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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp42
1 files changed, 19 insertions, 23 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 0b8d8ec92..5a29a41d2 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -151,16 +151,13 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs
} // Anonymous namespace
ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
- Tegra::Engines::Maxwell3D& maxwell3d_,
- Tegra::Engines::KeplerCompute& kepler_compute_,
- Tegra::MemoryManager& gpu_memory_, const Device& device_,
- TextureCache& texture_cache_, BufferCache& buffer_cache_,
- ProgramManager& program_manager_, StateTracker& state_tracker_,
- VideoCore::ShaderNotify& shader_notify_)
- : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
- emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
- buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_},
- shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()},
+ const Device& device_, TextureCache& texture_cache_,
+ BufferCache& buffer_cache_, ProgramManager& program_manager_,
+ StateTracker& state_tracker_, VideoCore::ShaderNotify& shader_notify_)
+ : VideoCommon::ShaderCache{rasterizer_}, emu_window{emu_window_}, device{device_},
+ texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
+ state_tracker{state_tracker_}, shader_notify{shader_notify_},
+ use_asynchronous_shaders{device.UseAsynchronousShaders()},
profile{
.supported_spirv = 0x00010000,
@@ -310,7 +307,7 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
current_pipeline = nullptr;
return nullptr;
}
- const auto& regs{maxwell3d.regs};
+ const auto& regs{maxwell3d->regs};
graphics_key.raw = 0;
graphics_key.early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0);
graphics_key.gs_input_topology.Assign(graphics_key.unique_hashes[4] != 0
@@ -351,13 +348,13 @@ GraphicsPipeline* ShaderCache::BuiltPipeline(GraphicsPipeline* pipeline) const n
}
// If something is using depth, we can assume that games are not rendering anything which
// will be used one time.
- if (maxwell3d.regs.zeta_enable) {
+ if (maxwell3d->regs.zeta_enable) {
return nullptr;
}
// If games are using a small index count, we can assume these are full screen quads.
// Usually these shaders are only used once for building textures so we can assume they
// can't be built async
- if (maxwell3d.regs.index_array.count <= 6 || maxwell3d.regs.vertex_buffer.count <= 6) {
+ if (maxwell3d->regs.index_array.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) {
return pipeline;
}
return nullptr;
@@ -368,7 +365,7 @@ ComputePipeline* ShaderCache::CurrentComputePipeline() {
if (!shader) {
return nullptr;
}
- const auto& qmd{kepler_compute.launch_description};
+ const auto& qmd{kepler_compute->launch_description};
const ComputePipelineKey key{
.unique_hash = shader->unique_hash,
.shared_memory_size = qmd.shared_alloc,
@@ -480,9 +477,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
previous_program = &program;
}
auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
- return std::make_unique<GraphicsPipeline>(
- device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
- thread_worker, &shader_notify, sources, sources_spirv, infos, key);
+ return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, program_manager,
+ state_tracker, thread_worker, &shader_notify, sources,
+ sources_spirv, infos, key);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
@@ -491,9 +488,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
const ComputePipelineKey& key, const VideoCommon::ShaderInfo* shader) {
- const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
- const auto& qmd{kepler_compute.launch_description};
- ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
+ const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()};
+ const auto& qmd{kepler_compute->launch_description};
+ ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start};
env.SetCachedSize(shader->size_bytes);
main_pools.ReleaseContents();
@@ -536,9 +533,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
break;
}
- return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
- kepler_compute, program_manager, program.info, code,
- code_spirv);
+ return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, program_manager,
+ program.info, code, code_spirv);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
return nullptr;