017-01-301-1/+0
* config: Add option for specifying screen resolution scale factor.bunnei2017-01-071-3/+10
* core: Move emu_window and key_map into coreMerryMage2016-12-231-1/+1
* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-14/+7
* OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner2016-12-041-5/+8
* OpenGL: Ensure framebuffer binding is restored if completion check failsYuri Kunde Schlesner2016-12-041-10/+7
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-5/+1
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+2
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-98/+187
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-2/+11
* HWRasterizer: Texture forwardingtfarley2016-04-211-38/+661
* Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+3
* OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner2015-12-071-4/+3
* video_core: Reorganize headersLioncash2015-09-111-1/+1
* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-20/+5
* OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner2015-09-031-1/+1
* gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei2015-08-281-5/+13
* Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+5
* OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner2015-08-061-0/+1
* Rasterizer/GL: Set the border color when binding a texture.Subv2015-07-231-2/+9
* GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv2015-07-211-3/+2
* Move video_core/math.h to common/vector_math.harchshift2015-05-301-1/+1
* OpenGL renderertfarley2015-05-231-0/+77